"Where the West Begins"
Located at: Sheraton Hotel 1701 Commerce Street Fort Worth, TX 76102 Phone: (817) 335-7000 Website
|
Board Games
Convention Dates: May 20-22, 2011
Friday 2:00pm - Sunday 5:00pm
We are looking for Game Masters to run Board Games. If you desire to run an event, please contact Ken Burt at ken.burt@us.fujitsu.com.
Game Masters are required to bring the games they run and all of the necessary items for that game.
This page last
updated 23 July,
2010
Agricola: Game Type: Economic Farming
Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one
for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work
accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Number of Players: 1-5
Axis & Allies: Game Type: Historical WWII
It is spring, 1942, and the world is at war. Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the
military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. Number of Players: 2-5
British Rails: Game Type: Economic Transportation Cargo
Visit the enchanted misty island of Britain with this Empire Builder® series game. British Rails features the exotic and interesting landscape of the island nation. Build tracks across the island
through city and village, and cross the country running rails from London to York through the forest of Sherwood. Pick-up and deliver goods, tourists, raw materials. Number of Players: 2-6
Boomtown: Game Type: Old West Strategy
Boomtown is a game with auctions, dice, and some fun and nasty action cards to play on your fellow gold diggers. There's gold in them thar hills! In Boomtown, you start as a gold digger
and try to end as a tycoon. Number of Players: 3-5 Description provided by Board Game Geek
Car Wars: Game Type: Sci-fi/ Post-apocalyptic future
Car Wars is a game of motorized vehicle combat. Motorcycles, cars, station wagons, minivans, vans, trucks,and eighteen wheelers all compete for dominance of the road. Players will first
design their cars and then try to win against other players in vehicle on vehicle combat. Will your design be the best. Come and see if it is in Car Wars! After the grain blight... After the
mutant plague... After the cities turned into fortresses... After the countryside turned into a war zone... After everything fell apart... The roads belonged to no one, and the right of way went
to the biggest guns. Once upon a time, there was a game about a land that was having a terrible time. In this land, the oil was drying up, food was in short supply, and things were generally
looking pretty grim. Then one day, a man from this land got the idea that it might be fun to stick a .50 cal machine gun on his car. He was right. It was indeed quite a great deal of fun. And
so was born a game where the right of way went to the biggest gun.
Charge the Guns, Napoleon In Europe -v2.0: Game Type: Napoleonic/ Wargame/ Historical
Napoleon in Europe is an Epic Game of Grand Strategy covering the main theater of the Napoleonic Wars. It has been described as “Empires in Arms Lite”; however, the level of
abstraction is very high - it follows “design for effect” much more than the traditional wargame approach, “design for cause.” Although the capabilities of military forces, etc. are realistic,
players tend to act far more recklessly than their historical counterparts, so games will rarely follow history. Number of Players: 2-7
To see the rule set for Charge the Guns Click Here
For a description of Napoleon in Europe Click Here Description provided by Board Game Geek
Command and Colors Ancients Epic A.K.A. CCA Epic by GMT: Game Type: Historical
Romans versus Barbarians in this Epic version of GMT's highly acclaimed Command and Colors system by Richard Borg, creator of Memoir 44 and Battle Lore among others. Using a
similar game engine, players use cards to order their forces from the left, center, and right of the boards. Units represent heavy, medium, and light infantry, slingers, bowmen, various
cavalry, and a host of other combatants along with leaders. Fast playing and fun, the game can be explained in just a few minutes (although players should familiarize themselves with the
base CCA rules from the GMT web site first.) Epic enables up to 4 players per side to play on a double map, with an overall commander and 3 subordinates on a grander scale, and many
familiar with CCA prefer Epic over the base game. If you have never played CCA or have just played the base game but are curious about Epic, come on out. Number of Players: 2-6
The rules can be found at http://www.gmtgames.com/living_rules/CC_Rules_2009.pdf Also you may want to look here at CCA Epic
Cowboys: Game Type: Western Historical/ Gunfighter shootout
Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of your gunbelt, looking for the flinch in your
adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back! Number of Players: 2-10
Descent: Game Type: Fantasy/ Dungeon exploration & monster killing
A Board Game of Dungeon Delving Adventure: Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and
Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One
player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
Number of Players: 2-5
Diplomacy: Game Type: Historical Negotiation
The classic game of intrigue during this event. All players are welcome both those new to the game and seasoned veterans. If you are the kind of person who likes intrigue and negotiation,
then this game is for you. Come experience the play of power at your fingertips with this exciting and fun teaching game designed to get players ready for the second round starting at 4pm.
You won't regret it. Who can honestly say that they wouldn't love tactics and power plays? Number of Players: 2-7
Dominion: Game Type: Medieval Card Game
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a
bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land,
controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
Number of Players: 2-4
Dungeon Lords: Game type: Fantasy
Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not
easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want – and the more evil you get, the stronger the adventurers your dungeon attracts.
