Game Descriptions for 2012
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2012
Special Guests
Commands & Colors: Napoleonics: Game type: Wargame                                              Time: 2 - 6pm (Saturday, Session 2)
Event Title: Who can lead this Spanish rabble?
Game Master:
Premier GM Steven Duke
Room: Sage
Table Number: BG-4
Number of Players: 2-8
Description:  At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large
number of occasions. Yet there are a number of battles where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies
constituted a threat that the French simply could not ignore. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down large numbers of French troops.   Here,
using GMT’s hugely successful Command and Colors system from Richard Borg (creator of Memoir 44, Battle Lore, Battle Cry), players fill the historic shoes of these commanders from the past in
this most brutal test of wills.    One overall commander on each side decides what cards he gives to his three subordinate commanders in each turn to give orders to units in the left, center, or right
of the battlefield and the scenario is played out on a double-wide map sheet.

A unique mechanism of the Spanish expansion to Command and Colors Napoleonics is the Guerilla.   It may not overcome the superiority of the French troops, but it enables the Spanish side to
potentially stop a card play by the French for every Guerilla committed.  This could be devastating if it works.  If it doesn’t?   Well, Spain is really Southern France anyway…

Players familiar with any of Borg’s games can quickly fall in on CCN.  Even players with no experience will quickly gain the basics.
 
Please Note: Children under 15 are welcome but must be accompanied in the game by a parent.
* Please note: events are listed in alphabetical order...
* Please note: events are listed in alphabetical order..
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* Please note: events are listed in alphabetical order...
2012 Board Game (Friday Events)
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2012 Board Game (Sunday Events)
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Dominant Species: Game type: Euro Strategy Ice Age                                                    Time: 7 - 11pm (Friday, Session 3)
Event Title: Specious Species
Game Master
: Premier GM Eric Couch
Room: Sage
Table Number: BG-1
Number of Players: 2-6
Description: players abstractly recreate a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-
changing Earth. Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid, or Insect. Each begins the game in a state of natural balance with
regards to one another. But that won’t last: It is indeed “survival of the fittest.”

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to
propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration, and Domination actions, among others.

All of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species. But somebody better
become dominant quickly, because it’s getting mighty cold…..
Steam: Game type: Strategy/Railroad                                                                             Time: 2 - 6pm (Saturday, Session 2)
Event Title:  Coal Fire and Water Makes...
Game Master:
Premier GM Eric Couch
Room: Sage
Table Number: BG-1
Number of Players: 3-5
Description: In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods
to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.  Steam is the
culmination of Martin Wallace's classic railroad game series. It contains a brilliantly balanced standard game, and a very rich, elegant basic game. Both offer you unparalleled flavor and fun.
Are You a Werewolf: Game type: Party Game                                                                 Time: 7:00 - 8:00pm (Friday, Session 3),
Event Title: Wolf in Man's Clothing                                                                                            8:30 - 9:30pm (Friday, Session 3),
Game Master: Chris Hughes                                                                                                     10:00 - 11:00pm (Friday, Session 3)
Room: Sage
Table Number: BG-2
Number of Players: 8-15
Description: A Game of Deception, Paranoia, and Mob Rule in which a vengeful group of villagers must find out who among them is a werewolf (before it's too late...)   

Players are each dealt a card which tells them whether they are an innocent Villager, a vicious Werewolf, or the village's Seer.  During the "night phase" the two werewolves pick a villager to kill, and
during the "day phase" everyone talks amongst themselves, trying to figure out who did the awful deed. The Seer gets extra information that might help the group, but if they reveal their identity
outright, they're likely to be killed during the next night.
Note: there are 3 separate games during session 3.
Navegador: Game type: Euro Sailing Strategy (15th century China)                               Time: 9 - 1pm (Saturday, Session 1)
Event Title: Portuguese Hit the Seas
Game Master:
Premier GM Eric Couch
Room: Sage
Table Number: BG-1
Number of Players: 2-5
Description: In the 15th century, the Portuguese Prince Henry the Navigator (Henrique o Navegador) summoned the best cartographers and navigators of his time and instructed them to explore
the shores of the African coastline . They thereby won expertise in navigation and shipbuilding, heralding the Age of Exploration and enabling Portugal to later to find a sea trade route to India and
China. In the height of its power Portugal controlled the sea trade from Brazil to Japan and attained overwhelming wealth with the trade monopoly on spices.  The players represent wealthy trade
dynasties that help to build up the Portuguese colonial empire. Tracing the routes of famous explorers they advance all the way to Nagasaki--but sailing into unknown waters is a dangerous
venture. Founding colonies and building factories helps them to build up an economic base. But the prices for sugar, gold and spices fluctuate all the time, and only the trade dynasty that adapts to
the market will be able to finance its lofty plans. Competing for new discoveries, colonies, shipyards, and churches it is very important to observe the actions of the other
players.                                                                                                             

Navigator is a challenging strategy game with a little luck, because no-one knows exactly what to expect when discovering new sea regions. Player’s turns follow simple rules and are executed on a
rondel (a circle), which leads to a fluent play experience.
Are You a Werewolf: Game type: Party Game                                                                 Time: 9 - 10am (Saturday, Session 1)
Event Title: Wolf in Man's Clothing
Game Master: Chris Hughes
Room: Sage
Table Number: BG-3
Number of Players: 8-15
Description: A Game of Deception, Paranoia, and Mob Rule in which a vengeful group of villagers must find out who among them is a werewolf (before it's too late...)   

Players are each dealt a card which tells them whether they are an innocent Villager, a vicious Werewolf, or the village's Seer.  During the "night phase" the two werewolves pick a villager to kill, and
during the "day phase" everyone talks amongst themselves, trying to figure out who did the awful deed. The Seer gets extra information that might help the group, but if they reveal their identity
outright, they're likely to be killed during the next night.
Dragon Valley:  Game type: Fantasy                                                                               Time: 9 - 1pm (Saturday, Session 1),
Event Title: Dragon Blast!                                                                                                          7 - 11pm (Saturday, Session 3)
Game Master: CW Karstens                                                                                                                               
Room: Sage                                     
Table number: BG-2                             
Number of Players: 2-4
Description: In Dragon Valley, you command a small militia and construction force tasked with defending your mountain barony. By dividing up the kingdom’s resources between yourself and the
other players each turn, you will defend your territory from the invaders and misfortune that will inevitably arrive. You may gain glorious victory through a bloody war of attrition, constructing
impenetrable defenses or even by laying siege to the valley itself.  You must, however, share the king's aid with your fellow players and getting what you need may give your opponent the upper
hand!
Winner gets a copy of Dragon Valley Tourneys, a collection of three mini-games
Caylus: Game type: Euro Strategy                                                                                  Time: 7 - 11pm (Saturday, Session 3)
Event Title:  Crafty Fame
Game Master:
Premier GM Eric Couch
Room: Sage
Table Number: BG-1
Number of Players: 2-5
Description: To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and
craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up…  The players embody master builders. By building the King’s castle
and developing the city around it, they earn prestige points and gain the King’s favor. When the castle is finished, the player who has earned the most prestige wins the game.
RISK: Game type: Strategy/ Military/ Conquest                                                                Time: 2 - 6pm (Sunday, Session 2)
Event Title: It's Worth the...
Game Master:
Premier GM Eric Couch       
Room: Sage
Table number: BG-1
Number of Players: 2-6
Description: Lead your troops. Take a risk. Rule the world! Rally your armies to march across continents. Carefully craft your strategy—you’ll face your opponents on the field of battle and they’ll
give the fight everything they’ve got. Keep advancing until you’ve defeated all of your foes and taken over the world!
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Starfleet Battles: Game type: Sci-Fi Star Trek                                                                 Time: 2 - 6pm (Friday, Session 2)
Event Title: Border Clash
Game Master: Gene Young
Room: Sage
Table Number: BG-1
Number of Players: 2-4
Description: While patrolling the Klingon/Federation border, two squadrons meet.  Each side closes to expel the other from their territory.  Will you choose the sturdy Federation Ships or the more
agile Klingon?  One thing is for sure: only one fleet will remain at the end of the day.
Munchkin Quest: Game type: Dungeon Crawl                                                                 Time: 9 - 1pm (Saturday, Session 1)
Event Title: Lookin' for the Small Guy                                                                                                          
Game Master: Wil Wilson                                                                                                                               
Room: Sage
Table number: BG-4
Number of Players: 2-4
Description: Come kill some monsters, horde the treasure and stab your buddy in the back in the wacky world of Munchkin Quest!  Cooperate with the whole group, adventure with a partner, or
strike out on your own. You don't know what's behind a door until you open it... then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends.
Reach Level 10, and then get out alive if you can!
Apples to Apples: Game type: Party Game                                                                      Time: 9 - 10am (Saturday, Session 1)
Event Title: Appealing Apples Plucked Perfectly
Game Master: Mathew Edwards
Room: Sage
Table Number: BG-6
Number of Players: 3-8
Description: Apples to Apples is the wild, award-winning card game that provides instant fun for 4 to 10 players. Open the box, deal the cards, and you're ready to play! Select the card from your
hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. Everyone gets a chance to be the judge.
Castle Raven Loft: Game type: Fantasy                                                                          Time: 7 - 11pm (Saturday, Session 3)
Event Title: Brave Knave
Game Master: Wil Wilson
Room: Sage
Table Number: BG-3
Number of Players: 2-5
Description: Come explore what lays beneath Castle Ravenloft in this exciting, fun and challenging D&D board game. An exciting D&D board game for 1–5 players. The master of Ravenloft is
having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5
players, this board game features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following, 20-sided die.
Advanced Squad Leader: Game type: Historical WWII squad level tactical game            Time: 7 - 11pm (Saturday, Session 3)
Event Title: Race for the Prize
Game Master: Gene Young
Room: Sage
Table Number: BG-4
Number of Players: 2-5
Description: In the eastern font at the far end of a stretched out overburdened supply line, food is scarce and winter is approaching fast.  Patrols in no-man’s land between enemy lines have
discovered a warehouse forgotten in the rush to clear out ahead of the advancing front.  Hundreds of tons of canned goods, preserved meats and cheeses, grains, and other non perishables are
there for the taking.  Who gets there first will eat well throughout the winter.  Second place prize: boot soup and the opportunity to forage.
Red Dragon Inn: Game type: D&D Spoof/ Party Game                                                    Time: 9 - 11am (Sunday, Session 1)
Event Title: Open the Taps!
Game Master: Mathew Edwards
Room: Sage
Table number: BG-2
Number of Players: 2-4
Description: You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and
ready to party at the Red Dragon Inn.

Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or
too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!  The last conscious adventurer with Gold wins the game!

Take on the role of one of these heroic fantasy adventurers - Deirdre, Fiona, Gerki, or Zot - and enjoy an evening at the Red Dragon Inn!
Stellar Horizons: Tactical Starship Combat: Game type: Sci-Fi                                        Time: 2 - 6pm (Saturday, Session 2)
Event Title:  Broken Alliances
Game Master: Patrick Hughes
Room: Sage
Table Number: BG-2
Number of Players: 4-6
Description: During the War of Sha'kavri Liberation the Terran Expeditionary Force fought to free the Sha'kavri peoples who temporarily unified against their common oppressor.  Yet as the war
progressed, the tenuous alliance between the Crystan Empire and the nation of Kir'vera finally fell apart.  Now a Crystan patrol has found a Kir'veran strike force.  No quarter will be asked or given
in this deep space fight to the finish! Record sheets will be provided.
Dixit: Game type: Party game                                                                                          Time: 11 - 1pm (Sunday, Session 1)
Event Title: Framed by Words
Game Master: Mathew Edwards
Room: Sage
Table number: BG-2
Number of Players: 3-6
Description: Storytelling is the name of the game in Dixit, winner of both the French and Spanish board game of the year. On each turn, one player becomes
the storyteller. This player makes up a sentence from one of the six interesting and abstract images in his hand. The other players select from amongst their six
images the one that best matches the sentence made up by the storyteller. They each then give their chosen image to the storyteller who shuffles and lays the
images down on the table. Everyone then votes on which image they think is the storyteller's. Points are scored (or not scored) based on vote tallies. The game
ends when the last card has been drawn. The player who is the furthest on the scoring track wins Dixit!
Munchkin Quest: Game type: Dungeon Crawl                                                                 Time: 2 - 6pm (Sunday, Session 2)
Event Title: Lookin' for the Small Guy                                                                                                          
Game Master: Wil Wilson                                                                                                                               
Room: Sage
Table number: BG-2
Number of Players: 2-4
Description: Come kill some monsters, horde the treasure and stab your buddy in the back in the wacky world of Munchkin Quest!  Cooperate with the whole group, adventure with a partner, or
strike out on your own. You don't know what's behind a door until you open it... then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends.
Reach Level 10, and then get out alive if you can!
Stellar Horizons: Tactical Starship Combat : Game type: Sci-Fi                                       Time: 7 - 11pm (Friday, Session 3)
Event Title: Border Raid!
Game Master: Patrick Hughes
Room: Sage
Table Number: BG-3
Number of Players: 4-6
Description: A pair of Orion class patrol craft from the Free Terran Republic are heading for the Velan Orbital Commercial Platform.  Intelligence has determined that they plan to disable the station
in order disrupt shipping in the region.  It is up to the Velan Frontier Defense Squadron to stop these raiders from the Pirate Worlds and keep the space lanes to Sha'kavri space open!  
 Record
sheets will be provided.
Stellar Horizons: Tactical Starship Combat: Game type: Sci-Fi                                        Time: 9 - 1pm (Sunday, Session 1)
Event Title: Unfriendly Natives!
Game Master: Patrick Hughes
Room: Sage
Table number: BG-1
Number of Players: 4-6
Description: The Shraziss are a reclusive species who live near the Terran-Sha'kavri border.  Several contact attempts have been violently repulsed.  Tired of the lack of contact and information,
the North American government has dispatched a high speed survey mission to survey their worlds. It didn't take long for the Shraziss to react.  Now the Terran ship must manage to complete their
mission while evading Shraziss interceptors. Record sheets will be provided.
Empire Builder: Game type: Strategy/Railroad                                                                Time: 2 - 6pm (Friday, Session 2)
Event Title: Conquering the Continent
Game Master: Melinda Pajak
Room: Sage
Table Number: BG-2
Number of Players: 2-6
Description: In the land of opportunity, wide open country, and Iron, the age of the Iron Horse has come.  True, self-reliant individuals are building their fortunes while changing the course of this
great nation.  One person will reach out to grasp the future to become a legend.  America, the land of individuals and individuality holds opportunity for those with vision.  Players will build track to
cities, pick up goods and products, and deliver them to get paid in CASH.  But, decisions must be made.  Should track be built from Memphis to Phoenix or from New York to Los Angeles?  Your
decisions will determine whether or not you become the Empire Builder. Come forge your place in history.  No experience needed to play.  Easy to learn in 5 minutes.
GM will be using modified
rules.
Railways of the World: Game type: Strategy/Railroad                                                     Time: 2 - 6pm (Friday, Session 2)
Event Title: Railroad building in Eastern USA
Game Master: Tom Stearns
Room: Sage
Table Number: BG-3
Number of Players: 2-6  
Description: Rewrite the annals of history...and engrave your name alongside the world's greatest railroad barons.  Build your railroad empire across the Railways of the World and find out if you
have the mettle to outwit and outmaneuver your opponents!

Players will be using the "Railways of the Eastern U.S." expansion, which uses the mid-19th century Eastern USA map.  Players will also be using a deck of cards that introduce Railroad Barons,
Service Bounties, Hotels, and more to the game.  This exciting Eastern U.S. expansion brings a new vantage to the traditional Rails of the World board game.  2-6 players, ages 10 and up, 120
minutes playing time.
Australian Rails: Game type: Strategy/Railroad                                                               Time: 2 - 6pm (Saturday, Session 2)
Event Title: Kangaroo Choo Choo
Game Master: Melinda Pajak
Room: Sage
Table Number: BG-3
Number of Players: 2-6
Description: Australia - the land of mystery.  Settle in for a ride with this fun game of railroad building. Visit exciting towns such as Kalgoorlie or Paraburdoo to pick up products such as GOLD! or
artifacts and then take them to far flung Hobart or Waga Waga for pure 100% cash.  That's right! You get paid to deliver products.  But, it's not just about delivering goods.   Special event cards
bring a unique dynamic to the game.  Floods, sandstorms, strikes and more.  "Overall, one of the best games I've ever played," Bob Plimpkin.

