This page last
updated 12 May,
2010
"Where the West Begins"
Located at: Sheraton Hotel 1701 Commerce Street Fort Worth, TX 76102 Phone: (817) 335-7000 Website
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Role-Playing
Convention Dates: May 20-22, 2011
We are still looking for Game Masters to run Role-Play Games. If you desire to run an event, please contact Justin Rains
intheinterestofscience@gmail.com
Game Masters are required to bring all of the necessary gaming materials needed to run their Role-Play games. This includes but is not limited
to books, dice, character sheets, maps, paper, pencil/pen, etc. Note: this is an incomplete list. You know your game best. Make sure that a
person who may be playing for the very first time will not only be able to do so, but will also have a wonderful and exciting time.
Friday 2:00pm - Sunday 5:00pm
This page last
updated 23 July,
2010
Call of Cthulhu: Game Type: Horror
The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their
cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar
extremes. Now they sleep -- some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty
Cthulhu. When the stars are right they will rise, and once again walk this Earth.
Dungeon & Dragons: Game Type: Fantasy
The Dungeons & Dragons Role-Playing Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create
characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting
character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
D&D Living Forgotten Realms: Game Type: Fantasy
Enter the Living Forgotten Realms, a massive shared-world campaign. Create your character, assign them to one Toril's varied lands, and join a gaming group near you. Earn
experience points, gold, and magic items that remain with you from game to game! With dozens of unique adventures each year, and hundreds of event locations, Living
Forgotten Realms brings you a unique and powerful role-playing experience.
Legacy Crossing: Game Type: Super-hero
Legacy Crossing is filled with superhuman powers of every sort imaginable, as the newest generation of space aliens, sorcerers and genetic oddities struggles to find its place among
authorities that seek to subjugate or destroy them and hidden beings of vast, cosmic potential that would see them brought to heel as a means to accomplish grand feats to change the
face of creation.
Pathfinder: Game Type: Adventurer
The Pathfinder Role-Playing Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking
through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malign, a witty rogue
ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!
The Pathfinder Role-playing Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins
and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon?
Your fate is yours to decide with this giant Core Rule book that provides everything a player needs to set out on a life of adventure and excitement!
It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in
the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself.
Together, they brought the engines of civilization to a grinding, blood-soaked halt. Now, as the apocalyptic Last Year draws to a close, scattered survivors band together against the
darkness. You are one of the ten percent of humanity to make it this far. Some would call you fortunate. You're not so certain.
Ravenloft: Game Type: Gothic Horror/Fantasy
Ravenloft is primarily a Gothic horror setting. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in the eventual face-to-face meeting with
the nameless evil. Characters have a much greater significance attached to their acts, especially if they are morally impure, as they risk coming under the influence of the Dark Powers
(through the game process called "dark powers checks") and gradually transforming themselves into figures of evil. The magical mists of Ravenloft could appear anywhere in the
Dungeons & Dragons universe, drawing evil-doers (or player characters) into the Ravenloft setting.
Rolemaster: Game Type: Fantasy
Rolemaster is a dynamic RPG system that lets players customize characters. Sam Meigram ran Rolemaster for us in a three event scenario that occurred over all three days. We
look forward to his return in 2011.
Rifts: Game Type: Variable/ Various
Rifts is a game system that allows for many types of games. There were several GMs who ran Rifts at Texicon. Derick "Hot Steam" Percy even ran a modified form of Rifts in the Steam-
punk universe! We expect that next year he will be back and steamier than ever. ;)
Savage Worlds: Game Type: Generic RPG system
Savage Worlds is a universal generic, award-winning role-playing game and miniatures wargame. The game emphasizes speed of play and reduced preparation over realism or
detail. GMs will generate various scenarios and worlds using this fast paced RPG system. Below you will find descriptions of the worlds in which the GMs set their games.
