Far too often, i’ve run into groups who play games straight from the book, siting its material and errata as if it were out of the very mouth of Vecna himself. Consulting tables, flow charts, pie graphs…in order to determine the probability of making a running jump. To each his or her own. It is an entirely different matter when the same attention to strict detail is paid to the setting, its history, or even its environment. It is a work of fantasy, kids. Its not real, and I would hate to be the bearer of bad news, but you are playing a fantasy game…it should, and must be open to interpretation, variance, and outside-the-box thinking.
As stated above, too often a setting is played as it is presented in the book, or in my day the boxed set. Each word was canon law, immutable and written in stone. The same goes for adventure modules, the players tend to be railroaded into conclusions and confrontations, simply because that’s whats in the material. SO? Everyone tends to forget the first line out of every DM’s Guide…You’re the DM, what you say goes…shake things up, throw things out, bring new things in, change the order of events…or here’s a shock…use the module for maps and material information, and let it be a guide, instead of a road map, unalterable.
Outside of prewritten modules…there are other things the DM can do to make things more interesting. For instance, and most basic, plug a war into the mix, maybe two rival nations are at it, and your adventurers happen to be caught in the mix. Change the effectiveness of arcane, or divine magic, perhaps psionics, or only primal magic rule the day. Change historic standards…play Forgotten Realms in the far future with Chivalric Weaponry from the 17th century. Or take the world of Athas back to the days before the cataclysm, where things were verdant and green. Or explore the prehistory of Mazteca and the development of its culture. How about the setting for your next game take place in the current world, with many races and magic…how would things be different for your players and their characters?
In the day, Dungeons and Dragons produced ‘the Green Books’, historical settings for the game, that took the players to Classic Greece, the Roman Empire, to the Courts of Charlesmagne, and the Crusades…and even sailing with the Vikings. For those of us with a history bug, those were invaluable modules and bits of information that added depth and intrigue to the game. Even players who are well into their years of gaming and considered salty would welcome such changes to the game.
Back to my original topic, the changes proposed above, would not require one single module to be purchased, however it would take some research not only for the DM, but the players as well. Don’t be afraid to play the ‘What-If’ game. One of the problems that I’ve noticed in recent gaming, is that they do not promote generic settings to be set up as the DM’s and players feel important. Even as late as 3rd edition, there were sourcebooks for arctic, desert, and even high seas adventures. My favorite setting of Ravenloft, is always subject to change, from its technology level, to religions and magic ratings, down to the trees trying to eat weary travelers, and beyond…
Even going into a very, VERY basic fix of single race, or single class campaigns could be refreshing. With a multitude of racial options available to players, a single race game would allow them to delve into the very heart of their sociology and culture, and how that culture sees other races. And while single classes could have the potential for a group of rocksteady paladins, milling about an inn, looking for any sign of social or cultural tresspass, there are enough varieties of any class that would safely support at least half a dozen players. Siting the previous example, there could be a Knight Errant, a Crusader, a Squire, and my personal favorite a Quixotic Knight.
The possiblities inherent to the game are truly endless. If you are willing to commit some time and some research to the venture, and even bring your players into the fold…your games will never be lacking for a source of innovation and potential.
-Geoffrey T. Barton