America, the good ol' U.S.A. is all about individuality.  Mayfair’s railroad system is too.  Players get to decide where their rails are built.  Do you have it in you to build strategic rail lines that will win
you the day?  Come find out and ride the Australian Rails.

Game will be using modified rules that increase ease of game play and fun.  GM will explain the changes before game begins.  No experience necessary.  Players can learn how to play in 5 minutes.
Struggle for Europe and Asia: Game type: Come n' Go (             )                                  Time: 9am - Midnight (All Day Event)
Event Title:  Axis and Allies on Steroids
Game Master: Ken Burt
Room: Sage
Table Number: BG-5
Number of Players: 2-7
Description: Axis and Allies on Steroids. Number of Players: 2-6  Note: this unique game allows players to play a few turns and then leave or stay and play all day.  Throughout the game, many
different players will pick up where previous players left off.  You can play as long as you like or as short as you like.  This game is designed to allow players to come and go as they wish.  Since this
is how the game is played, players are encouraged to drip by and try their hand at this unique game.  But, do not feel obligated to stay.  This "come and go" style of play allows for many generals to
command the forces arrayed before them.  Normally, this could not occur.  But here, in this game, that is exactly what happens.  Thus, you can come play for a few turns, leave, and then come back
again several hours later.  See how other generals have faired with your troops.  Maybe they had better strategies that you did not think of, but now YOUR style of command is desperately needed.  

The Struggle for Europe and Asia WWII.  An Axis and Allies type system with a larger map and more involved rule system.
Age of Conan: Game type: Fantasy Strategic Conquest                                                 Time: 7 - 11pm (Friday, Session 3)
Event Title: No Place for the Weak
Game Master: Alan Richbourg
Room: Sage
Table Number: BG-7
Number of Players: 2-4
Description: Empires compete for supremacy in Hyboria, the world of Conan.  You will wield sorcery, intrigue, and warfare to reach your objectives.  Meanwhile Conan fights his way across the
kingdoms, stirring up trouble wherever his adventures take him.
Fire and Axe: Game type: Historical Strategic Conquest                                                 Time: 7 - 11pm (Saturday, Session 3)
Event Title: Longboats of Conquest                                                                                                  
Game Master: Alan Richbourg                                                                                                                               
Room: Sage
Table number: BG-7
Number of Players: 3-5
Description: This is a board game that spans the time of the Viking Sagas. The epic journeys that led Norsemen to raid, trade and settle over the known and unknown territories of the northern
hemisphere. You will command your warriors and map out your strategy - only the strongest, most courageous and luckiest of you will triumph! So, do you feel lucky?

This game was originally published as
Viking Fury by Ragnar Brothers.
Junta "Lite": Viva El Presidente!: Game type: Comic Party Game                                   Time: 9 - 1pm (Sunday, Session 1)
Event Title: Ruling the Banana
Game Master: Alan Richbourg
Room: Sage
Table number: BG-7
Number of Players: 3-5
Description: In this new, lighter, version of Junta, players represent families striving to develop their personal estates in a fictitious Banana Republic using foreign aid money.  Each player
commands their own militia, but only one at a time can be El Presidente!  Comes complete with a pair of sunglasses.
Might use a variant to add Cabinet Positions, somewhat like the original Junta.
Rune Bound: Game type: Hero Adventure, Exploration, and Quest                                Time: 9am - 1pm (Friday, Session 1)
Event Title: Even Dragon Lords Die
Game Master: Travis  Tonne
Room: Sage
Table Number: BG-1
Number of Players: 1-5
Description: The world is on the brink of being destroyed by the powerful dragon lord being resurrected. It’s your job adventurer to either stop the dragon lord's resurrection from being finished or
defeat him before he destroys all life on the planet. Work with other adventurers or stab them in the back and become the famed one who defeated the lord of the dragons.
Eurorails: Game type: Strategy/Railroad                                                                         Time: 9am - 1pm (Friday, Session 1)
Event Title: Chugging Across Europe
Game Master: Jerry Davis
Room: Sage
Table Number: BG-2
Number of Players: 1-5  
Description: Conquer Europe ... by train. Create your rail empire, outflank your opponents, and even learn a bit of European geography.
Puerto Rico: Game type: Caribbean economic development                                          Time: 2 - 6pm (Friday, Session 2)
Event Title: Farming the Rico Way
Game Master: Travis Tonne
Room: Sage
Table Number: BG-4
Number of Players: 2-5  
Description: Each player utilizes different roles -mayor, captain, settler, trader, prospector, craftsman, or builder to score the most victory points with their colony. Players can act on every turn of
the game, allowing them to choose between shipping goods for points or building an impressive city. Players must manage their colonists, erect a variety of buildings, build up their plantation, and
sell or ship goods.
Zombiethon: Game type: Horror adventure                                                                     Time: 7 - 11pm (Friday, Session 3)
Event Title: Run for Your Life!
Game Master: David Valentine
Room: Sage
Table Number: BG-8
Number of Players: 3-5
Description: The Zombie Apocalypse is in full swing and you're infected. You've managed to survive long enough for medical science to have discovered a cure. Seems happy enough right?
WRONG! There's only one injection left and you and everyone else is racing to get it. The government decided to turn it into a contest; the first to arrive is the only one who'll live. Zombiethon is a
cutthroat game of survival. Kill your friends, band together; it's up to you, only one will live in the end.
Descent: Game type: Fantasy                                                                                         Time: Mid - 7am (Friday, Session 4)
Event Title: Monsters and Treasure Oh My!
Game Master: Travis Tonne
Room: Sage
Table Number: BG-1
Number of Players: 2-5
Description: Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose
characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and
will control the dungeon's many traps, puzzles, and monsters.
Small World: Game type: Fantasy/ Family/ Strategy                                                        Time: 2 - 6pm (Saturday, Session 2)
Event Title:  Give Me Some Room!
Game Master: Travis Tonne
Room: Sage
Table Number: BG-7
Number of Players: 2-4
Description: Small World w/ Grand Dames of Small World & Small World Cursed expansions.

Small World is a civilization game where players vie for conquest and control of a world that is simply too small to accommodate them all!

Picking the right combination of fantasy races and unique special powers, players rush to expand their empires - often at the expense of weaker neighbors... They
use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.Yet they must also know when to push their own over-extended civilization
into decline and ride a new one to victory.
British Rails: Game type: Strategy/Railroad                                                                     Time: 9am - 1pm (Saturday, Session 1)
Event Title: Tea Time and the Brits
Game Master: Jerry Davis
Room: Sage
Table Number: BG-7
Number of Players: 2-4
Description: Conquer England (and Wales and Scotland) ... by train. Create your rail empire, outwit your opponents, and even learn some UK geography.
Descent: Game type: Fantasy                                                                                         Time: Mid - 7am (Saturday, Session 4)
Event Title: Monsters and Treasure Oh My!
Game Master: Travis Tonne
Room: Sage
Table Number: BG-1
Number of Players: 2-5
Description: Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose
characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and
will control the dungeon's many traps, puzzles, and monsters.
Russian Rails: Game type: Strategy/Railroad                                                                  Time: 9am - 1pm (Sunday, Session 1)
Event Title: For the Mother Land!
Game Master: Jerry Davis
Room: Sage
Table number: BG-3
Number of Players: 2-4
Description: Conquer Russia ... by train ... until Communism falls. Create your rail empire, outflank your opponents, and even see the vast expanse of Russian geography.
Small World: Game type: Fantasy/ Family/ Strategy                                                        Time: 2 - 6pm (Sunday, Session 2)
Event Title:  Travis' Teeny World
Game Master: Travis Tonne
Room: Sage
Table Number: BG-5
Number of Players: 2-4
Description: Small World w/ Grand Dames of Small World & Small World Cursed expansions.

Small World is a civilization game where players vie for conquest and control of a world that is simply too small to accommodate them all!

Picking the right combination of fantasy races and unique special powers, players rush to expand their empires - often at the expense of weaker neighbors... They
use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.Yet they must also know when to push their own over-extended civilization
into decline and ride a new one to victory.
Battle of Pea Ridge: Game type: Historical Strategy                                                       Time: 2 - 6pm (Friday, Session 2)
Event Title: This War ain't Civil!
Game Master: Dave Crater
Room: Sage
Table Number: BG-7
Number of Players: 2-8
Description: Battle of Pea Ridge fought using the Command and Colors Battle Cry system. No Experience needed and even kids 10+ can play.  This proves to be an epic battle that everyone can
relax and enjoy.
7 Wonders: Game type: Civilization Building                                                                    Time: 9 - 1pm (Saturday, Session 1)
Event Title: Dude! Where's my Civilization?
Game Master: Dave Donohoo
Room: Sage
Table Number: BG-8
Number of Players: 3-7
Description: You are the leader of one of the 7 great cities of the Ancient World.  Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an
architectural wonder which will transcend future times.
Conquest of the Empire: Game type: Ancient/ Historical/ War                                         Time: 7 - 11pm (Saturday, Session 3)
Event Title: Big Stick Enterprise
Game Master: Dave Donohoo
Room: Sage
Table Number: BG-6
Number of Players: 2-6
Description: Do you have what it takes to become the next Emperor of Rome?  It is the 2nd century AD and the 200 year Pax Romana of Augustus Caesar has come to an end. With the death of
the Philosopher-Scholar Emperor Marcus Aurelius, the Roman Empire is without a competent leader. Disorder reigns and civil war looms. Mars will be pleased. It is a time for war. It is a time for
Conquest of the Empire!
Ticket to Ride USA 1910 & Asia: Game type: Euro Train                                                Time: 2 - 6pm (Sunday, Session 2)
Event Title: Tickets Please
Game Master: Dave Donohoo
Room: Sage
Table Number: BG-7
Number of Players: 2-5
Description: ALL ABOARD !! Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North
America.  With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn.  We will have the USA 1910
and the new ASIA versions available for play.
Revolution!: Game type: Persuasive strategy game                                                        Time: 9 - 10am (Friday, Session 1)
Event Title: Let's Have a…
Game Master: Dave Coon
Room: Sage
Table Number: BG-3
Number of Players: 2-4  
Description: Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory . . . and
gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins the game, but each location grants bonus points. The tavern or the fortress? The
harbor or the plantation? Knowing which areas to hold – and which to let your opponents fight over – is the key to victory. But are your opponents bidding on the same location, or are they bluffing?
Are you bluffing? Bidding tokens have different shapes (and colors) for easy identification, even across the table. Colorful cardstock shields keep your bids private, and provide a handy rules
reference while you’re deliberating during the auction. Traditional wooden blocks allows players to see, at a glance, who controls what. The rules can be taught in minutes, and plays with three or
four players. A complete game takes less than an hour, even for the first time. Each new game lets players discover new strategies and tactics. Get ready for Revolution!
Revolution!: Game type: Persuasive strategy game                                                        Time: 11 - Noon (Friday, Session 1)
Event Title: Let's Have a…
Game Master: Dave Coon
Room: Sage
Table Number: BG-3
Number of Players: 2-4  
Description: Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory . . . and
gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins the game, but each location grants bonus points. The tavern or the fortress? The
harbor or the plantation? Knowing which areas to hold – and which to let your opponents fight over – is the key to victory. But are your opponents bidding on the same location, or are they bluffing?
Are you bluffing? Bidding tokens have different shapes (and colors) for easy identification, even across the table. Colorful cardstock shields keep your bids private, and provide a handy rules
reference while you’re deliberating during the auction. Traditional wooden blocks allows players to see, at a glance, who controls what. The rules can be taught in minutes, and plays with three or
four players. A complete game takes less than an hour, even for the first time. Each new game lets players discover new strategies and tactics. Get ready for Revolution!
Cthulhu Dice: Game type: Come n' Go (party game)                                                      Time: 11 - 1pm (Friday, Session 1)
Event Title: Strait Jacket Racket
Game Master: Jim Perry
Room: Sage
Table Number: BG-8
Number of Players: 2-6
Description: Cull favor with the Great Old One by descending into madness, or sacrificing the sanity of others. Either way, He will win.

Game takes 10-30min.  Stop by and grab a game any time from 9-11am.
Zombie Dice: Game type: Come n' Go (party game)                                                       Time: 11 - 1pm (Friday, Session 1)
Event Title: Grey Candy
Game Master: Jim Perry
Room: Sage
Table Number: BG-8
Number of Players: 2-99
Description: Roll the dice and see what's for lunch: brains or dust. Do your part to wipe out those pesky humans and the darned shotguns.

Game takes 10-30min.  Stop by any time from 11-1am and grab a game.
Fairy Tale: Game type: Fantasy Strategic Conquest                                                       Time: 7 - 9pm (Friday, Session 3)
Event Title: Pick the Best… Pass the Rest
Game Master: Mathew Edwards
Room: Sage
Table Number: BG-4
Number of Players: 2-5  
Description: It is a tale as old as time itself. Shadow threatens the world of Dragons, Fairies, and Knights. But this time you are in control as you draft cards from one or more factions. By choosing
your forces wisely and anticipating your opponent's picks, it is within your power to affect the outcome of this FAIRY TALE!

This is a non-collectible cardgame wherein you draft cards - you draw 5 cards, pick one, then pass the remaining cards to another player while receiving a new hand of 4 cards yourself from
another player. You pick another card then give those cards to another player, etc. After 4 rounds of drafting, the player with the most points wins.

Team play available. Includes a team rules variant by Richard Garfield.
Game can be played twice during this session.
Lords of Waterdeep: Game type: Historic Strategy                                                         Time: 9 - 11pm (Friday, Session 3)
Event Title: Lord it over Me
Game Master: Mathew Edwards
Room: Sage
Table Number: BG-4
Number of Players: 2-5  
Description: Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are
powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You
take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing
your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your
carefully laid plans.
Munchkin (variety): Game type: D&D Spoof Party Card Game                                        Time: 7 - 11pm (Friday, Session 3)
Event Title: Flip me a Monster
Game Master: Dave Coon
Room: Sage
Table Number: BG-6
Number of Players: 3-7  
Description: This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience with none of that stupid roleplaying stuff. You and your friends compete to
kill monsters and grab magic items. And what magic items. Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm or maybe the Chainsaw of Bloody Dismemberment. Start
by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon. 3 to 8 players. 60 minutes. Munchkin is a stand-alone card game designed by Steve
Jackson that "simulates" (well, sorta') a fantasy-themed RPG (oh, ok, DnD) in a simple, card-based game that's chock full o' silliness.
 This game can be played 4 times during this session.
Groo the Game: Game type: City building card game                                                     Time:       9 - 10am    (Saturday, Session 1)
Event Title: Cheeze Dip Anyone?                                                                                                   10 - 11am   (Saturday, Session 1)
Game Master: Jim Perry                                                                                                                 11 - Noon    (Saturday, Session 1)      
Room: Sage                                                                                                                                   Noon - 1pm (Saturday, Session 1)
Table number: BG-3
Number of Players: 2-4
Description: In Groo: the Game, players compete to be the first to build a large town by playing 'building' cards that give them victory points. Of course, this is no picnic, hindered as it is by other
players' rampaging armies and the frequent bumbling visitations of Groo the Wanderer, determined by the roll of a set of dice, which can also grant players resources with which to build and 'Groo
heads' with which to damage the unfortunates who have Groo in their village. Players can also develop armies to attack other players' cities Excellent fun for the beer-and-pretzels crowd.  
GM: Jim Perry will run the Groo game every hour during session 1.
Zombies!!!:Game type: Horror                                                                                         Time: 2 - 6pm (Saturday, Session 2)
Event Title: Hey! Bring back my Leg.
Game Master: Jim Perry
Room: Sage
Table Number: BG-6
Number of Players: 2-6
Description: A simple game where players are people trapped in a town full of zombies. First to make it to the heliport or kill 25 zombies wins. Cards are used to
represent events in the game such as finding weapons or zombies. Simple counters are used to keep track of certain aspects of the game. Zombies!!! puts you in the middle of the action as you try
to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere,
they appear to be very hungry and your opponents would really prefer if you didn't escape.

