found yourself thinking that you have the zimm, the
pizzaze, the expertise to run a game? You are not
Often, people feel that they have the desire and
skills needed to run a game. The Magnate for your
game type will be happy to interview you to see if
you have what it takes to be an official Game Master
We are currently seeking qualified volunteers to run
games at Texicon. There are some slots still left for
those who wish to do so. If you are interested in
being a game master then click here.
We would like to thank all individuals who applied
for Magnate positions. At this time all of the
positions are filled.
1) Space is limited so pre-register to ensure that you can
2) Send us a list of events you wish to enter. Do this
after you pay for your registration.
3) We will also be having seminars, so make sure to check
them out too. Seminars provide gamers with new ways to
look at old games. They also provide valuable information
about creating groups, games, and gaming supplements.
Finally, they provide speeches from veteran gamers and
leaders in the gaming community who have wisdom and
knowledge that will enhance the gaming community at
4) Send us any game suggestions that you wish to see as
tournaments. Please send your suggestion to the proper
Magnate (i.e. Miniatures, Board game, Role-Play). Please
note: suggestions are just that, suggestions. It does not
mean that they can be implemented. We may not have a
referee to run the game. Also, if you send your suggestion
in after February, then the game slots may already be
filled. Thus, your game suggestion may not appear.
5) General convention ideas should be sent to
firstname.lastname@example.org Please keep all suggestions short and
to the point.
6) No outside food or drink is allowed. There are places to
eat in the hotel and in downtown Fort Worth.
7)There will be a convention program that will contain
even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid
the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep -- some deep within the enveloping earth and
they will rise, and once again walk this Earth.
Dungeon & Dragons: Game Type: Fantasy
The Dungeons & Dragons Role-Playing Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In
the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules
offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling
tools for the Dungeon Master.
D&D Living Forgotten Realms: Game Type: Fantasy
Enter the Living Forgotten Realms, a massive shared-world campaign. Create your character, assign them to one Toril's varied lands, and
join a gaming group near you. Earn experience points, gold, and magic items that remain with you from game to game! With dozens of
unique adventures each year, and hundreds of event locations, Living Forgotten Realms brings you a unique and powerful role-playing
Legacy Crossing: Game Type: Super-hero
Legacy Crossing is filled with superhuman powers of every sort imaginable, as the newest generation of space aliens, sorcerers and genetic
oddities struggles to find its place among authorities that seek to subjugate or destroy them and hidden beings of vast, cosmic potential that
would see them brought to heel as a means to accomplish grand feats to change the face of creation.
Pathfinder: Game Type: Adventurer
The Pathfinder Role-Playing Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the
role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood
in her veins, a wise cleric of gods benevolent or malign, a witty rogue ready to defuse even the deadliest of traps, or any of countless other
heroes. The only limit is your imagination!
The Pathfinder Role-playing Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut
your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you
fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rule book that
provides everything a player needs to set out on a life of adventure and excitement!
It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final
conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously
unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines of civilization to a
grinding, blood-soaked halt. Now, as the apocalyptic Last Year draws to a close, scattered survivors band together against the darkness. You
are one of the ten percent of humanity to make it this far. Some would call you fortunate. You're not so certain.
Ravenloft: Game Type: Gothic Horror/Fantasy
Ravenloft is primarily a Gothic horror setting. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in
the eventual face-to-face meeting with the nameless evil. Characters have a much greater significance attached to their acts, especially if they
are morally impure, as they risk coming under the influence of the Dark Powers (through the game process called "dark powers checks") and
gradually transforming themselves into figures of evil. The magical mists of Ravenloft could appear anywhere in the Dungeons & Dragons
universe, drawing evil-doers (or player characters) into the Ravenloft setting.
Rolemaster: Game Type: Fantasy
Rolemaster is a dynamic RPG system that lets players customize characters. Sam Meigram ran Rolemaster for us in a three event scenario that
occurred over all three days. We look forward to his return in 2011.