Twice a game, these adventurers set off to conquer your dungeon.Command your monsters and use your traps to stop them, before they do too much damage. In the end, you score based
on your achievements: constructing and defending your dungeon, and perhaps winning some prestigious titles.
Grand Tribunal: Game Type: Fantasy
Imagine a world where myth is real -- where wizards wield magic beyond the ken of other mortals. Imagine yourself as one of these mages, dwelling in a mystical bastion with your allies and
servants, unlocking secret powers and creating wonders. Every thirty-three years the Grand Tribunal is held, attracting other wizards from far and wide to show off their magical creations
for the inspection and approval of the archmages. These powerful judges vote on the best, and invite the winner to join their ranks as a new archmage -- a true master of the art of magic!
Number of Players: 3-5
History of the World: Game Type: Historical
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer
and how long it takes for their civilizations to disappear. To that end, the game is played in epochs, with every player handling a new empire during each; yes, some empires will be stronger
than others, but a few clever mechanisms largely balance that out. At the end of each epoch, players score points for all their forces (from the current and previous empires) remaining on the
board. Number of Players: 3-6
Jutland (1967 version): Game Type: WWI Naval
Dunnigan's first game for Avalon Hill, this is a "play on the floor" game with measured movement and range finding, enabling you to re-fight the great WWI battle with up to 72 individual
ships. It is 1916 - while the British, French, and German armies are hopelessly deadlocked on the Western Front, the British Fleet in the North Sea has effectively closed down Germany's
foreign trade with a naval blockade. Germany is starving; the war will soon be over. Unless... The use of German submarines to blockade England would only bring America into the war.
Her last chance is with her High Seas Fleet - second only to Britain's in numbers -- second to none in the quality of fighting ships.Can YOU do as well as the original commanders, Britain's
Jellicoe and Germany's Scheer? Can YOU win a decisive victory in a massive engagement that... "held such great promise but degenerated into such a hopeless deadlock?" Play
JUTLAND and find out - Avalon Hill's re-creation of "the first, and last, general action between modern battleships." Jellicoe was the only man in history who could have lost the war in an
afternoon. Here YOU can win a war in a few hours playing the game that is as challenging as chess, only more versatile. Now YOU are in command. Avalon Hill's extensive documentary
research puts you into the situation exactly as it was. The stage is set. It is now May 30, 1916 Number of Players: 1-8. For more information see Board Game Geek
Karl's Board Game Fest: Game Type: Various Board Games
Join Karl as he cracks open his vault of games and brings them out into the sunlight. A rare treat for all players as some of these games will be rare. While others will be out of print. There
are even a few he has that are rare and out of print. It is highly doubtful that players will be able to experience these games again for a long time, this might include a whole life time, and that
includes people who are 20 yrs old. Imagine having to wait for sixty years to play the game that you missed out on playing today. Such a tragedy has not occurred since Tad Thramus failed
to play Pink the Bog Man in 1347 A.D.
Number of Players: 1-9 Board game time: Variable
Karl's Board Game Fest II: Game Type: Various Board Games
We have persuaded Karl to continue his trek through his chest of goodies. Did you miss-out on the previous chance? This is your last one. There are already several people who have
turned into quivering masses because they missed out on playing these games. What a treasure trove. Truly this moment is a greater moment than Caesar ascending to power. It is even
almost more important than the British Reformation. But it is defiantly more important than Fill Blackerstein's tromp through his grandmother's back garden last week. Don't miss this final
opportunity. If you do, we have reputable doctors standing by to take you to the sanitarium where treatment will begin immediately. Number of Players: 1-7 Board game time: Variable
King Arthur and the Knights of the Round Table (by Woton Games 1986): Game Type: Medieval Strategy Warfare
King Arthur and the Knights of the Round Table is two games in one. First you play the quest game to build your army and improve your knight. Then the game proceeds to the civil war
where the fight to be the heir to the throne begins. Elements of role playing are involved as your knight has statistics which can improve during the game and various pieces of equipment can
be bought. The game also includes jousting tournaments in which the winner can earn money and honor. For more information see Board Game Geek
Number of Players: 1-6
Monopoly: Game Type: Family
The classic real estate game. Buy properties, build houses and hotels, collect rent from fellow players. Repeat as necessary until everyone else is bankrupt. Number of Players: 2-6
Pink the Bog Man: Game Type: Epoch, Universal, Mystery solving, Treasure gathering, Intrigue, Exploration game with just a splash of murder for good fun.