Zombies are everywhere and you have to get out of town. Work together or go it alone to GET TO DA CHOPPA! Modules available: Basic, "#7: Send In The Clowns", "#4: The End
Stop Thief: Game type: Detective Sleuth                                                                         Time: 9 - 1pm (Sunday, Session 1)
Event Title: Catch Me if you Can
Game Master: Jim Perry
Room: Sage
Table number: BG-4
Number of Players: 2-4
Description: Where will the thief strike next? You and your opponents are licensed private detectives. The thief you’re after is computer controlled and completely invisible. But you can hear him!
With your ELECTRONIC CRIME SCANNER you can eavesdrop on the thief whenever he moves on the board. Each sound you hear is a clue that will help you track him down. You’ll need all your
skills of deduction and logic to follow the thief and corner him. If you can catch this thief, you’ll earn a large reward. If he gives you the slip, he’ll rob again…and again…and again…

Game lasts 30 minutes.  GM Jim Perry will be running a new game each time one finishes.
Are You a Werewolf: Game type: Party                                                                           Time:    9:00 - 10:00am (Sunday, Session 1),
Event Title: Wolf in Man's Clothing                                                                                              10:30 - 11:30am (Sunday, Session 1),
Game Master: Chris Hughes                                                                                                       Noon - 1:00pm  (Sunday, Session 1)
Room: Sage
Table Number: BG-2
Number of Players: 8-15
Description: A Game of Deception, Paranoia, and Mob Rule in which a vengeful group of villagers must find out who among them is a werewolf (before it's too late...)   

Players are each dealt a card which tells them whether they are an innocent Villager, a vicious Werewolf, or the village's Seer.  During the "night phase" the two werewolves pick a villager to kill, and
during the "day phase" everyone talks amongst themselves, trying to figure out who did the awful deed. The Seer gets extra information that might help the group, but if they reveal their identity
outright, they're likely to be killed during the next night.
Note: there are 3 separate games during session 1.
Elixir of Life: Game type: Family Game/ Fantasy                                                             Time: 2 - 3pm (Sunday, Session 2)
Event Title: Potion Notion
Game Master: Melinda Pajak
Room: Sage
Table number: BG-3
Number of Players: 2-4
Description: Hear ye! the kingdom's wackiest wizards are racing to brew the magical Elixir of Life—and you're one of them!  Anyone who drinks the Elixir can live forever, if he survives the quest to
make it.

No one know the Elixir's secret formula.  It changes every game.  It is Spungi Fungi and Wing of Bat?  Skwair Root and Eye of Newt?  To find out, move around the board and shop for ingredients.  
Then take them back to your lab and start brewing.

But beware.  The streets are filled with mysterious strangers, like Phil the Filch, Black Jack, and Helga the Horrible Hag.  Some are friends, some are foes, and some have been hired by other
wizards to steal your stuff.

Be lucky, be cunning, be quick—and the magical Elixir of Life can be yours!
Thunder Road: Game type: Post-Apocalyptic Racing / Car fighting                                Time: 3 - 4pm (Sunday, Session 2)
Event Title: Road of Death
Game Master: Melinda Pajak
Room: Sage
Table number: BG-3
Number of Players: 2-4
Description: Drive and survive in this desert highway race.  Chase your opponents' cars and attack with your chopper...if you can't wreck them, outrun them! Will yours be the last surviving car?
Citadels: Game type: Medieval City Building                                                                   Time: 4 - 5pm (Sunday, Session 2)
Event Title: Crafty Carpenters
Game Master: Melinda Pajak
Room: Sage
Table number: BG-3
Number of Players: 2-7
Description: A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you.
You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.

Citadels is a game of nobles, intrigue, and cities for 2-7 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere - look for the purple
logo on your box lid if you're not sure if your copy includes the Dark City.
Boomtown: Game type: Wild West Prospecting and Town Control                                  Time: 5 - 6pm (Sunday, Session 2)
Event Title: Mayor or Bust
Game Master: Melinda Pajak
Room: Sage
Table number: BG-3
Number of Players: 3-5
Description: There's gold in them hills!

With that cry prospectors race westward and Boomtowns are established—the gold rush is on.  In Boomtown, you must compete with your fellow prospectors in a mad scramble to find your fortune
in gold, but watch out for highwaymen, card sharks, and crooked politicians.  There are many ways to make a buck in Boomtown.

Aim of the game: the players are prospectors, trying to find gold and get rich.  Every turn, mining concessions are auctioned.  Then gold is found on some concessions, depending on the dice rolls.  
Players can also act as highwaymen, tavern owners, and politicians.  Through many means are fortunes won.  At the end of the game, the player with the most influence, the best mines, and the
most gold wins.
Axis & Allies: Game type: Historical                                                                                  Time: Mid - 7am (Saturday, Session 4)
Event Title: Patton Returns
Game Master: Pete Rearden                                                                                                                                          
Room: Sage
Table Number: BG-2
Number of Players: 2-5
Description: The sky darkend as the planes filled the heavens, their death unleashed upon Britain.  To the east the Axis' tanks rolling across Europe crushed the hopes of the world.  Only one man
could turn the tide for the Allies.  His name, General Patton.  Join the fight to control the destiny of the world in this amazing recreation of World War II and aid General Patton as he takes command
of the Allies' forces.  Yes Texicon has summoned General Patton back from the dead to play this great game.  A chance of a life time to meet an amazing dead General.

Axis and Allies allows players to command the forces of the nations engaged in the struggles of World War II.  You can join either the Axis or the Allies in this struggle.  The game is easy to learn.
 
GM Pete Rearden is running the original Axis & Allies board game produced by Milton Bradley.
Masterpiece: Game type: Family Game/ Strategy                                                            Time: Mid - 7am (Friday, Session 4)
Event Title: Collecting a Piece
Game Master: Kevin Pajak
Room: Sage
Table Number: BG-2
Number of Players: 3-6  
Description: Going Once. going twice...SOLD!  For years families have thrilled to the excitement and fun of the Masterpiece game.  Now you can join the tradition and make your mark in the
high-stakes world of an international art auction, where the excitement is in the bidding-- and the fun is in the bluffing!

Rembrant...Cezanne...Monet.  Tonight, 24 works by the world's greatest painters go on the auction block.  And with a shrewd eye for a deal, you can bid and bluff your way to the largest fortune in
paintings and cash.

Of course, it could turn out to be a worthless forgery.  Try to buy low and sell high...and if you can pass off a fake as the real thing, take the money and run!

It's the classic Masterpiece game... Now, who'll start the bidding?
Kingmaker: Game type: Renaissance Strategy                                                               Time: Mid - 7am (Friday, Session 4)
Event Title: Crown me a King
Game Master: Kevin Pajak
Room: Sage
Table Number: BG-3
Number of Players: 2-7
 
Description: Set in the midst of a chaotic English Civil War (1450-1485), KINGMAKER will astound you with its opportunity for diplomacy, fast moving play, simple mechanics, involved strategies, and
sudden turns of fortune.  Not a wargame in the classic mold, KINGMAKER is a game the entire family can enjoy--especially those who relish the role of the underdog and combining forces against
the leader, be he Lancastrian or Yourkist.  

Come and enjoy this out of print game as Kevin pulls it out of his immense game warehouse.  It is not often played at cons, much less at home as it is more of a collector's item.  Not for Kevin.  He'd
rather play than collect.  What about you?
Mage Wars: Game type: Fantasy Combat                                                                       Time: 2 - 3pm (Sunday, Session 2)
Event Title: Enter the Arena                                                                                                      3 - 4pm (Sunday, Session 2)
Game Master: Sean McCoy & John Ross Pike                                                                          4 - 5pm (Sunday, Session 2)
Room: Sage                                                                                                                              5 - 6pm (Sunday, Session 2)
Table Number: BG-5
Number of Players: 1-4  
Description: Do you have what it takes to enter the arena and emerge victorious? Mage Wars has a unique combat system that combines the best elements of customizable card games and tactical
miniatures games, giving players fast-paced, action-packed strategy! Play as a Beastmaster, Priestess, Warlock, or Wizard, and then fully customize your spellbook!  All items needed to play are
provided.  All we need is you!

They are back.  The dynamic duo Sean and John from Friday fame return to bring you four rounds of Mage Wars.  If you missed your chance on Friday, this is your final opportunity to learn from
not one but two masters of Mage Wars.  Don't worry.  They won't hurt you... much.  HA!  
Sean and John also answers questions, chat with attendees, and give short demos.  Game is easy to learn.  No prior knowledge needed.  

Note: Two games will be running simultaneously during this session.
Kingsburg with expansions: Game type: Economic Farming                                            Time: 9 - 1pm (Friday, Session 1)
Event Title: The King's Grub Tub
Game Master: Ken Burt
Room: Sage
Table Number: BG-4
Number of Players: 2-5  
Description: The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth
turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the
lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still
come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you
use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?)
Vinhos: Game type: Themed Strategy Game                                                                  Time: 2 - 6pm (Friday, Session 2)
Event Title: Grab that Grape
Game Master: Ken Burt
Room: Sage
Table Number: BG-8
Number of Players: 2-4
Description: In Vinhos (a Portuguese word meaning “Wines” you will play the role of wine producers in Portugal.
Over a period of 6 years, you will expand your business by establishing Estates in the different regions of Portugal, buying vineyards and building wineries. Skilled enologists will help you increase
the quality of your wine, while top Wine Experts will enhance it's features at the "Feira Nacional do Vinho Português", the Wine Tasting Fair. Selling your wines to Portuguese local hangouts, will
establish a market presence for your company and will help you secure the funds to expand your company, and to pay your enologists’ salaries.

But, as everyone knows, prestige cannot come from money alone. To ensure a good reputation on international markets you must meet the requirements of various Countries, by consistently
exporting high-quality wines. Periodically, a Wine Tasting Fair will be held. It is up to you to decide the best time to announce which wine you intend to present. The choice of the best wine by value
and features is essential to the prestige of your company and will definitely make all the difference!)
Ora et Labora: Game type: Resource Gathering                                                             Time: 7 - 11pm (Friday, Session 3)
Event Title: Money Monks
Game Master: Ken Burt
Room: Sage
Table Number: BG-5
Number of Players: 2-4  
Description: In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to
build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.

Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more
useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the
beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.

Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some
terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but
they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.

Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings
with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
Mr. Bacon's Big Adventure: Game type: Family Game                                                    Time: 7 - 11pm (Saturday, Session 3)
Event Title: Frying Pan Fandango                                                                                                          
Game Master: Jim Perry                                                                                                                         
Room: Sage
Table number: BG-8
Number of Players: 1-3
Description: BACON! The action-packed, porcine-flavored adventure pits you against up to four other players as you navigate the hazards of Meatland, including the unspeakable horrors of Vegan
Alley, to make it to The Great Frying Pan at the end of your journey. While only four players–Willie Wonka offered five golden tickets so you'd be even luckier than that!–are possible, up to 150,000
spectators are permitted, or whatever your local fire code permits. Answer The Call: BACON!

Game takes 30min.  GM Jim Perry will be running a new game every 30min.  That's right boys and girls.  You can actually play it 8 times during Session 3!  
1812: Game type: Themed Strategy                               Time: 10 - 1pm (Saturday, Session 1)
Event Title: Darwin's Dilemma
Game Master:
Premier GM Steven Duke
Room: Sage
Table Number: BG-9
Number of Players: 1-5
Description: The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe.  In response to British seizure of American ships and goods, the young United States declares
war on Britain and invades Canada.  You and up to five other players take command of the armies of the British Redcoats, Canadian Militia, and Injuns, or American Regulars and American Militia to
decide the fate of the Americas.  The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal.  Players from each faction cooperate
to gain control of key towns and forts.
Railways of the World: Game type: Strategy/Railroad                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: Choo-Choos in the East
Game Master: Janeal Kitchens
Room: Sage
Table Number: BG-9
Number of Players: 2-6  
Description: Compete in a grand game of railroad empire building. Assume the role of a 19th century rail baron by laying track, shipping goods, upgrading you train engines, and outwitting other
barons as you expand your empire through the Eastern US region. The featured game is Eagle Games, Railways of the World (Eastern US) full rules version, and we will be playing with the event
card expansion deck.

The winner will be presented with the now famous Golden Spike Award!
Mage Wars: Game type: Fantasy Combat                                                                   Time: 9 - 10am      (Friday, Session 1)
Event Title: Enter the Arena                                                                                                  10 - 11am    (Friday, Session 1)
Game Master: Sean McCoy & John Ross Pike                                                                      11 - Noon    (Friday, Session 1)
Room: Sage                                                                                                                          Noon - 1pm (Friday, Session 1)
Table Number: BG-5
Number of Players: 1-4  
Description: Do you have what it takes to enter the arena and emerge victorious? Mage Wars has a unique combat system that combines the best elements of customizable card games and tactical
miniatures games, giving players fast-paced, action-packed strategy! Play as a Beastmaster, Priestess, Warlock, or Wizard, and then fully customize your spellbook!  All items needed to play are
provided.  All we need is you!

The dynamic duo Sean and John bring you four rounds of Mage Wars.  
Learn from not one but two masters of Mage Wars.  Don't worry.  They won't hurt you... much.  HA!  Sean and John also
answers questions, chat with attendees, and give short demos.  Game is easy to learn.  No prior knowledge needed.

Note: Two games will be running simultaneously during this session.
* Please note: events are listed in alphabetical order.
* Please note: events are listed in alphabetical order.
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* Please note: events are listed in alphabetical order.
2012 Miniatures (Friday Events)
2012 Miniatures (Saturday Events)
2012 Miniatures (Sunday Events)
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Full Thrust: Game type: Sci-Fi                                                                                                                  Time: 2 - 4pm (Friday, Session 2) Part 1
Event Title: The Battle of Convoy "Orion 9"                                                                                                           4 - 6pm (Friday, Session 2) Part 2
Game Master: Scott Clinton
Room: Magnolia
Table Number: MN-1
Number of Players:  1-4
Description: Early in the 1st Terran-Quidd War a key supply convoy code named "Orion 9" was intercepted by a pair of quidd hyperspace "submarines" as they maneuvered through the systems
asteroid field. The ensuing engagement between the stealthy hyperspace "subs" of the bizarre alien quidd and the Terran convoy set the stage for what would be a long and deadly game of cat
and mouse that would be played in the ensuing conflict.

In this game, each player takes command of a single "hyper space sub" or escort ship with the goal to either defend or destroy the convoy as it makes it way through an asteroid field to the relative
safety of their base.

The game will use a (highly) modified version of the free miniatures game "Full Thrust" (Ground Zero Games) with additional rules encompassing scanners, hidden movement and NO written moves
(yea!) Further description provided by Board Game Geek
Click Here for more.
Players will play from 2-4 for part 1 THEN switch and play the opposite side from 4-6 for part 2
"Point Blank" Custom rules - 28mm Science Fiction Skirmish: Game type: Sci-Fi                                     Time: 7 - 11pm (Friday, Session 3)
Event Title: Asteroid Scramble
Game Master: Scott Clinton
Room: Magnolia
Table Number: MN-1
Number of Players: 1-4
Description: The mining base of Zelda 13 has been over-run by chiggs! Bad for the dwarves, but good for the first one that can stake his claim to the now "abandoned" base. But, just as you drop
out of warp several other ships appear. It looks like you are not the only one that has "salvage" on your mind today, This could get ugly...