Rifts: Game Type: Variable/ Various
Rifts is a game system that allows for many types of games. There were several GMs who ran Rifts at Texicon. Derick "Hot Steam" Percy even ran a
modified form of Rifts in the Steam-punk universe! We expect that next year he will be back and steamier than ever. ;)
Savage Worlds: Game Type: Generic RPG system
Savage Worlds is a universal generic, award-winning role-playing game and miniatures wargame. The game emphasizes speed of play and
reduced preparation over realism or detail. GMs will generate various scenarios and worlds using this fast paced RPG system. Below you will
find descriptions of the worlds in which the GMs set their games.
Shadowrun: Game Type: Sci-Fi
In the Shadowrun setting megacorporations control the lives of not only their employees, but command entire armies. Technology is highly
advanced and cyberware and bioware (cybernetically enhanced body parts or augmented parts grown in a vat then implanted in place of
natural organs) are common. The computer crash of 2029 and various conflicts, along with plagues, have reshaped the political and financial
landscape of the world. Now when conflicts arise the corporations, governments, even wealthy individuals, and organized crime subcontract
their dirty work to specialists, those who then perform "shadowruns" or missions undertaken by those that wish to remain unknown. The most
skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying
alive, and prospering, in the world of Shadowrun. The year is 2072. Magic has returned and creatures of myth and legend walk among us as
megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic
to make your meat body and mind better-than flesh. Stay on the edge, and you may survive another ‘run on the mean sprawl streets.
By default, Shadowrun takes place in Seattle, Washington, six decades in the future (2050 when first published, currently 2073). In the back
story of the game, magic and mythological beings returned to the world in 2011. Additionally, some humans changed into orks, trolls, elves,
dwarves and even more exotic creatures.
Steam-Punk (Home Brew Rules): Game Type: Steam-Punk/ Sci-Fi
This exciting and unique form of Role-Play for the Steam-Punk genre was created by Karl Pajak. In this system players generate characters and
use methods called Forms to bring to life not only their characters but the Steam-Punk world as well. Concurrently, characters can be a variety
of classes that blend well into the overall universe. This game does not have the clunky brute who hacks and slashes. Thus, there is little dice
rolling. If you are an experienced Role-Player you will find the maelstrom and the dark streets a challenge. Moreover, unlike most Steam-Punk
universes, this system has other races besides human. The expansion rules also allow for magic to be introduced. But Karl felt that magic,
though desired by some, did not fit into a real Steam-Punk universe. Thus, realizing that some players desire magic, he crafted a way for those
who want magic to have it. Players will vote on the use of magic prior to character generation.
The following is an excerpt from one of his games. Delve into the heart of man and machine as you journey into the darkness of the city. Steam
Lords gather their minions in preparation of the last battle and only the technomancer Uzile Gravel can stop the madness before the city is
destroyed. Find Uzile Gravel before it's too late.
The Dreaming: Game Type: Arthurian-Romantic Fantasy
A world of epic, Arthurian-romantic fantasy, The Dreaming is defined not only by conflict and strife, but the villains who cause and the heroes
who relieve it. Come traverse a world where the gods themselves walk the Realms and even the lowliest soul may rise to greatness!
Twilight 2013: Game Type: Dark Future
Twilight: 2013 is the licensed third edition of Twilight: 2000, GDW's classic Role-Playing game of gritty military conflict and grueling daily
existence in the devastation of World War III. This core rule book provides a complete setting in which players can take on the role of any
survivors of the end of the world, from soldiers fighting the desperate last battles of the Twilight War to ordinary men and women struggling to
rebuild shattered lives and cities. The staged complexity levels of the Reflex System, Twilight: 2013's all-new game engine, allow game masters
to balance speed, detail, and lethality according to their own preferences.
Will you raise the flag of a fallen nation in the hope of rallying dreams to rise phoenix-like from radioactive ashes? Walk across half the world to
see home one more time? Carry on a fight in the name of causes and leaders you've outlived? Cast your weapons into the weeds and carve out
a new life where you now stand? Will you light the watch fires against the coming night - or will you help kindle the pyre of history? The choice
is in your hands now. The last words from home set you free:
Good luck. You're on your own.