Pink the Bog Man is an ancient game that has been played by both Kings and Cardinals, by serfs and merchants, by Soldiers and pirates, by thieves and beggars. This ancient game, once
banned in Europe, and once lost during the Dark Ages, has been in print since the eleventh century (possibly earlier). If anyone knows anything about gaming, he will know about Pink the
Bog Man. It is a game of survival, of sewers, of mines, of cities, catacombs, forests, mountains, and of course swamps. This game spans all ages and (with the expansion packs) brings
both antiquity and modernity crashing together in a fast paced exciting rivalry that is easy to play and hours of fun. People have lost their lives, sold their wives, given up their gods just to
play this game. There is no other game like it and there never will be. There is a unique use of dice, cards, and peat moss. Will you get wrapped up in the fun of Pink the Bog Man? Come
find out if you have what it takes. Martin Luther included this game in the reformation.
Puerto Rico: Game Type: Historical/ Economic development
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run
their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect,
selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit. Number of Players: 3-5
Race for the Galaxy: Game Type: Galactic Civilization Building
Players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each
player secretly and simultaneously chooses one of seven different action cards and then reveals it. Number of Players: 2-6
Richard III: Game Type: Historical
Richard the Third is an epic two-player game that recreates the 15th century, bloody dynastic struggle between the royal houses of Lancaster and York for the throne of England. Will the
mad-king Henry VI and his Queen Margaret keep the throne or will the Duke of York recover it for the Plantagenets. Also strutting across the game's stage are Edward IV, Richard III,
Henry VII, and Warwick, the notorious "Kingmaker". Number of Players: 2
Risk: Game Type: Wargame
Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other
players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards. Number of
Players: 2-6
Settlers of Catan: Game Type: Medieval Strategy
In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island
produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent
history due to its amazing ability to appeal to non-gamers and gamers alike. Description provided by Board Game Geek
Small World: Game Type: Fantasy
Small World, the fun, zany, light-hearted civilization board game! In Small World, players vie for conquest and control of a world that is simply too small to
accommodate them all. Number of Players: 2-5
Streetcar: Game Type: Transportation/ Racing
In Streetcar, players try to build a trolley route across New Orleans, competing against other players who are trying to build their own route. Each player has specific locations that they
must build to, laying track one square at a time, adding new twists and turns to the board. When two players disagree about where things should go, the tracks can become a jumble of
loops and dead ends. You must place your track as best you can to navigate your route. The first player to build a complete route and race their trolley through all the right stops wins!
Number of Players: 2-5
Wacht Am Rheim II: Game Type: World War II / Historical
Wacht Am Rhein II is a remake of the SPI classic Wacht Am Rhein, a grand-tactical treatment of the Battle of the Bulge. With 4 maps and over 2,000 counters, it is a "monster" wargame.
We will be playing the March to the Muese scenario, covering the first 5 days of the battle using all four maps. 4-6 players. Experience with Wacht Am Rhein II not required. Recommend
for experienced war gamers. Rules can be accessed online prior to event. Number of Players: 4-6
Warlords of Europe: Game Type: Epic Medieval Warfare
An Area movement, epic strategy game of medieval warfare set in 13th century Europe. Players compete to militarily dominate the fiefs and castles of Europe and thus be crowned Emperor
by the Pope. Warlords of Europe features nine major kingdoms of the time period, each subdivided into vassal fiefs. Each fief has its own terrain that affects its economic and defensive
value. The Pope, Merchant, and Conquest decks of cards keep the action unpredictable. But, good fortune is no replacement for solid strategy, cautious planning and an excellent sense of
timing. Players may start in any of the nine kingdoms making each play a unique experience.
So, pick up your swords and charge into Warlords of Europe! Number of Players: 2-4
WWII Struggle for Europe and Asia: Game Type: Historical
Axis and Allies on Steroids. Number of Players: 2-6 Note: this unique game allows players to play a few turns and then leave or stay and play all day. Throughout the game, many different
players will pick up where previous players left off. You can play as long as you like or as short as you like. This game is designed to allow players to come and go as they wish. Since this
is how the game is played, players are encouraged to drip by and try their hand at this unique game. But, do not feel obligated to stay. This "come and go" style of play allows for many
generals to command the forces arrayed before them. Normally, this could not occur. But here, in this game, that is exactly what happens. Thus, you can come play for a few turns, leave,
and then come back again several hours later. See how other generals have faired with your troops. Maybe they had better strategies that you did not think of, but now YOUR style of
command is desperately needed.
Zombies!!!: Game Type: Macabre/ Horror
A simple game where players are people trapped in a town full of zombies. First to make it to the heliport or kill 25 zombies wins. Cards are used to represent events in the game such as
finding weapons or zombies. Simple counters are used to keep track of certain aspects of the game. Zombies!!! puts you in the middle of the action as you try to escape the ever advancing
zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The
only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Number of Players: 2-6
This is a list of the games that occurred at Texicon 2010. This list will be modified as the months go by to reflect the games that will occur during Texicon 2011. We will also be putting up the event schedule as soon as possible. I would say the earliest that we would begin to have a schedule worth putting up would be September. But maybe we could have something sooner. Keep checking back. I will change the page updated date when changes occur. Thank you. Kevin Pajak
|