This game is a "free for all" as players take command of their choice of over a dozen sci-fi species and fight for control of an alien infested asteroid mining base.
Warhammer Epic 40K: Game type: Sci-Fi                                                                                                 Time: 9am - 1pm (Saturday, Session 1)
Event Title: Balanced Offensive
Game Master: Gene Young
Room: Magnolia
Table Number: MN-1a / MN-1b
Number of Players: 1-4 per game (that means 1-4 for game (a) and 1-4 for game (b)
Description: Two battles on one table.  On the one hand Imperial Space Marines attempt to drive the Orks out of their base camp.  On the other hand, Orkish raiders attempt to drive the Imperial
Guard out of their base camp.
Note: there will be two games running simultaneously.
Phil Tortorici's Road Rage: Game type: Sci-Fi                                                                                          Time: 9am - 1pm (Saturday, Session 1)
Event Title: Death Race- Give Me Freedom or Give Me Dual Mounted Machine guns and a Sturdy Axle
Game Master: Jamie Mathews
Room: Magnolia
Table Number: MN-2
Number of Players: 2-8
Description: Three laps to death or freedom! The annual Death Race has been announced, eight convicts face off in their modified vehicles of mayhem for three laps, to the winner comes freedom
and to the losers a fiery, bullet-ridden death. Using the Road Rage rules players will battle it out across the Death Race track exchanging sideswipes and machine gun fire in an effort to take out
their competition and cross the finish line first to attain freedom and victory.
Modified Combat Zone D/6 system: Game type: Modern & Victorian guns & Grigres                               Time: 9am - 1pm (Saturday, Session 1)
Event Title: Chasin' Down a Hoodoo There
Game Master: Jeff Lawrence
Room: Magnolia
Table Number: MN-4
Number of Players: 2-6
Description: The courier arrived and delivered the note.  Not waiting for a reply, he sped off.  It simply said, "Barron Salmedi and Baroness Marie LeVeau invite you to the grand opening of their
majestic cabin retreat; LaGrange.  The height of Victorian splendor!" You had been introduced to the Barron only one month ago.  He'd been fascinating and very hospitable.  It seemed like a
grand weekend was in the offing.  After presenting the invitation to your friends, they all agreed that it seemed wonderful.  The carriage quickly transported you all to the quaint village. Upon
arriving, everyone found it odd there was no reception at the manor gates.  Proceeding to the cottages, you unpacked and prepared for a grand adventure.  There was to be a gala reception that
evening and the women were alight with enthusiasm.  You and your friends set out to survey the lake to find the dock well lit by the gas-lights, and the fishing boat moored ready for use. The
sunlight's last rays were filtering through the trees as you arrived back at the cabins.  That's when the horrors of the bayou came to life and the undead began shambling out of the darkening night.

Assume the role of one of the characters in this Victorian, Horror event using Combat Zone (modified) rues with Malifaux stats and figures.  No experience necessary.  30mm Miniatures provided.  
Can you survive, or will The Barron, Baroness, and their hoard defeat you?  This game uses
Malifaux stat cards and miniatures.
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.
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Wings of War: / Wings of Glory: Game type: Historical                                                                             Time: 7 - 11pm (Friday, Session 3)
Event Title: Battle of Britain!
Game Master:
Premier GM Steve Duke
Room: Magnolia
Table Number: MN-2
Number of Players: 2-14
Description: Premier GM Steven Duke runs two games during Friday Session3.  In the first mission titled 'Battle of Britain', players will play the conventional battle itself.  The 'Battle of Britain'
Mission takes approximately 2hrs 30min.  In the time remaining, the second Mission '
Free for All' players will zoom through the skies taking aim at all comers.  Try to be the best fighter pilot with the
best strategy to win the day.  The 'Free for All' Mission lasts for the remainder of Session 3.  Can you be victorious in the time remaining?  Come see if you can.   

Mission 1 'Battle of Britain' (aprox. 7-9:30pm or roughly 2hrs 30min)
A fight for the skies!  Who will dominate the air over Great Britain?  The Axis side represented by Messerschmitt 109s and Stuka dive bombers attempts to penetrate a screen of British Spitfires and
Hurricanes.  The British side must allocate limited antiaircraft assets and decide where his most valuable targets are located while the German side must decide what planes go after what targets,
and which of his fighters must escort or go after the enemy fighter screen.  Once the mission is started, anything goes as fighters mix it up in a wild air to air melee using the very popular Wings of
War (now Wings of Glory)  series of rules.  This series merges card and board game mechanics to recreate aerial combat using beautiful painted airplane miniatures.  Played out on a large 6 x 10
foot aerial photo play mat.

Mission 2 'Free for All'  (begins right after Mission 1 is completed and lasts the remainder of the Session)
During 'Free for All', players will zoom through the skies taking aim at all comers.  Try to be the best fighter pilot with the best strategy to win the day.  The 'Free for All' Mission lasts for the
remainder of Session 3.  Can you be victorious in the time remaining?  Come see if you can.   

Rules can be explained in five minutes and you can be flying your airplane of choice. But be warned!  Life can be cruel in air combat!  Lots of laughter and wild interaction and as always, “Murphy”
is not very far away.   Can you successfully accomplish your mission, protect your wingman,  and return home?  Fly your mission, get home, and then kick it up with the old boys around the officer’s
club…until the next siren calls!  
Please Note: Children under 15 are welcome but must be accompanied in the game by a parent.
Full Thrust: Game type: Sci-Fi                                                                                                                  Time: 2 - 6pm (Saturday, Session 2)
Event Title: The Battle of Sirius VII
Game Master: Scott Clinton
Room: Magnolia
Table Number: MN-1
Number of Players:  1-4
Description: A "Full Thrust" scenario with all toys provided.  Science fiction fleet action in space (1:3000?) using the free rules "Full Thrust".  A base station assault with fluff to follow. Further
description provided by Board Game Geek
Click Here for more.
Doctor Who Miniatures: Game type: Sci-Fi                                                                                               Time: 2 - 6pm (Saturday, Session 2)
Event Title: Falling Skies: Dalek Invasion of Earth 2150
Game Master:
Premier GM Brian Guarnieri
Room: Magnolia
Table Number: MN-2
Number of Players:  TBD
Description: Viva Las Vegas. Vegas in the future is a megaopolis of desire. You can buy anything, have any experience, as long as your cred stick holds up. That was before the first quantum
bombs leveled most of the city that once spanned into the heavens. Your are last of the 1st Battalion 23rd regiment.Your regimental commander dead. Your company commander dead.  Everyone
else you know of died in the Invasion. The only reason you guys survived was your last orders. Guard the seed bunker, don't come out for a 365 days. Since then, everyone you know of has died
of disease, radiation bombardment, or starvation. You distributed the seeds to the civilians after the lock down completed. Your orders were given and you survived in the darkness beneath the
earth. Those men who  stayed decided to arm the civilians and pitch a final assault against the last Dalek outpost in Las Vegas. During your planning, a faint wheezing engine was heard and a
small blue box appeared. A man stepped out saying, “If you want to live, I have come to help. He calls himself the doctor and he has brought reinforcements from a future you could scarcely
imagine. “The Time war has begun, it’s a shooting war now,” he says. Daleks and Timelords vie for control of time, space, and existence. A war you can’t even imagine much less care about. They
come armed with the only weapon the Daleks fear, a nano virus bomb that feeds on the distinctive Dalek technology.  Now, you plan your strategy while the Daleks are arming a neutron bomb to
sterilize most of Nevada. If you can disable the bomb,
you’ll survive. If you can’t, then everything you’ve fought for is lost. Your power armor stands ready, your snipers are in position.

TNT’s Falling Skies meets Doctor Who in a winner takes all event in the ruins of a Las Vegas 2150. Lots of camp, kid friendly, puns not only welcome but preferred. No experience required. Dalek
puns and Dalek Voices are strongly encouraged.
Wings of War: / Wings of Glory: Game type: Historical                                                                             Time: 7 - 11pm (Saturday, Session 3)
Event Title: Knights of the Air!
Game Master:
Premier GM Steve Duke
Room: Magnolia
Table Number: MN-1
Number of Players: 2-14
Description: World War 1 aircraft fight it out in the skies over France, using the Wings of War/Wings of Glory system.
Players will choose from a variety of world war one planes including the Fokker D.VII, Sopwith Camel, and Albatross and Spad.  There are two-three scenario/missions assigned during the session
based on time available. We appoint an overall leader for each side, and that leader decides what your individual mission for that scenario is.  
Mission one "Bust those Balloons!” pits one side with
two valuable observation balloons and a fighter screen attempting to prevent the other side from destroying the balloons before the balloons can be safely lowered to the ground.  Heavy anti
aircraft units also support each balloon but the gunners sometimes have a hard time telling enemy aircraft from friendly…  
Mission two has  the German side escorting two large Gotha bombers to
a mission on the Allied side of the board.  
Mission three is an escort and intercept mission for both sides, with each team trying to locate enemy reconnaissance objectives while also trying to
prevent the enemy from doing the same to your side.  

Players Note: each mission is a separate game.  Mission one lasts aprox. 1hr and 30min.  Mission two lasts aprox. 1hr and 30min.  Mission three will last for the remainder of the
session.

Rules can be explained in five minutes and you can be up and flying.  Air warfare in world war one can be very deadly.  Have you ever seen those planes??!   They can barely fly and now you strap
guns to them and start putting holes in them?  And no parachutes either!!
Played out on a large 6 x 10 foot aerial photo play mat.  Like its WWII sequel, this series merges card and board game mechanics to recreate aerial combat using beautiful painted airplane
miniatures.  Gin and schnapps recommended for both sides (and could be provided by the GM in limited quantities).  
Please Note: Children under 15 are welcome but must be accompanied in the game by a parent.
Doctor Who Miniatures: Game type: Sci-Fi                                                                                               Time: 2 - 6pm (Sunday, Session 2)
Event Title: Falling Skies: Dalek Invasion of Earth 2150
Game Master:
Premier GM Brian Guarnieri
Room: Magnolia
Table Number: MN-2
Number of Players:  TBD
Description: Viva Las Vegas. Vegas in the future is a megaopolis of desire. You can buy anything, have any experience, as long as your cred stick holds up. That was before the first quantum
bombs leveled most of the city that once spanned into the heavens. Your are last of the 1st Battalion 23rd regiment. Your regimental commander dead. Your company commander dead.  Everyone
else you know of died in the Invasion. The only reason you guys survived was your last orders. Guard the seed bunker, don't come out for a 365 days. Since then, everyone you know of has died
of disease, radiation bombardment, or starvation. You distributed the seeds to the civilians after the lock down completed. Your orders were given and you survived in the darkness beneath the
earth. Those men who  stayed decided to arm the civilians and pitch a final assault against the last Dalek outpost in Las Vegas. During your planning, a faint wheezing engine was heard and a
small blue box appeared. A man stepped out saying, “If you want to live, I have come to help. He calls himself the doctor and he has brought reinforcements from a future you could scarcely
imagine. “The Time war has begun, it’s a shooting war now,” he says. Daleks and Timelords vie for control of time, space, and existence. A war you can’t even imagine much less care about. They
come armed with the only weapon the Daleks fear, a nano virus bomb that feeds on the distinctive Dalek technology.  Now, you plan your strategy while the Daleks are arming a neutron bomb to
sterilize most of Nevada. If you can disable the bomb,
you’ll survive. If you can’t, then everything you’ve fought for is lost. Your power armor stands ready, your snipers are in position.

TNT’s Falling Skies meets Doctor Who in a winner takes all event in the ruins of a Las Vegas 2150. Lots of camp, kid friendly, puns not only welcome but preferred. No experience required. Dalek
puns and Dalek Voices are strongly encouraged.
"Point Blank" Custom rules - 28mm Science Fiction Skirmish: Game type: Sci-Fi                                     Time: 2 - 6pm (Saturday, Session 2)
Event Title: Asteroid Scramble
Game Master: Scott Clinton
Room: Magnolia
Table Number: MN-1
Number of Players: 1-4
Description: The mining base of Zelda 13 has been over-run by chiggs! Bad for the dwarves, but good for the first one that can stake their claim the now "abandoned" base. But, just as you drop
out of warp several other ships appear. It looks like you are not the only one that has "salvage" on your mind today, This could get ugly...

This game is a "free for all" as players take command of their choice of over a dozen sci-fi species and fight for control of an alien infested asteroid mining base.
Lyn Stahl's Painting Demo Table: Game type: Painting Demos                                                                Time: Noon - 2pm (Saturday, Session 1),
Event Title: Beginner Miniature Painting/ Miniature Painting Demos                                                                    2 - 4pm (Saturday, Session 2)
Game Master: Painting Diva Lyn Stahl
Room: Magnolia
Table Number: MN-9
Number of Players: One to any amount of attendees can come.
Description: Come and learn all the basics to get started in miniature painting from preparation to finish. Information handouts will be provided and demonstrations will be done of the painting
techniques discussed (i.e.-base coating, dry brushing, highlighting, faces).  Please feel free to bring your own miniature if there is one you would like to work on in class.  
Click Here to check out her
web site.
Modified GQ: Game type: Historical - Naval                                                                                              Time: 2 - 6pm (Friday, Session 2)
Event Title: Aegean Thunder
Game Master: Randy Fant
Room: Magnolia
Table Number: MN-2
Number of Players: 2-6
Description: It's 1914 and war has struck Europe. The German Battlecruiser SMS Goben was sailing in the Mediterranean with her little consort, the light cruiser SMS Breslau. Now, the two ships
find themselves fugitives running from the combined British and Italian Mediterranean fleets. The pair race through the Aegean Sea, seeking the safety of their new allies, the Ottomans, in
Constantinople. Only one squadron of British Armored Cruisers remains in their way. Can the cruisers slow the Goben enough for the pursuing squadron of British Battlecruisers to catch up? Or will
they be able to blast their way through to safety?
Swords & Black Powder - 10mm grand scale combat: Game type: Historical                                            Time: 7 - 11pm (Friday, Session 3)
Event Title: What if: Bull Run
Game Master:
Premier GM Vance Frey
Room: Magnolia
Table Number: MN-4
Number of Players: 1-8
Description: Bull Run is over.  For one Side, it was a crushing defeat and the other side a smashing victory.  The leaders on both sides felt disappointment.  The victors knew it was too easy and the
losers felt betrayed by their brothers in arms.  The Confederates decide, after the battle, that it is time to march on Washington.  This is not a problem for the Union as only two thirds of their forces
have been committed to Bull Run.  What if, the real Bull Run took place in DC and the final battle actually occurred one month after Bull Run, at the very seat of the Union's Power.  What if?

Join in this exciting "What If" battle where players have the chance to decide the outcome of the Civil War in this final, and desperate battle for victory.  This is a Beginner level game.   No
experience necessary.  All figures provided, rules taught at the game table in as little as 5min.
All Things Zombie: Better than Zed: Game type: Horror                                                                           Time: 2 - 6pm (Saturday, Session 2)
Event Title: Trailer Park of Terror
Game Master: Mike Miller
Room: Magnolia
Table Number: MN-3
Number of Players:  2-7
Description: Battle Zombies and other players for control of the cozy Trail's End trailer park in rustic Pine Box Texas.  You will need food, fuel, ammo, and a safe warm place to sleep during the
approaching winter.  So, clear out the Zeds, and stake your claim to a modern mobile home, but beware of Evil Residents!
Swords & Black Powder - 10mm grand scale combat: Game type: Historical                                            Time: 9am - 1pm (Saturday, Session 1)
Event Title: Napoleonic War
Game Master:
Premier GM Vance Frey
Room: Magnolia
Table Number: MN-6
Number of Players: 2-8
Description: The battles of the Napoleonic war raged across all of Europe and into the sands of
Egypt.  Face off against an opponent in this 3 round, one hour per round, single elimination event.
Rules will be taught at the table, miniatures provided by GM.  Basic introductory gaming level.  
Prizes for the event winner provided by
Pendraken Miniatures.