Villains and Vigilantes: Game Type: Super-hero
You can combat the forces of evil! You can become a champion of truth and an idol of millions! You can be a superhero and defend the human
race against injustice and villainy! You can do all this as a character in Villains and Vigilantes. The rules deal with Superpowers, Combat, Secret
Identities, Encounters, Character Creation and more! Come play this unique and fun super-hero role-play game.
Agricola: Game Type: Economic Farming
Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for
you and one
for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having
kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Number of
Axis & Allies: Game Type: Historical WWII
It is spring, 1942, and the world is at war. Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet
Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the
world. Number of Players: 2-5
British Rails: Game Type: Economic Transportation Cargo
Visit the enchanted misty island of Britain with this Empire Builder® series game. British Rails features the exotic and interesting landscape of the
island nation. Build tracks across the island through city and village, and cross the country running rails from London to York through the forest of
Sherwood. Pick-up and deliver goods, tourists, raw materials. Number of Players: 2-6
Boomtown: Game Type: Old West Strategy
Boomtown is a game with auctions, dice, and some fun and nasty action cards to play on your fellow gold diggers. There's gold in them thar hills! In
Boomtown, you start as a gold digger and try to end as a tycoon. Number of Players: 3-5 Description provided by Board Game Geek
Car Wars: Game Type: Sci-fi/ Post-apocalyptic future
Car Wars is a game of motorized vehicle combat. Motorcycles, cars, station wagons, minivans, vans, trucks,and eighteen wheelers all compete for
dominance of the road. Players will first design their cars and then try to win against other players in vehicle on vehicle combat. Will your design be
the best. Come and see if it is in Car Wars! After the grain blight... After the mutant plague... After the cities turned into fortresses... After the
countryside turned into a war zone... After everything fell apart... The roads belonged to no one, and the right of way went to the biggest guns. Once
upon a time, there was a game about a land that was having a terrible time. In this land, the oil was drying up, food was in short supply, and things
were generally looking pretty grim. Then one day, a man from this land got the idea that it might be fun to stick a .50 cal machine gun on his car. He
was right. It was indeed quite a great deal of fun. And so was born a game where the right of way went to the biggest gun.
Charge the Guns, Napoleon In Europe -v2.0: Game Type: Napoleonic/ Wargame/ Historical
Napoleon in Europe is an Epic Game of Grand Strategy covering the main theater of the Napoleonic Wars. It has been described as “Empires in Arms
Lite”; however, the level of abstraction is very high - it follows “design for effect” much more than the traditional wargame approach, “design for
cause.” Although the capabilities of military forces, etc. are realistic, players tend to act far more recklessly than their historical counterparts, so
games will rarely follow history. Number of Players: 2-7
To see the rule set for Charge the Guns Click Here
For a description of Napoleon in Europe Click Here Description provided by Board Game Geek
Command and Colors Ancients Epic A.K.A. CCA Epic by GMT: Game Type: Historical
Romans versus Barbarians in this Epic version of GMT's highly acclaimed Command and Colors system by Richard Borg, creator of Memoir 44 and
Battle Lore among others. Using a similar game engine, players use cards to order their forces from the left, center, and right of the boards. Units
represent heavy, medium, and light infantry, slingers, bowmen, various cavalry, and a host of other combatants along with leaders. Fast playing and
fun, the game can be explained in just a few minutes (although players should familiarize themselves with the base CCA rules from the GMT web site
first.) Epic enables up to 4 players per side to play on a double map, with an overall commander and 3 subordinates on a grander scale, and many
familiar with CCA prefer Epic over the base game. If you have never played CCA or have just played the base game but are curious about Epic, come
on out. Number of Players: 2-6
The rules can be found at http://www.gmtgames.com/living_rules/CC_Rules_2009.pdf Also you may want to look here at CCA Epic
Cowboys: Game Type: Western Historical/ Gunfighter shootout
Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of
your gunbelt, looking for the flinch in your adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back!
Number of Players: 2-10
Descent: Game Type: Fantasy/ Dungeon exploration & monster killing
A Board Game of Dungeon Delving Adventure: Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the
antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the
heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's
many traps, puzzles, and monsters.