Shadowrun: Game Type: Sci-Fi
In the Shadowrun setting megacorporations control the lives of not only their employees, but command entire armies. Technology is highly advanced and cyberware and bioware
(cybernetically enhanced body parts or augmented parts grown in a vat then implanted in place of natural organs) are common. The computer crash of 2029 and various conflicts,
along with plagues, have reshaped the political and financial landscape of the world. Now when conflicts arise the corporations, governments, even wealthy individuals, and organized
crime subcontract their dirty work to specialists, those who then perform "shadowruns" or missions undertaken by those that wish to remain unknown. The most skilled of these
specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of Shadowrun. The
year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate
pawn—using bleeding-edge science and magic
to make your meat body and mind better-than flesh. Stay on the edge, and you may survive another ‘run on the mean sprawl streets.
By default, Shadowrun takes place in Seattle, Washington, six decades in the future (2050 when first published, currently 2073). In the back story of the game, magic and
mythological beings returned to the world in 2011. Additionally, some humans changed into orks, trolls, elves, dwarves and even more exotic creatures.
Steam-Punk (Home Brew Rules): Game Type: Steam-Punk/ Sci-Fi
This exciting and unique form of Role-Play for the Steam-Punk genre was created by Karl Pajak. In this system players generate characters and use methods called Forms to bring
to life not only their characters but the Steam-Punk world as well. Concurrently, characters can be a variety of classes that blend well into the overall universe. This game does not
have the clunky brute who hacks and slashes. Thus, there is little dice rolling. If you are an experienced Role-Player you will find the maelstrom and the dark streets a challenge.
Moreover, unlike most Steam-Punk universes, this system has other races besides human. The expansion rules also allow for magic to be introduced. But Karl felt that magic,
though desired by some, did not fit into a real Steam-Punk universe. Thus, realizing that some players desire magic, he crafted a way for those who want magic to have it. Players
will vote on the use of magic prior to character generation.
The following is an excerpt from one of his games. Delve into the heart of man and machine as you journey into the darkness of the city. Steam Lords gather their minions in
preparation of the last battle and only the technomancer Uzile Gravel can stop the madness before the city is destroyed. Find Uzile Gravel before it's too late.
The Dreaming: Game Type: Arthurian-Romantic Fantasy
A world of epic, Arthurian-romantic fantasy, The Dreaming is defined not only by conflict and strife, but the villains who cause and the heroes who relieve it. Come traverse a world
where the gods themselves walk the Realms and even the lowliest soul may rise to greatness!
Twilight 2013: Game Type: Dark Future
Twilight: 2013 is the licensed third edition of Twilight: 2000, GDW's classic Role-Playing game of gritty military conflict and grueling daily existence in the devastation of World War
III. This core rule book provides a complete setting in which players can take on the role of any survivors of the end of the world, from soldiers fighting the desperate last battles of
the Twilight War to ordinary men and women struggling to rebuild shattered lives and cities. The staged complexity levels of the Reflex System, Twilight: 2013's all-new game engine,
allow game masters to balance speed, detail, and lethality according to their own preferences.
Will you raise the flag of a fallen nation in the hope of rallying dreams to rise phoenix-like from radioactive ashes? Walk across half the world to see home one more time? Carry on a
fight in the name of causes and leaders you've outlived? Cast your weapons into the weeds and carve out a new life where you now stand? Will you light the watch fires against the
coming night - or will you help kindle the pyre of history? The choice is in your hands now. The last words from home set you free:
Good luck. You're on your own.
Villains and Vigilantes: Game Type: Super-hero
You can combat the forces of evil! You can become a champion of truth and an idol of millions! You can be a superhero and defend the human race against injustice and villainy!
You can do all this as a character in Villains and Vigilantes. The rules deal with Superpowers, Combat, Secret Identities, Encounters, Character Creation and more! Come play this
unique and fun super-hero role-play game.
This is a list of the games that occurred at Texicon 2010. This list will be modified as the months go by to reflect the games that will occur during Texicon 2011. We will also be putting up the event schedule as soon as possible. I would say the earliest that we would begin to have a schedule worth putting up would be September. But maybe we could have something sooner. Keep checking back. I will change the page updated date when changes occur. Thank you. Kevin Pajak
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