This is a Single Elimination Event.  Players will compete for the first spot.  
There can be 4 games going at the same time.
Classic Battletech: Game type: Sci-Fi                                                                                                       Time: 9am - 1pm (Saturday, Session 1)
Event Title: Training Cadre                                                                                                                                     
Game Master: Randy Fant
Room: Magnolia
Table Number: MN-5
Number of Players:  1-20
Description: This is a Classic Battletech Event using the Total Warfare Rules.  Learn the basics of Classic BattleTech.  A Grinder provides you with the ability to try new Mechs, one of each weight
class.  You'll face off against your opponents and attempt to be the last man standing.  All miniatures supplied by GM.  All Mech sheets supplied.
Classic Battletech: Game type: Sci-Fi                                                                                                       Time: 7 - 11pm (Saturday, Session 3)
Event Title: Texlos                                                                                                                                    
Game Master: Randy Fant
Room: Magnolia
Table Number: MN-2
Number of Players:  1-20
Description: Sun Tzu Liao, Chancellor of the Capellan Confederation, has sent his forces to invade & retake  the  St. Ives Compact. Capellan forces have landed on the industrial planet Texlos. The
Blackwind Lancers supported by the Texlos militia must repulse the invaders, or the vital electronics & Aerospace facilities of the planet will be lost.
Call to Arms: Star Fleet: Game type: Sci-Fi                                                                                              Time: 7 - 11pm (Saturday, Session 3)
Event Title: Broken Treaties
Game Master:
Premier GM Vance Frey
Room: Magnolia
Table Number: MN-3
Number of Players:  1-8
Description: With the Star Fleet's most famous captain having been called away to the Neutral Zone, Captain Sung, of the SeaCor, was issued orders to move to the Romulan border.  At thirteen
hundred hours, the intercepted message was received, "Board Sung's ship, capture Sung and his First officer.  Bring them to Romulus for interrogation".  The coded distress signal was received by
the frigate Rising Sun two days later.  After arriving at the coordinates, they contacted Federation Command with the following message: "Derelict ship, SeaCor located, immediate aid requested.  
Romulan class warbirds assaulting our ship." <<<End Transmission>>>

War has broken out between the Romulan's and the Federation.  Can Captain Sung be brought out of the Neutral Zone or is his fate sealed?  Beginner level game, rules taught at the table.  No
miniatures required.  Join in the Star Trek fun and learn this great game.  This is a game that is jointly published by
Amarillo Design Bureau & Mongoose Publishing.
Classic Battletech: Game type: Sci-Fi                                                                                                       Time: Mid - 7am (Saturday, Session 4)
Event Title: Mech Grinder                                                                                                                                    
Game Master: Randy Fant
Room:
Sage
Table Number: MN-1 (This game occurs in the Board Game/ Role-Play Hall)
Number of Players:  1-20
Description: You suit up and climb into your Mech.  Facing your opponents on the field of battle you seek to gain prestige and acclaim by destroying your enemies in an all out elimination.  Begin
the event with two Mechs, and each time one is destroyed you'll be given replacement.  Victor is Mech Pilot with the most kills.
Rules: Total Warfare.
Classic Battletech: Game type: Sci-Fi                                                                                                       Time: 9 - 1pm (Sunday, Session 1)
Event Title: Huntress                                                                                                                                    
Game Master: Randy Fant
Room: Magnolia
Table Number: MN-1
Number of Players:  1-20
Description: The initial Clan invasion brought devastation to the Inner Sphere.  No one knew where the invaders came from or where their base of operations were located.  Now, having paid the
price in blood, the Inner Sphere has found the home world of Can Smokejaguar, and have begun Operation Bulldog.   Seeking to destroy the clan the Inner Sphere has launched everything at the
clan in this last desperate attempt to stop their onslaught.  Join forces with the Inner Sphere and defeat this invading Clan, or are you with the Clan?
This is a Classic Battletech: Clan versus Inner Sphere Mech battle. Units of Clan Smokejaguar must defend their home world, Huntress against an assault force from the Inner Sphere sent to take it
from them. While the Inner Sphere attempts to take Huntress.  All figures and game sheets provided.
Swords & Black Powder - 10mm Combat: Game type: Historical                                                               Time: 9 - 1pm (Sunday, Session 1)
Event Title: Napoleonic War
Game Master:
Premier GM Vance Frey
Room: Magnolia
Table Number: MN-2
Number of Players: 1-8
Description: The battles of the Napoleonic war raged across all of Europe and into the sands of Egypt.  Face off against an opponent in this 3 round, one hour per round, single elimination event.  
Rules will be taught at the table, miniatures provided by GM.  Basic introductory gaming level.  Prizes for the event winner provided by
Pendraken Miniatures.

This is a Single Elimination Event.  Players will compete for the first spot.  There can be 4 games going at the same time.
CR3 Swordplay & Mythic GME: Game type: Fantasy                                                                                Time: 2 - 6pm (Saturday, Session 2)
Event Title: The mysterious case of the farmer's missing son                                                                                                                                    
Game Master: Ron Hamilton
Room: Magnolia
Table Number: MN-4
Number of Players:  1-6
Description: Your brave band of aspiring heroes has hit on hard times.  Winter is rapidly approaching, and you need food and lodging.  Unfortunately, you do not have the funds to cover an entire
winter of food and lodging.  Fortunately, a local farmer’s son has been taken by some goblins.  If you rescue the child, he will provide you food and lodging through the winter.  Certainty of death,
small chance of success? "What are we waiting for!? Let's Go!"  The previous paragraph will provide the opening scene for the Mythic Game Master Emulator to generate the adventure based on
the player and Game Masters spontaneous inputs.  All combat in the adventure will be resolved using CR3 Swordplay – Final Version.   No experience with either system is required.
For more information on Chain Reaction 3.0 or as some call it CR3
Click Here.
For more information on Swordplay Click Here.
For more information on Mythic GME Click Here.
Red Sand Black Moon: Game type: Fantasy                                                                                            Time: 2 - 6pm (Saturday, Session 2)
Event Title: The Citadel
Game Master: Elaine Patterson
Room: Magnolia
Table Number: MN-5
Number of Players: 2-4
Description: Zent is a city located in the far mountains of Crux.  It is known for it's Slavery, Illicit trading, and dark underbelly.  It's often said, "If it can't be found in Zent... it doesn't exist."  One such
pleasure is its arena of death.  This enormous arena has come to be almost the very heart and soul of the people, synonymous with their thirst for blood and death.  You were captured four days
ago and brought here by slavers, to die in the arena.  If you survive four rounds of unending combat, you walk free.  Can you survive the trials ahead of you or will your blood flow down the red river
like so many before you?

Red Sands Black Moon is a fantasy gladiatorial combat miniatures game, produced by Two Hour Wargames. In Red Sands, players create gladiators as their characters & then enter the arena.  All
fights are to the death. Players will learn to fight against one another & cooperatively in teams as there is time for 2 or more matches.  Miniatures provided.  Rules will be taught at the table.  Win the
combat, or die trying!
Rally Round the King: Game type: Fantasy                                                                                              Time: 7 - 11pm (Saturday, Session 3)
Event Title: The Pit
Game Master: Elaine Patterson
Room: Magnolia
Table Number: MN-5
Number of Players: 2-4
Description: Queen Akha-Unata has declaired war on Queen Xunapa.  Akha has rallied her Amazon forces and is marching towards Xunapu's domain.  The sky darkens, the horns of war sound,
distant drums can be heard… war comes to the Amazon nations.  Which will survive?

Rally Round the King is a mass combat game from Two Hour Wargames that can be used in a fantasy setting or as a historical game.  Rules will be taught at the table, miniatures provided.  No
gaming experience required.
CR3 Swordplay & Mythic GME: Game type: Fantasy                                                                                Time: 9 - 1pm (Sunday, Session 1)
Event Title: The mysterious case of the farmer's missing son                                                                                                                                    
Game Master: Ron Hamilton
Room: Magnolia
Table Number: MN-3
Number of Players:  1-6
Description: Your brave band of aspiring heroes has hit on hard times.  Winter is rapidly approaching, and you need food and lodging.  Unfortunately, you do not have the funds to cover an entire
winter of food and lodging.  Fortunately, a local farmer’s son has been taken by some goblins.  If you rescue the child, he will provide you food and lodging through the winter.  Certainty of death,
small chance of success? "What are we waiting for!? Let's Go!"  The previous paragraph will provide the opening scene for the Mythic Game Master Emulator to generate the adventure based on
the player and Game Masters spontaneous inputs.  All combat in the adventure will be resolved using CR3 Swordplay – Final Version.   No experience with either system is required.
For more information on Chain Reaction 3.0 or as some call it CR3
Click Here.
For more information on Swordplay Click Here.
For more information on Mythic GME Click Here.
Red Sand Black Moon: Game type: Fantasy                                                                                            Time: 2 - 6pm (Friday, Session 2)
Event Title: Swamps of Despair
Game Master: Elaine Patterson
Room: Magnolia
Table Number: MN-5
Number of Players: 2-4
Description: The Grand Wizard Biskmatamet, now well past old and into ancient, lives in the Biskmatamet Swamps... hey if you were as powerful as he is you could name a swamp after yourself too!  
From time to time he needs a tad bit of entertainment, after all it's hard to study all the time.  Even great wizards need to party from time to time.  His parties are usually a couple of his closest
friends and prisoners, captured attempting to loot his stronghold.  He tosses the prisoners into a magical swirling vortex of death which prevents them from running away and makes them crazy and
want to kill everything around them.  The winner doesn't go free, he's tossed into the Biskama... ok they're also called The Swamps of Despair.  Even if the winner makes it out of The Swamps of
Despair, he still has to get out of the Dungeon of Doom.  After that he's free to go.  No one has ever made it out of the Swamps of Despair, but you could always give it a try, perhaps you'll be the
first.

Red Sands Black Moon is a fantasy gladiatorial combat miniatures game, produced by Two Hour Wargames. In Red Sands, players create a gladiator as their character & then enter the arena. All
fights are to the death. Players will learn to fight against one another & cooperatively in teams as there is time for 2 or more matches.  Miniatures provided.  Rules will be taught at the table.  Win the
combat, or die trying!
Red Sand Black Moon: Game type: Fantasy                                                                                            Time: Mid - 7am (Friday, Session )
Event Title: Grotto of Death
Game Master: Elaine Patterson
Room:
Sage
Table Number: MN-1 (This game occurs in the BG/RPG Hall)
Number of Players: 2-4
Description: The sun beat down on Grog as he stood in the center of the Grotto.  He was happy to be here, loved the smell of blood and the cries of agony.  Steam filtered past his Minotaur Horns.  
The weapon felt good in his hands.  Today he would be facing an Ogre.  He really liked killing Ogres.  Yes today was shaping up to be a good day.

Red Sands Black Moon is a fantasy gladiatorial combat miniatures game, produced by Two Hour Wargames. In Red Sands, players create a gladiators as their character & then enter the arena.  All
fights are to the death. Players will learn to fight against one another & cooperatively in teams as there is time for 2 or more matches.
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 9am - 1pm (Friday, Session 1)
Event Title: Training Day                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-4
Description: On December 5, 2108 mankind reached out into the stars, launching its first faster than light ship, called a Jump Ship.  This single event initiated mankind's colonization of the stars and
eventually leads to the golden age of the Star League.
By 3025 the Star League has long since fractured into warring states. Five Great Houses, led by the Successor Lords, now vie for control of the Inner Sphere.  Each House has its own laws and set
of beliefs.  Fragile alliances were made but those alliances have been broken and now mankind is at war.  
The battlefields of the future are dominated by huge robotic war machines, known as BattleMechs. As a MechWarrior, you are one of the select few trained to use these awesome weapons of war.
You will find yourself on the front lines, fighting for your House.  Can you defeat your enemies and help win the day for your House?

Rules Used: BattleTech Quick Start.  No experience necessary, all items provided.
Warmaster: Game type: Fantasy                                                                                                              Time: 2 - 6pm (Friday, Session 2)
Event Title: The Sylvan Valley
Game Master: Adrian Ruiz
Room: Magnolia
Table Number: MN-6
Number of Players: 1-4
Description: Thuval the Elven Warlord has moved his forces into the lush valley of Atrops in an attempt to gain control of the forests, bringing a greater strength to his people.  The Empire has
controlled this Elven ancestral valley since the War of Blood when the Elves were driven out.  Many attempts have been made to reclaim it, all have failed.  That is until now.

The Battle for the Sylvan Valley has been long and very bloody.  The final push to control the valley hinges on this last battle.  Will the mightiest Elven Warlord since Shesheeny be able to retake
his ancestral lands or will the Empire be able to prevent it?

Take the field as an army fighting for, or against, the Elves.  Choose your army, gear up and prepare for war in this final battle for the Sylvan Valley.  Player 1 decides if his forces are allied with, or
against, the Elves.

Warhammer fantasy battles is a 10mm scale Strategy and Tactics miniatures game.  No experience required, learn the game in only minutes.
The following miniatures are provided: select from the great legions of the Undead, the Spawn of evil and nightmares realized in the forces of the Chaos gods, The dark hordes of the vile Orcs, or
the strength of the mountains themselves in the Dwarves.  If you are familiar with Warmaster and/or have a painted army you may bring your favorite forces of up to 1000 points using the standard
Warmaster Update rules.
American Gangster: Game type: Historical - Fantasy                                                                               Time: 2 - 6pm (Friday, Session 2)
Event Title: MOONSHINE!                                                                                                        
Game Master: Lance & Devon Smith
Room: Magnolia
Table Number: MN-7
Number of Players:  1-6
Description: The McClampett family is pumping out some quality Moonshine and have set up operations in Texas ! The Texas Rangers mean to shut them down so it is going to get nasty!
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 2 - 6pm (Friday, Session 2)
Event Title: Bragging Rights                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-8
Description: It’s that time of the year again. The annual cadet competition between Alpha Company and Bravo Company.  Each year they battle for bragging rights. Each Company Commander has
picked its best cadet pilots to fill a lance and showcase the level of skill they have managed to acquire. Climb aboard your Mech!  It's time to grind noses into the dirt and make a name for yourself.

Rules Used: BattleTech Total Warfare.  No experience necessary, all items provided.
Babylon 5 A Call to Arms Armageddon: Game type: Sci-Fi                                                                       Time: 7 - 11pm (Friday, Session 3)
Event Title: “When a Vorlon  sleeps, what horrible dreams may come?”                                                                                                        
Game Master:
Premier GM Brian Guarnieri
Room: Magnolia
Table Number: MN-3
Number of Players:  1-6
Description: July 20th 2261: Captain Sheridan has sent your fleet of White stars to investigate a strange occurrence on the edge of Alliance space.  Stellar mining colony Alpha Omega Sigma one
has been evacuated. All civilians have been taken into custody. No word on why the Earth Alliance has taken issue with the small mining colony in orbit over a dead planet. The colony issued a
single message through the Rangers. “My God what have we found? We tried to destroy it but we were too late. Please help us before they figure out how to use it.”  After the events of Third space
Sheridan fears the worst. What horrible nightmares will the space faring races find when the ancients dream in the dark….. In this game you’ll be lucky to survive. Earth Force Alliance verses
Interstellar Alliance with things that go bump in the night.
Homebrew based on Close and Destroy: Game type: Historical                                                               Time: 7 - 11pm (Friday, Session 3)
Event Title: Tank Miniatures Event
Game Master: Scott Alexander
Room: Magnolia
Table Number: MN-5
Number of Players: 1-8
Description: T-72’s and fresh T-80’s take a brash approach to NATO defense. But new in the wings is the M1 mint from the factory. In the first moments of the firefight who will stand tall and who will
fall by the way side. Bring your Grandpa diapers!
Alien Attack!: Game type: Sci-Fi                                                                                                               Time: 7 - 11pm (Friday, Session 3)
Event Title: Ma! Git my Gun.                                                                                                  
Game Master: Lance & Devon Smith
Room: Magnolia
Table Number: MN-7
Number of Players:  1-6
Description: The invading Alien forces have reached the town and have released the “One Eyed, One Horned, Flying PURPLE PEOPLE EATERS to take down the towns folk and deliver them to the
Aliens for their bidding! The Alien commander Geezor has also sent in the GRAYS (Genetically altered alien super soldiers) to make sure the flesh bags don’t have a chance. Little do they know
that the Boy Scouts have alerted the Local Lawmen and they have arrived with the agents of M.I.B.E.A.N.S. (Men Investigating Bizarre Extraterrestrial Aliens in Nice Suits and Sunglasses) and
national guardsmen to put a stop to the Alien threat! Will the Aliens abduct yet more humans or will the collective of human defenders put a stop to the invasion? Come on down and find out.
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 7 - 11pm (Friday, Session 3)
Event Title: Red Vs. Blue                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-8
Description: The year is 3132 and peace has come to the galaxy once again.  You are part of the few Mech jocks left in the universe and you are proud to be apart of the great Republic of the Inner
Sphere.  This year’s competition, between the Crimson Guard and Azure Guard, has resulted in a dead heat on the exercise fields.