Number of Players: 2-5
Diplomacy: Game Type: Historical Negotiation
The classic game of intrigue during this event. All players are welcome both those new to the game and seasoned veterans. If you are the kind of
person who likes intrigue and negotiation, then this game is for you. Come experience the play of power at your fingertips with this exciting and fun
teaching game designed to get players ready for the second round starting at 4pm. You won't regret it. Who can honestly say that they wouldn't love
tactics and power plays? Number of Players: 2-7
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you
have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all
directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to
these people, uniting them under your banner.
Number of Players: 2-4
Dungeon Lords: Game type: Fantasy
Dungeon Lords is a game for 2 to 4 aspiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the
things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want –
and the more evil you get, the stronger the adventurers your dungeon attracts. Twice a game, these adventurers set off to conquer your dungeon.
Command your monsters and use your traps to stop them, before they do too much damage. In the end, you score based on your achievements:
constructing and defending your dungeon, and perhaps winning some prestigious titles.
Grand Tribunal: Game Type: Fantasy
Imagine a world where myth is real -- where wizards wield magic beyond the ken of other mortals. Imagine yourself as one of these mages, dwelling in
a mystical bastion with your allies and servants, unlocking secret powers and creating wonders. Every thirty-three years the Grand Tribunal is held,
attracting other wizards from far and wide to show off their magical creations for the inspection and approval of the archmages. These powerful
judges vote on the best, and invite the winner to join their ranks as a new archmage -- a true master of the art of magic! Number of Players: 3-5
History of the World: Game Type: Historical
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser
ones is how much territory they conquer and how long it takes for their civilizations to disappear. To that end, the game is played in epochs, with
every player handling a new empire during each; yes, some empires will be stronger than others, but a few clever mechanisms largely balance that
out. At the end of each epoch, players score points for all their forces (from the current and previous empires) remaining on the board. Number of
Jutland (1967 version): Game Type: WWI Naval
Dunnigan's first game for Avalon Hill, this is a "play on the floor" game with measured movement and range finding, enabling you to re-fight the great
WWI battle with up to 72 individual ships. It is 1916 - while the British, French, and German armies are hopelessly deadlocked on the Western Front,
the British Fleet in the North Sea has effectively closed down Germany's foreign trade with a naval blockade. Germany is starving; the war will soon
be over. Unless... The use of German submarines to blockade England would only bring America into the war. Her last chance is with her High Seas
Fleet - second only to Britain's in numbers -- second to none in the quality of fighting ships.Can YOU do as well as the original commanders, Britain's
Jellicoe and Germany's Scheer? Can YOU win a decisive victory in a massive engagement that... "held such great promise but degenerated into such
a hopeless deadlock?" Play JUTLAND and find out - Avalon Hill's re-creation of "the first, and last, general action between modern battleships."
Jellicoe was the only man in history who could have lost the war in an afternoon. Here YOU can win a war in a few hours playing the game that is as
challenging as chess, only more versatile. Now YOU are in command. Avalon Hill's extensive documentary research puts you into the situation
exactly as it was. The stage is set. It is now May 30, 1916 Number of Players: 1-8. For more information see Board Game Geek
Karl's Board Game Fest: Game Type: Various Board Games
Join Karl as he cracks open his vault of games and brings them out into the sunlight. A rare treat for all players as some of these games will be rare.
While others will be out of print. There are even a few he has that are rare and out of print. It is highly doubtful that players will be able to experience
these games again for a long time, this might include a whole life time, and that includes people who are 20 yrs old. Imagine having to wait for sixty
years to play the game that you missed out on playing today. Such a tragedy has not occurred since Tad Thramus failed to play Pink the Bog Man in
Number of Players: 1-9 Board game time: Variable
Karl's Board Game Fest II: Game Type: Various Board Games
We have persuaded Karl to continue his trek through his chest of goodies. Did you miss-out on the previous chance? This is your last one. There
are already several people who have turned into quivering masses because they missed out on playing these games. What a treasure trove. Truly
this moment is a greater moment than Caesar ascending to power. It is even almost more important than the British Reformation. But it is defiantly
more important than Fill Blackerstein's tromp through his grandmother's back garden last week. Don't miss this final opportunity. If you do, we have
reputable doctors standing by to take you to the sanitarium where treatment will begin immediately. Number of Players: 1-7 Board game time:
King Arthur and the Knights of the Round Table (by Woton Games 1986): Game Type: Medieval Strategy Warfare
King Arthur and the Knights of the Round Table is two games in one. First you play the quest game to build your army and improve your knight. Then
the game proceeds to the civil war where the fight to be the heir to the throne begins. Elements of role playing are involved as your knight has
statistics which can improve during the game and various pieces of equipment can be bought. The game also includes jousting tournaments in
which the winner can earn money and honor. For more information see Board Game Geek
Number of Players: 1-6
Monopoly: Game Type: Family
The classic real estate game. Buy properties, build houses and hotels, collect rent from fellow players. Repeat as necessary until everyone else is
bankrupt. Number of Players: 2-6
Pink the Bog Man: Game Type: Epoch, Universal, Mystery solving, Treasure gathering, Intrigue, Exploration game with just a splash of murder for good fun.
Pink the Bog Man is an ancient game that has been played by both Kings and Cardinals, by serfs and merchants, by Soldiers and pirates, by thieves
and beggars. This ancient game, once banned in Europe, and once lost during the Dark Ages, has been in print since the eleventh century (possibly
earlier). If anyone knows anything about gaming, he will know about Pink the Bog Man. It is a game of survival, of sewers, of mines, of cities,
catacombs, forests, mountains, and of course swamps. This game spans all ages and (with the expansion packs) brings both antiquity and
modernity crashing together in a fast paced exciting rivalry that is easy to play and hours of fun. People have lost their lives, sold their wives, given
up their gods just to play this game. There is no other game like it and there never will be. There is a unique use of dice, cards, and peat moss. Will
you get wrapped up in the fun of Pink the Bog Man? Come find out if you have what it takes. Martin Luther included this game in the reformation.
Puerto Rico: Game Type: Historical/ Economic development
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee,
Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently,
developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their
goods back to Europe for maximum benefit. Number of Players: 3-5
Race for the Galaxy: Game Type: Galactic Civilization Building
Players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of
five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Number
of Players: 2-6
Richard III: Game Type: Historical
Richard the Third is an epic two-player game that recreates the 15th century, bloody dynastic struggle between the royal houses of Lancaster and
York for the throne of England. Will the mad-king Henry VI and his Queen Margaret keep the throne or will the Duke of York recover it for the
Plantagenets. Also strutting across the game's stage are Edward IV, Richard III, Henry VII, and Warwick, the notorious "Kingmaker". Number of
Risk: Game Type: Wargame
Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn,
you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and
reinforcements are given to players who collect sets of cards. Number of Players: 2-6
Settlers of Catan: Game Type: Medieval Strategy
In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled
to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the
game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike.
Description provided by Board Game Geek
Small World: Game Type: Fantasy
Small World, the fun, zany, light-hearted civilization board game! In Small World, players vie for conquest and control of a world that is simply too
accommodate them all. Number of Players: 2-5
Streetcar: Game Type: Transportation/ Racing
In Streetcar, players try to build a trolley route across New Orleans, competing against other players who are trying to build their own route. Each
player has specific locations that they must build to, laying track one square at a time, adding new twists and turns to the board. When two players
disagree about where things should go, the tracks can become a jumble of loops and dead ends. You must place your track as best you can to
navigate your route. The first player to build a complete route and race their trolley through all the right stops wins! Number of Players: 2-5
Wacht Am Rheim II: Game Type: World War II / Historical
Wacht Am Rhein II is a remake of the SPI classic Wacht Am Rhein, a grand-tactical treatment of the Battle of the Bulge. With 4 maps and over 2,000
counters, it is a "monster" wargame. We will be playing the March to the Muese scenario, covering the first 5 days of the battle using all four maps. 4-
6 players. Experience with Wacht Am Rhein II not required. Recommend for experienced war gamers. Rules can be accessed online prior to event.