It's time for the final match between Crimson Guard and Azure Guard.  The Inner Stellar Network prepares to broadcast to billions.  Eager to break the stalemate between the teams you walk your
mechs on to the field. Lining up before the Exarch, you await his signal.  Will you make your commander proud and take the day?
Silence descends over stands as The Exarch signals. As the match begins, Lieutenant “Tex” Foster broadcasts “Go to Red Base. Kill everybody. Get the flag back.”
It’s Red vs. Blue in a 4 vs. 4 Capture the Flag match up. Can you finally put an end to the stale mate using your Striker Lance? First team with 3 Captures wins!
*Not affiliated with Rooster Teeth*

Rules Used: BattleTech Total Warfare.  No experience necessary, all items provided.
Zombie Daze!: Game type: Horror                                                                                                            Time: 9am - 1pm (Saturday, Session 1)
Event Title: We NEED supplies!
Game Master: Lawrence Halcomb & Devon Smith
Room: Magnolia
Table Number: MN-7
Number of Players: 1-6
Description: Running out of food and water, the survivors need to get into town and stock up. It seemed quiet and easy enough (lots of good stuff here) until they got into the warehouse – to bad
one of the m s et off the alarm and now it seem every infected in the area is converging on the place! Can the survivors get and with enough food/water to last a bit longer in a world gone mad?!
We shall see…
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 9 - 1pm (Saturday, Session 1)
Event Title: Grande Melee                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  2-16
Description: Seeking to earn the honor of a Bloodname within your Clan, you have chosen to participate in the Grand Melee. A free for all to determine the seeding in the upcoming Trial of
Bloodright. A test of your martial prowess, will you prove up to the challenge? Can you survive to become the last Warrior standing?

Rules Used: BattleTech Total Warfare.  Experience in BattleTech Rules and game play is recommended.  All items provided.
Warmaster: Game type: Fantasy                                                                                                              Time: 2 - 6pm (Saturday, Session 2)
Event Title: Gunthar Pass
Game Master: Adrian Ruiz
Room: Magnolia
Table Number: MN-6
Number of Players: 1-4
Description: The hordes of Chaos have broken through the fabric of reality into our world through a vortex at the head of Gunthar Pass.  As the nightmare pours into this world only one force
stands in their way, The Dwarves of Sturguard.  The Dwarves of Sturguard are mighty and have stood strong against all assaults for eons.  Moving out onto the battlefield they are eager to once
again defend their homes and people.

Take the field as an army fighting for, or against, the Dwarves.  Choose your army, gear up and prepare for war in this battle for Gunthar Pass.  Player 1 decides if his forces are allied with, or
against, the Dwarves.

Warhammer fantasy battles is a 10mm scale Strategy and Tactics miniatures game.  No experience required, learn the game in only minutes.
The following miniatures are provided: select from the great legions of the Undead, the Spawn of evil and nightmares realized in the forces of the Chaos gods, The dark hordes of the vile Orcs, or
the strength of the mountains themselves in the Dwarves.  If you are familiar with Warmaster and/or have a painted army you may bring your favorite forces of up to 1000 points using the standard
Warmaster Update rules.
Black Hart: Game type: Sci-Fi                                                                                                                   Time: 7 - 11pm (Saturday, Session 3)
Event Title: Black - Hart 3051 A.D.
Game Master: Mario Smith & Lawrence Halcomb
Room: Magnolia
Table Number: MN-7
Number of Players:  1-6
Description: The planet “K” (Ka-Ta) was a peaceful one; the F.O.M. had an agreement with the Ka-Talien (A highly evolved life form) to mine for unused resources. It was agreed that only a minimal
presence would be stationed at predetermined locations so they would not interfere with the indigenous life. However greed has motivated the Mining companies to violate the agreement (by killing
Ka-Talien and taking their land) and the Ka-Talien fight back. Now full blown war has erupted and humans are being killed. The F.O.M. has sent in the Legionnaires with support of the Templars (A
genetically advanced super soldier) to defend the mining colonies on planet K. Although greed has instigated this war and the ones responsible have been dealt with the Ka-Talien refuse to
negotiate, the human lives on planet K will be defended at all cost! The TEMPLARS will make sure of this! For when the Templar enter the field the time for talk is over – there will now be no mercy!
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 2 - 6pm (Saturday, Session 2)
Event Title: Refusal War, Colmar                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-10
Description: In 3052 IlKhan Ulric Kerensky, backed by the entire Grand Council agreed to the Battle of Tukayyid, a winner take all conflict.  The Inner Sphere won the battle bringing the Clan
Invasion to a brief halt.
In June 3057 the Grand Council, seeking to repudiate the Truce of Tukayyid, brought charges of treason against Ulric. Declaring a Trial of Refusal, Ulric bid all of Clan Wolf in his defense, a
challenge to which Clan Jade Falcon arose. The Refusal War begins on the planet Colmar, a small seemingly insignificant planet, with both sides starting to mobilize their forces. Will you bare your
fangs with the Wolves 352nd Assault Cluster or unsheathe your talons in the Twelfth Falcon Regulars?

Rules Used: BattleTech Total Warfare.  No experience necessary, all items provided.
Homebrew based on Close and Destroy: Game type: Historical                                                               Time: 7 - 11pm (Saturday, Session 3)
Event Title: Tank Miniatures Event
Game Master: Scott Alexander
Room: Magnolia
Table Number: MN-6
Number of Players: 1-8
Description: T-72’s and fresh T-80’s take a brash approach to NATO defense. But new in the wings is the M1 mint from the factory. In the first moments of the firefight who will stand tall and who will
fall by the way side. Bring your Grandpa diapers!
Frontline Command WWII: Game type: Historical                                                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: Battle for Russia!
Game Master: Lawrence Halcomb
Room: Magnolia
Table Number: MN-7
Number of Players:  2-8
Description: The Russian have learned how to fight! Chance meetings of two fighting forces have turned the fields of Russia into a battlefield, as German and Russian forces slug it out to the finish!
“Not one step back” and “For the Father land”! Players will command either German or Russian forces (Infantry and Armor).
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 7 - 11pm (Saturday, Session 3)
Event Title: Bloodright                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  2-16
Description:  Your codex records your achievements as you seek a place within The Remembrance.  Earning the right to participate in the upcoming Trial of Bloodright, you have taken one step
closer toward your destiny. The competition continues in a series of duels, with one warrior rising above the others. Will you become one of the elite or merely another warrior’s stepping stone?

Rules Used: BattleTech Total Warfare.  Level 1 Honor Rules.  Experience in BattleTech Rules and game play recommended.  All items provided.
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 9 - 1pm (Saturday, Session 1)
Event Title: Training Day                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-4
Description: On December 5, 2108 mankind reached out into the stars, launching its first faster than light ship, called a Jump Ship.  This single event initiated mankind's colonization of the stars.
It is now 3058 and after a thousand years mankind has colonized the universe.  The known universe has been broken up into Territories named Houses. Each House has its own laws and set of
beliefs.  Fragile alliances were made but those alliances have been broken and now mankind is at war.  
War is now waged using giant machines called Mechs.  You, a young Mech Jock, and find yourself on the front line, fighting for your House.  Can you defeat your enemies and help win the day for
your House?

Rules Used: BattleTech Quick Start.  No experience necessary, all items provided.
Warmaster: Game type: Fantasy                                                                                                              Time: 9 - 1pm (Sunday, Session 1)
Event Title: Valley of the Dead
Game Master: Adrian Ruiz
Room: Magnolia
Table Number: MN-6
Number of Players: 1-4
Description: Deem puny Umans is gonna git it now.  The Orc Warlord Garnosh beat up Warlord Uthgar and taken control of his forces.  Garnosh knows it's time for dem scum Umans to pay, now is
Us Time... kill dem Umies!  Take der kingdom!

As the Orc hordes move against the Valley of the Dead they are unaware that there are no living forces in the valley, only the great Vampire Count Kedruthas and his legions of the dead.  Their
movements have stirred him, and he is very angry.  It is time to add to his power, and these Orcs will be his new minions.

Take the field as an army fighting for, or against, the Orcs.  Choose your army, gear up and prepare for war in this battle in the Valley of The Dead.  Player 1 decides if his forces are allied with, or
against, the Orcs.

Warhammer fantasy battles is a 10mm scale Strategy and Tactics miniatures game.  No experience required, learn the game in only minutes.
The following miniatures are provided: select from the great legions of the Undead, the Spawn of evil and nightmares realized in the forces of the Chaos gods, The dark hordes of the vile Orcs, or
the strength of the mountains themselves in the Dwarves.  If you are familiar with Warmaster and/or have a painted army you may bring your favorite forces of up to 1000 points using the standard
Warmaster Update rules.
Classic BattleTech: Game type: Sci-Fi                                                                                                      Time: 2 - 6pm (Saturday, Session 2)
Event Title: Powder Keg (FedCom Civil War)                                                                                                                                    
Game Master: Kenneth & Robert Wall
Room: Magnolia
Table Number: MN-8
Number of Players:  1-16
Description: Tensions between Pro-Federated Suns forces and Loyalist forces of Archon-Princess Katrina Steiner-Davion have turned Kathil into a powderkeg.  It was only a matter of time before
the Kathil CMM (Pro-Suns) and 8th FedCom RCT (Loyalist) supplied the match. This battle marks the beginning of the Federated Commonwealth civil war.  Whose side will you be on?

Rules Used: BattleTech Total Warfare.  No experience necessary, all items provided.
First Place wins two small armies. One is a
Parliamentary army.  It's the one with canons and the
other army is a Royalist army.
Flintloque: Game type: Come n' Go (historical/ fantasy)                                                                         Time: 9 - 1pm (Sunday, Session 1)
Event Title: Burpin Bottom's Attack
Game Master: Karl Pajak
Room: Magnolia
Table Number: MN-4
Number of Players:  1-6
Description: Led by General Burpin Bottom the forces of the Grand Alliance are gathering for their initial push against the Grand Armee's forces in Krautia.  With great effort Burpin Bottom's forces
have coordinated a three prong attack: one against the fortified city, one through the mountain pass, and the third from the eastern forests.  Grab your powder-horn and dash through the smoke
haze, the time of war is upon you.

All Day Event, players may come and go as they wish.  Choose from Elves, Orcs, Ratment, or Dwarves.  Rules taught at the table, all miniatures provided.
Flintloque: Game type: Come n' Go (historical/ fantasy)                                                                         Time: 9 - 1pm (Sunday, Session 1)
Event Title: Falling Skies: Dalek Invasion of Earth 2150
Game Master: Karl Pajak
Room: Magnolia
Table Number: MN-5
Number of Players:  1-6
Description: Led by General Burpin Bottom the forces of the Grand Alliance are gathering for their initial push against the Grand Armee's forces in Krautia.  With great effort Burpin Bottom's forces
have coordinated a three prong attack: one against the fortified city, one through the mountain pass, and the third from the eastern forests.  Grab your powder-horn and dash through the smoke
haze, the time of war is upon you.

All Day Event, players may come and go as they wish.  Choose from Elves, Orcs, Ratment, or Dwarves.  Rules taught at the table, all miniatures provided.
Flintloque: Game type: Come n' Go (historical/ fantasy)                                                                         Time: 2 - 6pm (Sunday, Session 2)
Event Title: Falling Skies: Burpin Bottom's Attack
Game Master: Karl Pajak
Room: Magnolia
Table Number: MN-5
Number of Players:  1-6
Description: Led by General Burpin Bottom the forces of the Grand Alliance are gathering for their initial push against the Grand Armee's forces in Krautia.  With great effort Burpin Bottom's forces
have coordinated a three prong attack: one against the fortified city, one through the mountain pass, and the third from the eastern forests.  Grab your powder-horn and dash through the smoke
haze, the time of war is upon you.

All Day Event, players may come and go as they wish.  Choose from Elves, Orcs, Ratment, or Dwarves.  Rules taught at the table, all miniatures provided.
Flintloque: Game type: Come n' Go (historical/ fantasy)                                                                         Time: 2 - 6pm (Sunday, Session 2)
Event Title: Falling Skies: Burpin Bottom's Attack
Game Master: Karl Pajak
Room: Magnolia
Table Number: MN-4
Number of Players:  1-6
Description: Led by General Burpin Bottom the forces of the Grand Alliance are gathering for their initial push against the Grand Armee's forces in Krautia.  With great effort Burpin Bottom's forces
have coordinated a three prong attack: one against the fortified city, one through the mountain pass, and the third from the eastern forests.  Grab your powder-horn and dash through the smoke
haze, the time of war is upon you.

All Day Event, players may come and go as they wish.  Choose from Elves, Orcs, Ratment, or Dwarves.  Rules taught at the table, all miniatures provided.
Flames of War Boot Camp: Game type: Teaching                                                                                                      Time: 2 - 3:30pm (Saturday, Session 2)
Event Title: Boot Camp
Game Master: Todd Wikel
Room: Magnolia
Table Number: MN-10
Number of Players:  1-6
Description: Come learn from one of the top ranked players of Flames of War.  During this session, GM Todd will teach players the basics of game play for Flames of War in this introductory game.  
All minis provided.
Flames of War Boot Camp: Game type: Teaching                                                                                                      Time: 10:30am - Noon (Saturday, Session 1)
Event Title: Boot Camp
Game Master: Todd Wikel
Room: Magnolia
Table Number: MN-10
Number of Players:  1-6
Description: Come learn from one of the top ranked players of Flames of War.  During this session, GM Todd will teach players the basics of game play for Flames of War in this introductory game.  
All minis provided.
2012 Miniatures Event Descriptions
* Please note: events are listed in alphabetical order.
* Please note: events are listed in alphabetical order.
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Back to the Top
* Please note: events are listed in alphabetical order.
Friday Events
Saturday Events
Sunday Events
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GURPS - Cthulhu: Game type:  Pulp Horror                                                    Time: 7 - 11pm (Friday, Session 3)
Event Title: At the High School of Mystical Madness
Game Master: Mike Kelly
Room: Sage
Table Number: RP-1
Number of Players: 2-6
Characters: PreGen
Description: This is a Call of Cthulhu setting in the near-future. The mythos again stirs, most notably, in Seattle. This has resulted in High school teenagers taking the front roles in the fight against
and discovery of the supernatural and most notably - Cthulhu.  Players are High School students who have to worry about more than making the football team or scoring high grades. They will also
have to fight a supernatural horror threatening to destroy the world.  
Prizes provided by Steve Jackson Games and a free copy of Gurps just for playing.
Geodesic Gnomes: Game type:  Sci-Fi/ Cyberpunk                                        Time: 7 - 11pm (Friday, Session 3)
Event Title: Metro Gnomes
Game Master: Mark L. Chance
Room: Sage
Table Number: RP-8
Number of Players: 4-6
Characters: PreGen
Description: Earth 2324. The surface world lies in ecological ruin. Proles dwell beneath protected geodesic domes, living lives of quiet desperation while wealthy aristos lounge in glittering
penthouses. In the spaces between the domes' protective layers dwell the gnomes, mutant outcasts deformed by generations of exposure to the carcinogens and terratogens that are filtered out
and away from the prole and aristo dome-dwellers.