Number of Players: 4-6
Warlords of Europe: Game Type: Epic Medieval Warfare
An Area movement, epic strategy game of medieval warfare set in 13th century Europe. Players compete to militarily dominate the fiefs and castles of
Europe and thus be crowned Emperor by the Pope. Warlords of Europe features nine major kingdoms of the time period, each subdivided into vassal
fiefs. Each fief has its own terrain that affects its economic and defensive value. The Pope, Merchant, and Conquest decks of cards keep the action
unpredictable. But, good fortune is no replacement for solid strategy, cautious planning and an excellent sense of timing. Players may start in any of
the nine kingdoms making each play a unique experience.
So, pick up your swords and charge into Warlords of Europe! Number of Players: 2-4
WWII Struggle for Europe and Asia: Game Type: Historical
Axis and Allies on Steroids. Number of Players: 2-6 Note: this unique game allows players to play a few turns and then leave or stay and play all day.
Throughout the game, many different players will pick up where previous players left off. You can play as long as you like or as short as you like.
This game is designed to allow players to come and go as they wish. Since this is how the game is played, players are encouraged to drip by and try
their hand at this unique game. But, do not feel obligated to stay. This "come and go" style of play allows for many generals to command the forces
arrayed before them. Normally, this could not occur. But here, in this game, that is exactly what happens. Thus, you can come play for a few turns,
leave, and then come back again several hours later. See how other generals have faired with your troops. Maybe they had better strategies that you
did not think of, but now YOUR style of command is desperately needed.
Zombies!!!: Game Type: Macabre/ Horror
A simple game where players are people trapped in a town full of zombies. First to make it to the heliport or kill 25 zombies wins. Cards are used to
represent events in the game such as finding weapons or zombies. Simple counters are used to keep track of certain aspects of the game. Zombies!!!
puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be
the first to the heliport and certain escape. The
only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Number of
Last Night on Earth with Expansion: Game type: Horror Time: 7-11pm (Friday, Session 3)
Game Master: Jeffery Lewis
Table number: BG-7
Number of Players: 2-6
GM Description: Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on
the role of either the Heroes or Zombies. To survive, Hero players must use their cunning and ingenuity (as well as a bit of luck) to make it through the night. Only
by working together can the Heroes hope to fend off the hordes of Zombies and find some way to stop them or escape.
While some players fight for survival, others have already fallen to the rotting plague and now hunger to feed their hatred of the living. As a Zombie player, you get
control of the unending waves of Zombies spreading over the town like a sickness. You also have the ability to sow dissent amongst the Heroes as fear and primal
instinct for self preservation take over. Heroes that fall will often rise again to join your Zombie ranks and terrorize their former friends.
With a cast of horror movie archetype Heroes and hordes of blood-thirsty Zombies, each Scenario is designed to play out like the plot of a movie; desperate Heroes
racing against time to accomplish their goals... sometimes it’s as simple as just trying to live through the night. So put down that popcorn, grab your shotgun, and
hide your brain; the Zombies are coming and this could be your Last Night on Earth.
Dominion: Game type: Historical Time: 7-11pm (Saturday, Session 3)
Table number: BG-5
Number of Players: 2-4
GM Description: In Dominion, each player is a monarch of their kingdom and starts with an identical, very small deck of cards. In the center of the table is a
selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them,
the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Goal is to build up your kingdom in a
variety of different ways to victory.
Cuttroat Caverns: Game type: Humor Time: 2-6pm (Friday, Session 2)
Game Master: Chris Musgrove
Table number: BG-4
Number of Players: 3-6
GM Description: Genre-bending. Dice-less. The totally immersive feel of a RPG in a simple, elegant card game. A perfect balance of cooperative game play and
back-stabbing goodness. An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in
your way – that, and the greed of the other players. In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage – or hold back,
awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other’s plans too much – and the entire party
will die, without a winner.