You are a filthy, disease-ridden gnome trying to eke out the most meager of existences in the polluted crawl spaces of a dome. When disaster strikes and the dome's fusion core goes haywire, all of
society is plunged into chaos. Can you and your clan-mates escape the dying dome through the ancient subway tunnels that once connected your city to others? Or will you fall victim to some
combination of enemy gnome clans, rampaging radioactive zombies, and deadly bio-hazards?
GURPS - Fantasy: Game type:  Fantasy                                                      Time: Mid - 7am (Friday, Session 4)
Event Title: Silver Ships and Sundered Skies
Game Master: Mike Kelly
Room: Sage
Table Number: RP-2
Number of Players: 2-6
Characters: PreGen
Description:  There are also those who believe the murmurs of madmen, who have listened to the occultists who point to forbidden books and forgotten prophecy. They are the ones who believe
that humanity is a young race and there are much older and darker things, so-called deities and their minions who care nothing for the children of men. They confront the horror that is looming,
looking to the past, trying desperately to make the people understand that these are the end times and things are only going to get worse.
Prizes provided by Steve Jackson Games and a
free copy of Gurps just for playing.
D20 Apocalypse: Game type:  Post-Apocalyptic / Sci-Fi                               Time: Mid - 7am (Friday, Session 4)
Event Title: Wastelands: Arrival
Game Master: Rollin Kearley
Room: Sage
Table Number: RP-8
Number of Players: 2-8
Characters: PreGen
Description: 2000 years after a nuclear holocaust on earth, the planet is reborn as a world of savagery, super science and sorcery. Mutants abound  and strange civilizations, races and people
populate a world trying to recover from the damage done by those now referred to as the Ancients. Can you survive on this hostile, unpredictable world with nothing but your wits and a few pieces
technology? Find out in this introductory adventure to the world of the Wastelands.

Click Here to check out D20 Apocalypse.  D20 Apocalypse is a supplement for D20 Modern.
GURPS - Steampunk: Game type:  Steampunk                                                Time: 9 - 1pm (Saturday, Session 1)
Event Title: Realms of Sorcery and the Isle of Night
Game Master: Mike Kelly
Room: Sage
Table Number: RP-2
Number of Players: 2-7
Characters: PreGen
Description:  "I need your help, please!" begged the young man, failing to hide a fear so deep his entire body shook. "I . . . have these horrible dreams! My fiancée . . . my poor Alicia . . . is standing
on a cliff, watching the sea. The water starts to boil, moving like it's alive! And then it becomes something horrible -- a grotesque creature with glowing eyes and twisted claws. It. . . it eats her. . .
swallows her whole!" People in a London City are Catching Fire and Burning to death in public - can you solve this mystery before everyone dies? Prizes provided by Steve Jackson Games. Free
copy of rules for playing.
GURPS - Traveler: Game type:  Futuristic/ Sci-Fi                                             Time: 2 - 6pm (Saturday, Session 2)
Event Title: Judge Dredd - I am the law !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Game Master: Mike Kelly
Room: Sage
Table Number: RP-2
Number of Players: 2-6
Characters: PreGen
Description:  Mega-City One - a vast metropolis where each of 360 million citizens is a potential lawbreaker. Patrolling these mean streets are the judges, tough lawmen of the future, trained to keep
the peace and equipped to take on the criminals of the 22nd Century. Toughest of them all is Judge Dredd, for he is the Law. With Judge Dredd you take on the role of Mega-City One judges,
patrolling the streets astride your Lawmaster bike, ready to defend the city's civilians against an array of foes.
Prizes provided by Steve Jackson Games. Free copy of rules to all players.
GURPS: Game type:  Dark Sci-Fi/ Fantasy                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: Suckerpunch - Macho Women with Guns and Swords
Game Master: Mike Kelly
Room: Sage
Table Number: RP-9
Number of Players: 2-6
Characters: PreGen
Description: Close your eyes. Open your mind. You will be unprepared. A young girl's dream world provides the ultimate escape from her darker reality. Unrestrained by the boundaries of time and
place, she is free to go where her mind takes her, and her incredible adventures blur the lines between what's real and what is imaginary. Determined to fight for her freedom, she urges four other
young girls -- the outspoken Rocket, the street-smart Blondie, the fiercely loyal Amber and the reluctant Sweet Pea - to band together and try to escape their terrible fate at the hands of their
captors, Blue, Madam Gorski and the High Roller. Led by Babydoll, the girls engage in fantastical warfare against everything from samurai to serpents, with a virtual arsenal at their disposal. Based
on the hit movie.
Survive the Specialist (beta): Game type:  Horror                                             Time: 2 - 6pm (Saturday, Session 2)
Event Title: Le Carnival Di oblique!                                                                           7 - 11pm (Saturday, Session 3)
Game Master: Ty Ogden
Room: Sage
Table Number: RP-9,
RP-1 (Session 3)
Number of Players: 3-6
Characters: PreGen
Description: Dark streets and the cries of street vendors intermingle with the screams of your competitors as you race through the twisted alleys of Dis in an attempt to secure the keys to your
survival. Will you get out of the Carnival before sunrise or will you fall prey to its  denizens as so may others have?
AD&D 3.5 ed.: Game type: Fantasy                                                              Time: Mid - 7am (Saturday, Session 4)
Event Title: Combat Dungeon
Game Master: Rollin Kearley
Room: Sage
Table number: RP-3
Number of Players: 4-12
Characters: PreGen
Description: Up to 12 players will test their combat capabilities and match wits with their competitors in this challenging dungeon setting that stresses player vs player combat and interaction. Each
competitor starts with a 15th level fighter, picks geared based on a point system and then goes for what they know. Come see if you have what it takes to be crowned Combat Dungeon Champion of
Texicon 2012!
GURPS - WWII: Game type:  Pulp Heroes                                                         Time: 2 - 6pm (Sunday, Session 2)
Event Title: The Inglorious Bastards!
Game Master: Mike Kelly
Room: Sage
Table Number: RP-1
Number of Players: 2-6
Characters: PreGen
Description: More WWII Madness !!!! Based on the hit movie - a crack team of British scientists is in occupied France to kill Nazis. They hear about - Nazi mystic archmages, SS super "human"
troops, secret bases, foo fighters. Now you can fight the occult Nazi menace!!. Steal Nazi secrets and fight SS Werewolves in this unique adventure. Beginners welcome - characters & prizes
provided by Steve Jackson Games.
 Free copy of rules for playing.
D20 Apocalypse: Game type:  Post-Apocalyptic                                               Time: 2 - 6pm (Sunday, Session 2)
Event Title: Wastelands: Gas City
Game Master: Rollin Kearley
Room: Sage
Table Number: RP-8
Number of Players: 2-8
Characters: PreGen
Description: 2000 years after a nuclear holocaust, In a world of super science, savagery, sorcerers and mutants some commodities still stand the test of time. Fossil fuels and their many byproducts
including gasoline still have their place in this forsaken land. Can your band of ragtag heroes from many different places in the galaxy get what you need to survive in this brutal environment? Or will
those rabbit men stop you and have your legs for dinner? Find out in this new D20 Apocalypse adventure.  

Click Here to check out D20 Apocalypse. D20 Apocalypse is a supplement for D20 Modern.
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AD&D 1st ed.: Game type: Classic Fantasy                                                      Time: 2 - 6pm (Friday, Session 2)
Event Title: Tomb of the Lizard King
Game Master: Roy Hayes
Room: Sage
Table Number: RP-2
Number of Players: 5-8
Characters: PreGen
Description: Brigands have been wreaking havoc on the southern trade routes, while merchants have been demanding that the Count of Eor puts an end to this outrage. The Count seeks out
brave adventurers to end the evil brigands' activities and discover the power behind the attacks.

Tomb of the Lizard King was written by Mark Acres, with illustrations by Jim Holloway and Jeff Easley, and was published by TSR in 1982.  Come to Texicon and play or replay this classic 1st Edition
module with GM Roy Hayes.
Geodesic Gnomes: Game type:  Sci-Fi/ Cyberpunk                                          Time: 9 - 1pm (Saturday, Session 1)
Event Title: Metro Gnomes
Game Master: Mark L. Chance
Room: Sage
Table Number: RP-8
Number of Players: 4-6
Characters: PreGen
Description: Earth 2324. The surface world lies in ecological ruin. Proles dwell beneath protected geodesic domes, living lives of quiet desperation while wealthy aristos lounge in glittering
penthouses. In the spaces between the domes' protective layers dwell the gnomes, mutant outcasts deformed by generations of exposure to the carcinogens and terratogens that are filtered out
and away from the prole and aristo dome-dwellers.

You are a filthy, disease-ridden gnome trying to eke out the most meager of existences in the polluted crawl spaces of a dome. When disaster strikes and the dome's fusion core goes haywire, all of
society is plunged into chaos. Can you and your clan-mates escape the dying dome through the ancient subway tunnels that once connected your city to others? Or will you fall victim to some
combination of enemy gnome clans, rampaging radioactive zombies, and deadly bio-hazards?
Mythworld: Game type:  Classic Fantasy                                                         Time: 9 - 11am (Saturday, Session 1)
Event Title: Peacemaker
Game Master:
Special Guest Paul Caldwell (President of CAR-PGa)  CAR-PGa is an international Role-Play organization.
Room: Sage
Table Number: RP-1
Number of Players: 3-6
Characters: PreGen OR Create your own
Description: A long-standing feud between two powerful families may be coming to an end with the marriage of their children.  No arranged marriage, the couple enthusiastically want it and both
families have publicly agreed to it.  The only problem is that the groom has vanished in an ambush and evidence implicates the bride's family.  This threatens to reignite the war.  Both sides have
appealed to your band to find the truth and rescue the missing groom.  You are the only ones both sides trust.
Mythworld: Game type:  Classic Fantasy                                                          Time: 2 - 6pm (Saturday, Session 2)
Event Title: Island Interlude
Game Master:
Special Guest Paul Caldwell (President of CAR-PGa)  CAR-PGa is an international Role-Play organization.
Room: Sage
Table Number: RP-1
Number of Players: 3-6
Characters: PreGen OR Create your own
Description: You are assigned to escort a small set of documents to a distant land.  The ship's crew is reliable but hardly fighters and pirates have been active.  Unfortunately, you are shipwrecked
on an island in a storm.  The cargo, your personal gear, mounts, etc. are landed safely, but the ship and crew do not survive the reefs.  To make matters worse, you have no idea where you are
and find you are not alone.  You will need to survive and find a way off the island to complete your mission.
AD&D 1st ed.: Game type: Classic Fantasy                                                      Time: 2 - 6pm (Sunday, Session 2)
Event Title: Tomb of the Lizard King
Game Master: Roy Hayes
Room: Sage
Table Number: RP-2
Number of Players: 5-8
Characters: PreGen
Description: Brigands have been wreaking havoc on the southern trade routes, while merchants have been demanding that the Count of Eor puts an end to this outrage. The Count seeks out
brave adventurers to end the evil brigands' activities and discover the power behind the attacks.

Tomb of the Lizard King was written by Mark Acres, with illustrations by Jim Holloway and Jeff Easley, and was published by TSR in 1982.  Come to Texicon and play or replay this classic 1st Edition
module with GM Roy Hayes.
Stellar Horizons: Game type:  Sci-Fi                                                                Time: 7 - 11pm (Friday, Session 3)
Event Title: Between a Rock and a Hard Place
Game Master: Brandon Webber
Room: Sage
Table Number: RP-2
Number of Players: 2-8
Characters: PreGen or Create your own
Description: The McIntyre Outstation in the frontier system known as HD 69830 is a major source of industrial metals on the frontier.  Recently a spy and traitor, Major John Branson, has escaped to
the system and is believed to be hiding on the station.  A team of bounty hunters has been dispatched to bring him back.  Adding to the difficulty of their mission, the team will find that shortly before
their arrival the station has been badly damaged by a stray asteroid impact.  Can the team find Branson before he escapes to the Pirate Worlds in the confusion? Come play this new RPG and
enjoy this introductory adventure with one of the games creators.
Savage Worlds: Game type:  Sci-Fi                                                                  Time: 9 - 1pm (Saturday, Session 1)
Event Title: The Starship Rescue
Game Master: Stan Shinn
Room: Sage
Table Number: RP-7
Number of Players: 3-6
Characters: PreGen
Description: After the collapse of the Imperium, the Spinward colonies fell into lawlessness. Times are hard.  To keep your crew fed and your starship flying you’ll take just about any odd job that
comes your way.  <<Beep>>  In coming message.  On your screen you read it.  It's a job!  

Activating the ship's com-system, you speak to the crew.  "Attention all crew.  This is your Captain.  We have a job to do.  We've just been hired to rescue a kidnapped girl named..." you pause to
read the message, "Crystianna.  Good news for us.  The captors want too much.  In fact, you could buy a whole fleet with what they are demanding, and her skinflint dad has hired us to go and get
her instead of paying them.  Not that he could afford it mind you.  I need three to six volunteers.  That is all."  Turning to the deck crew, the Captain continued,  "Tavos, hack the main grid on
Legethon and find out what ship Crystianna is on and to what port it is heading."  

"On it!" said Tavos.  A few minutes later, he had the info.  "She's on a TD8 Legethon ship, heading for port 47A.  We can beat them to star port Legethon by about 8 hours if we hit it now."

Twenty minutes later the volunteers assembled in the captain's meeting room.  "Here are your orders.  We are journeying to the port city of Legethon to scope out the rescue.  Your team will find
ways to board the armored and well-guarded starship that will be transporting Crystianna to slave moon Gor’Daz.  Rescue her alive, this time, please," the Captain said with irony in his voice.   "I
may even join you on this one."

Subterfuge, wits, and some amazing luck will be necessary to pull off the job. And, of course, things never go as planned. Can you survive and save the girl?" Pre-generated characters are
provided. No advanced rules knowledge is necessary.
Stellar Horizons: Game type:  Sci-Fi                                                                Time: 7 - 11pm (Saturday, Session 3)
Event Title: Trouble on Aurora III
Game Master: Brandon Webber
Room: Sage
Table Number: RP-6
Number of Players: 2-8
Characters: PreGen or Create your own
Description: At the edge of Morgan's Rift more than 100 light years from Earth lies the Aurora III station.  It is the most distant outpost of Humanity on the deep frontier.  Now this outpost is having
serious problems.  Tri-vid monitors work intermittently, temperature controls fail, and security robots have attacked maintenance teams.  With station personnel busy trying to contain the problem, a
call goes out for skilled professionals to help save Humanity's most distant colony. Come play this new RPG and enjoy this introductory adventure with one of the games creators.
Stellar Horizons: Game type: Sci-Fi                                                                   Time: 9 - 1pm (Sunday, Session 1)
Event Title: Leap into the Dark
Game Master: Brandon Webber
Room: Sage
Table Number: RP-2
Number of Players: 2-8
Characters: PreGen or Create your own
Description: The Deep Range along the Hydrax frontier is a dangerous, unexplored region of space just beyond the Terran Outer Colonies.  Only survey teams and military expeditions venture into
the region.  Dangerous new worlds, hostile alien life forms, and even pirates are but a few of the hazards they face.  Now a survey mission is overdue.  A group of adventurers are commissioned to
search the unknown for the missing ship and its crew. Come play this new RPG and enjoy this introductory adventure with one of the games creators.
Home Brew Beta: Game type:  High Fantasy                                               Time: 9am - 1pm (Friday, Session 1)
Event Title: Journey to Airian
Game Master: Kevin Pajak
Room: Sage
Table Number: RP-1
Number of Players: 1-20
Characters: Player Created
Description: The three Marshals of Tal are fading.  Doowee has fallen.  The seven mages of Catar, Getal, and Momus have come to sit on the throne of judgement.  To top it off, your mom is out of
milk.  As the group of young adults set out, spirits are high.  The town has elected several of you to go down the mountain and re-set the balance.  Portents and omens all warn of impending
disaster.  The scales are tipping.  Can you bring them into alignment?   Warning: this is an RPG for advanced role-players.  Dice will most likely not be rolled.  If you do not interact with the GM he
will ignore you.  Moreover, this is not an A to Z game.  There is no scripted dungeon.  The role-play of the characters will guide how this tale unfolds.  Minimal fighting will occur, if any at all.  
Characters are required to stay in character at all times.  
Note: Kevin may be called away at times to do something.
RIFTS: Game type:  Sci-Fi/Fantasy                                                                Time: 7 - 11pm (Friday, Session 3)
Event Title: Long Shot and Long Odds
Game Master: Kenneth Haun
Room: Sage
Table Number: RP-3
Number of Players: 2-8
Characters: PreGen or Bring your own
Description: In the heart of Texas lies Old Haunted Dallas; and the ancient Nexus that flares to new worlds.  From one of these worlds, a beseeching call is heard, pleading to be allowed entrance to
our world; in exchange, a promise of aid for those who come to allow them to do so.  You have been selected to neutralize the Coalition Forces and other untold evils to allow the peaceful pilgrims
safe passage.  The catch?  A Coalition Abolisher Robot and its rail gun cannons!  The odds have been stacked against you…  So has the Robot’s weapons’ ranges.
AD&D 2nd Edition: Game type: Classic Fantasy                                           Time: Mid - 7am (Friday, Session 4)
Event Title: Night of Discovery-Part 1: Moonlight to Madness
Game Master: Don Wilkinson
Room: Sage
Table Number: RP-4
Number of Players: 2-8
Characters: PreGen
Description: You grew up in the mid climate area named Wyndhaven.  The Kingdom has been at war for years with the Kingdom next door.  You answered the call to join the militia.  After training,
you were selected for some specialized training.  In this world, there has been no magic, no other race than Human for "ever", so the general population thinks.  The bubble has burst.  Goblin, Orc,
Elf, Dwarf are stuff of legend and bedtime stories.  Now they come, no one know what they are.  They have selected you to go make contact.  

You... had some "magical" training (3rd level), but are human.  Your other class is 4th level.  Some were more adept at the "special " training than others.  You have these special books you read
for your spells.  Somewhat different, just to add some flair to the game. Your fighter training consisted of wood swords and blunted arrows.  I will have PreGen characters, come get ready for the
magic to come back to the world.  

Players may keep the PreGen characters they select.
Players can bring these PreGen characters back to use in Night of Discovery-Part 2: "I See Stars" (Saturday Session 2).
D20 Mixed: Game type: Modern Horror                                                           Time: 7 - 11am (Friday, Session 3)
Event Title: Grayson's Graveyard
Game Master: Rollin Kearley
Room: Sage
Table Number: RP-7
Number of Players: 2-8
Characters: PreGen
Description: In a small town, many miles from your home city of Daylon, the locals report that an abandoned graveyard and funeral home is overrun with vandals and partying kids. But recently
some grisly murders and strange occourances have some locals reviving the myth of the old necromancer. When the local sheriff turns up some strange evidence your team of Paranormal agents
is called upon to go out to the property and come up with an answer as to what has really happened there.
Pathfinder: Game type: Fantasy                                                                       Time: 2 - 6pm (Saturday, Session 2)
Event Title: The Goblinblood Dead
Game Master: Cass Bartol
Room: Sage
Table number: RP-6
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's
interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the
threat to the Society's operations.  Designed for play in Pathfinder Society Organized Play, and newcomers welcome.
Pathfinder: Game type: Fantasy                                                                       Time: 2 - 6pm (Saturday, Session 2)
Event Title: The Rats of Round Mountain - Part I - The Sundered Path
Game Master: Thomas McQueen
Room: Sage
Table number: RP-7
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a
Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to
prevent the PCs from reaching their destination at all.
"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22: The Rats of Round Mountain—Part
II: Pagoda of the Rat. Both chapters are intended to be played in order and PCs who do will receive a special reward at the arc's conclusion.  Designed for play in Pathfinder Society Organized Play.
Pathfinder: Game type: Fantasy                                                                       Time: 9 - 1pm (Saturday, Session 1)
Event Title: Crypt of the Everflame - Session I of III
Game Master: Marcus Mayes
Room: Sage
Table number: RP-5
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: Yet when the young heroes of Kassen arrive at the tomb of the town’s founder, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons.
Theymust brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against
Kassen and its people.  For play with 1st or 2nd level characters in Pathfinder Society Organized Play, Pregens available, and newcomers welcome.
Pathfinder: Game type: Fantasy                                                                       Time: 9 - 1pm (Saturday, Session 1)
Event Title: The Cyphermage Dilemma
Game Master: Jon Cary
Room: Sage
Table number: RP-6
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's
infamous pirate port.
"The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first
year.  Designed for play with characters in Pathfinder Society Organized Play, PreGen characters available, and newcomers welcome.
RIFTS: Game type: Sci-Fi/Fantasy                                                                   Time: 2 - 6pm (Saturday, Session 2)
Event Title: The Road Home
Game Master: Kenneth Haun
Room: Sage
Table number: RP-3
Number of Players: 2-8
Characters: PreGen or Bring your Own
   
Description: It has been a long, several months since you and your companions have seen actual civilization.  Traveling through the frontier of the remains of Texas, and occasionally being pulled
to other dimensions, you have finally spotted the way home.  The only problem is everything in Texas is bigger…  Much, MUCH bigger…  And most of it is hungry for you!
Pathfinder: Game type: Fantasy                                                                       Time: 2 - 6pm (Saturday, Session 2)
Event Title: Crypt of the Everflame - Session II of III
Game Master: Marcus Mayes
Room: Sage
Table number: RP-5
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: Yet when the young heroes of Kassen arrive at the tomb of the town’s founder, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons.
Theymust brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against
Kassen and its people.  For play with 1st or 2nd level characters in Pathfinder Society Organized Play, Pregens available, and newcomers welcome.
AD&D 2nd Edition: Game type: Fantasy                                                         Time: 7 - 11pm (Saturday, Session 3)
Event Title: Bring out yer Old!
Game Master: Don Wilkinson
Room: Sage
Table number: RP-7
Number of Players: 2-8
Characters: Bring your own.  This means that players need to bring their characters from home.
Description: Want to play your old 1st or 2nd ed characters?  This is the game for you,  an open game of level to be determined at game time according to the characters you bring.  Bring them all,
lets choose what to play.  This will be a good old fashioned on the fly game.  I will use all of my 36 years of experience to give you a fun challenging game, with the characters you know best.  There
may be some modifications to keep it somewhat balanced,  but otherwise the sky is the limit.

Come out and let's have some fun at Texicon on SAT nite old school style.
Pathfinder: Game type: Fantasy                                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: The God's Market Gamble
Game Master: Cass Bartol
Room: Sage
Table number: RP-2
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found.
Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and
brought to justice.   Designed for play in Pathfinder Society Organized Play, and newcomers welcome.
Pathfinder: Game type: Fantasy                                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: Crypt of the Everflame - Session III of III
Game Master: Marcus Mayes
Room: Sage
Table number: RP-5
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: Yet when the young heroes of Kassen arrive at the tomb of the town’s founder, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons.
Theymust brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against
Kassen and its people.  For play with 1st or 2nd level characters in Pathfinder Society Organized Play, Pregens available, and newcomers welcome.
Heroes Unlimited: Game type:  Super Heroes                                                 Time: 7 - 11pm (Saturday, Session 3)
Event Title: Gun Masters
Game Master: Kenneth Haun
Room: Sage
Table Number: RP-3
Number of Players: 2-8
Characters: Player Created
Description: Rising from the depths – right in the middle of your High School’s play-off football game – are vicious beasts, massive monsters, and a legion of unspeakable beings bent on the
conquest of the surface world.  The city’s police and the National Guard are prepared and severely underpowered to meet these foes.  So, draw your pistols from the WarSmith’s armory and take a
stand together! Prop Selection Determines Super Powers!
Call of Cthulhu Home Brew: Game type: Pulp Horror                                      Time: 7 - 11pm (Saturday, Session 3)
Event Title: Castronegro
Game Master: Mark L. Chance
Room: Sage
Table number: RP-4
Number of Players: 4-6
Characters: PreGen
Description: Castronegro is a quite little town in New Mexico territory.  To the naked eye, it appears a sleepy little place, filled with tough ranchers, a place that hasn't changed much in decades.
Behind this facade, Castronegro is a full of strange happenings: disappearances, cattle mutilations, and ancient ceremonies in rumored in the foothills. Can a combination of cool heads and hot
lead rid Castronegro of its hidden horrors?
Pathfinder: Game type: Fantasy                                                                     Time: 7 - 11pm (Saturday, Session 3)
Event Title: The Rats of Round Mountain - Part II - The Sundered Path
Game Master: Thomas McQueen
Room: Sage
Table number: RP-8
Number of Players: 4-6
Characters: PreGen or Bring your Own PFS
Description: In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region
hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's
viability in the region lies in the PCs' hands.
"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round
Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and PCs who do will receive a special reward at the arc's conclusion.  Designed for play in Pathfinder
Society Organized Play.
D20 Mixed: Game type: Modern                                                                        Time: 9 - 1pm (Sunday, Session 1)
Event Title: Ship of Darkness
Game Master: Rollin Kearley
Room: Sage
Table Number: RP-7
Number of Players: 4-8
Characters: PreGen
Description: Two teams of Salvage company mercs are given a job to retrieve a cargo ship lost at sea. Neither is aware of the other until they see each other landing on opposite ends of the ship.  
Your team must face not only the competing salvage mercs but also the dangers of a ship marooned and adrift in the middle of the ocean. What caused its crew to disappear? Did they abandon
ship for some unknown reason or was it foul play by some enterprising pirates? Either way your team must face these questions and challenges as they try to reach the bridge tower and gain
control of the vessel. Two teams of 2-4 players compete to finish this mission.
Survive the Specialist (beta): Game type:  Horror                                             Time: 9 - 1pm (Sunday, Session 1)
Event Title: Le Carnival Di oblique!                                                                           
Game Master: Ty Ogden
Room: Sage
Table Number: RP-1
Number of Players: 3-6
Characters: PreGen
Description: Dark streets and the cries of street vendors intermingle with the screams of your competitors as you race through the twisted alleys of Dis in an attempt to secure the keys to your
survival. Will you get out of the Carnival before sunrise or will you fall prey to its  denizens as so may others have?
D20 Mixed: Game type: Western                                                                      Time: 9 - 1pm (Friday, Session 1)
Event Title: Westworld
Game Master: Rollin Kearley
Room: Sage
Table Number: RP-3
Number of Players: 1-6
Characters: Player Created
Description: After waking up in the small township of Hope, in the Arkansas Territory, you find yourself thrust into life in a wild west boomtown. Silver is as plentiful in the hills West of Hope as
whiskey and gambling is in the streets of the town. Can you survive this harsh and unforgiving town, find out in this beginners game. All players will make a new character and be taught how to do
so if they do not know how. This game is perfect for first time RPG players, all aspects of the game will be taught to newcomers.
Shadowrun 4th ed.:Game type:  Cyberpunk Fantasy                                       Time: 2 - 6pm (Friday, Session 2)
Event Title: Sunset in Seattle-Part I
Game Master: Samuel Lewis
Room: Sage
Table Number: RP-5
Number of Players: 2-6
Characters: PreGen
Description: Run the shadows with the best of them. Make Nuyen! The matrix is your friend! Trust no one! Never deal with a dragon! Aztechknowlogy is good techknowlogy! Show up 30 minutes
early if you want to make your own character.
Shadowrun 4th ed.:Game type:  Cyberpunk Fantasy                                     Time: 7 - 11pm (Friday, Session 3)
Event Title: Sunset in Seattle-Part II
Game Master: Samuel Lewis
Room: Sage
Table Number: RP-5
Number of Players: 2-6
Characters: PreGen
Description: Run the shadows with the best of them. Make Nuyen! The matrix is your friend! Trust no one! Never deal with a dragon! Aztechknowlogy is good techknowlogy! Show up 30 minutes
early if you want to make your own character.
Game continues on Sunday Session 1.
Pathfinder: Game type: Fantasy                                                                       Time: 9 - 1pm (Saturday, Session 1)
Event Title: We Be Goblins!
Game Master: Charles Daniels
Room: Sage
Table number: RP-4
Number of Players: 4-6
Characters: PreGen
Description: The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already
been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle
Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh.
In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with
Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing
better than a few tasty visitors....   For play in Pathfinder Society Organized Play, PreGens required.
Beasts, Men, and Gods: Game type: Fantasy                                                   Time: 2 - 6am (Friday, Session 2)
Event Title: Ice Tower of the Frozen Wind
Game Master:
Special Guest Bill Underwood
Room: Sage
Table Number: RP-1
Number of Players: 3-6
Characters: PreGen
Description: "Ice Tower of the Frozen" Wind is a "Beasts, Men & Gods" tournament scenario. It had it's debut at "Fool Con V" and was well received by several teams of players.

Our story takes place at the "Ice Tower", situated far to the north of the civilized world, in the frozen wastes the Ullked mountains. The tower's former owner, the evil wizard of earth and fire,
CASPIAR, is long gone. So is his rival, the wizard GHENT, a master of ice and air magic. The two wizards battled and perished long ago inside the tower. Centuries have now passed.

Now a small band of adventurers meets a merchant with knowledge of the tower. The group attempts to retrieve a rare and valuable "Ice Crystal" from the depths of this infamous tower.

Every character has a role to play and the scenario gives participants a good understanding of the inner workings of the BMG fantasy role-play system.
Beasts, Men, and Gods: Game type: Fantasy                                                  Time: 2 - 6pm (Saturday, Session 2)
Event Title: Return to the Ice Tower of the Frozen Wind
Game Master:
Special Guest Bill Underwood
Room: Sage
Table number: RP-4
Number of Players: 3-9
Characters: PreGen
Description: "Ice Tower of the Frozen" Wind is a "Beasts, Men & Gods" tournament scenario. It had it's debut at "Fool Con V" and was well received by several teams of players.

This story takes place several years after that fateful adventure at the Ice Tower. That story has been sung by the bards at taverns, and by the storytellers at evening fires.

You, and your compatriots, have learned that not all of the treasures at the Ice Tower were recovered, and that perhaps the greatest treasure of all was left undisturbed! Your group has decided to
make the journey to Narmes Oort, and then to travel through the frozen wastes to the north, through the Ulked Mountains, and onward to the legendary tower. You have maps, and you have gear,
and all in all you think your odds are pretty good.

As with the original "Ice Tower" scenario, this game gives the participants a good understanding of the inner workings of the BMG fantasy role-play system.

Participants in this play-test game will have an effect on the outcome of the final product. They will also be written into the scenario.

Sign-up for this exciting opportunity to get your character into print! Here are some examples: Originally, there was no secret door there, but you rolled so well that now there
is. Did you just poison the King? Well, now the King is dead. Did you just invent a new spell, weapon, or race? Well now it becomes a permanent part of Beasts, Men & Gods.
Only players who join in this unique opportunity will have this kind of power: the power to affect BMG itself!
AD&D 2nd Edition: Game type: Fantasy                                                           Time: 2 - 6pm (Saturday, Session 2)
Event Title: Night of Discovery-Part 2: I See Stars
Game Master: Don Wilkinson
Room: Sage
Table number: RP-8
Number of Players: 2-8
Characters: PreGen
Description: You live underground, no one can remember ever being out in the open.  You may be Elf or Dwarf.  All other racial hatreds will apply. You do not understand common, or any human
dialect.   Humans are stuff of legend and bedtime stories.  This will be a huge magic game, but low level.  One day suddenly a hole appeared.  It goes to the outside world, but the light hurts.  It's
painful to be in.  It goes light then dark, then light.  The weirdest thing anyone has ever seen.    You have been selected to investigate.  Your fighter training consisted of wood swords and blunted
arrows.  I will have PreGen chars, come get ready for the magic to come back to the world.  Characters from Night of Discovery-Part 1: Moonlight to Madness may be used for this event.   You may
keep the characters if so desired.
Note: this game is continued from Friday session 3
Shadowrun 4th ed.:Game type:  Cyberpunk Fantasy                                      Time: 9 - 11am (Sunday, Session 1)
Event Title: Sunset in Seattle-Part III
Game Master: Samuel Lewis
Room: Sage
Table Number: RP-5
Number of Players: 2-6
Characters: PreGen
Description: Run the shadows with the best of them. Make Nuyen! The matrix is your friend! Trust no one! Never deal with a dragon! Aztechknowlogy is good techknowlogy! Show up 30 minutes
early if you want to make your own character.

Game continued from Friday Session 3
2012 Role-Play Events Described
2012 Board Game Event Descriptions
This page
finished on
23 Nov 2012
2012 Special Guest:
Bill Underwood