Chaos of the Old World: Game type: Fantasy Time: 9-1pm (Saturday, Session 1)
Game Master: Chris Musgrove
Table number: BG-5
Number of Players: 3-4
GM Description: In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skull taker, lusts for death and battle. Nurgle, the
Plaguelord, the Father of Corruption, luxuriates in filth and disease. Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe.
Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.
In the Chaos in the Old World board game, 3-4 players take on the roles of the malevolent Lords of Chaos. Each god's distinctive powers and legion of followers
give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by
corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to
the maelstrom of the Realm of Chaos...for now.
Savage Worlds: Game type: Sci-Fi Time: 9 - 1pm (Saturday, Session 1)
Event Title: The Starship Rescue
Game Master: Stan Shinn
Table Number: RP-7
Number of Players: 3-6
Description: “After the collapse of the Imperium, the Spinward colonies fell into lawlessness. Times are hard. To keep your crew fed and your starship flying you’ll
take just about any odd job that comes your way. <<Beep>> In coming message. On your screen you read it. It's a job!
Activating the ship's com-system, you speak to the crew. "Attention all crew. This is your Captain. We have a job to do. We've just been hired to rescue a
kidnapped girl named..." you pause to read the message, "Crystianna. Good news for us. The captors want too much. In fact, you could buy a whole fleet with
what they are demanding, and her skinflint dad has hired us to go and get her instead of paying them. Not that he could afford it mind you. I need three to six
volunteers. That is all." Turning to the deck crew, the Captain continued, "Tavos, hack the main grid on Legethon and find out what ship Crystianna is on and to
what port it is heading."
"On it!" said Tavos. A few minutes later, he had the info. "She's on a TD8 Legethon ship, heading for port 47A. We can beat them to star port Legethon by about
8 hours if we hit it now."
Twenty minutes later the volunteers assembled in the captain's meeting room. "Here are your orders. We are journeying to the port city of Legethon to scope out
the rescue. Your team will find ways to board the armored and well-guarded starship that will be transporting Crystianna to slave moon Gor’Daz. Rescue her alive,
this time, please," the Captain said with irony in his voice. "I may even join you on this one."
Subterfuge, wits, and some amazing luck will be necessary to pull off the job. And, of course, things never go as planned. Can you survive and save the girl?" Pre-
generated characters are provided. No advanced rules knowledge is necessary.
Every year, Texicon holds a Lost Worlds tournament. This is a chance for gamers to meet and have fun. Lost Worlds is unique in that it's a Board Game,
Miniatures Game, and RPG all rolled into one. This means that every gamer will enjoy it. Check out the Lost Worlds tournament and the prizes that winners
Seminars: I, Kevin, also work hard to bring attendees Seminars. The last two years in a row, very few came. I, Kevin, believe in Seminars. They provide an
opportunity for experts in gaming to share their knowledge. I also work hard to schedule them in between sessions so that everyone can attend. Hopefully, we
will eventually have seminars all the time and in their own room. So, come to the Seminars and learn something that may very well prove vital or life changing.
|The Bucket: Texicon will soon be mailing flyers to brick and mortar game stores. Bring the flyer from your store and you could win a $100 shopping
spree to your local game store. Only one person per flyer. Attendee must put his flyer in the bucket at the time of Registration. Must be present to win.
One winner per store. Drawing will be held during the con.
Game Sign-Up sheets. Last year we debuted Game Sign-Up sheets. They are sheets that allow gamers to reserve their spots in a particular game. Some
of the participants and GMs did not fill out the sheets. One of the things we do with the sheets is see how well attended an event is. If nobody came to the
event (AND the only way we will know is by who signed-up for the event), then we may not allow it to be hosted next year. This year we will not be doing that
as they were new. Next year, we will. So, make sure to put your name on the Sign-Up Sheets. GMs will call roll and if you are late, your reserved spot may
be lost if others are waiting to play in a game.
Note: there is also a place for you to give us your email address. Last year, I used the emails 3 whole times. So, you know that I don't bug attendees with
garbage emails. I am honored that you share your personal email with Texicon and I don't abuse it. However, your email is not required.
Because we mailed out flyers and have done other things to increase attendance, people wishing to attend may want to
pre-register. The con is sold out at 300 people.