BG-3
 
Lords of Waterdeep "Alley Deals in the City"
Game Type: City Building Fantasy
 
Merchants and Marauders "Caribbean Stealin'"
Pirate Adventure Game
 
Table
Closed
BG-2
Dixit "Spell Me"
Game Type: Imaginitive/Story Telling/Party Game
 
Android Netrunner "Mega Run Fun"
Game Type: Living Card Game
 
Stellar Horizons Vehicle Rules "Catch the Rabbit"
Game Type: Sci-Fi
 
Table
Closed
BG-4
 
Zombies!!!
 
Mr. Bacon's Big
Adventure
 
Descent 1st. ed. "Dank Door Delving"
Game Type: Fantasy Dungeon Exploration
 
Table
Closed
BG-5
 
Australian Rails "Fast Freight Down Under"
Railroad Strategy
Habitat
Family/Edu.
 
Small World "Give Me Some Room!"
Game Type: Fantasy/ Family/ Strategy
 
Runewars "Let's have a Picnic"
Game Type: Fantasy/ Strategy / War
Table
Closed
BG-6
Runebound "Symbols and Monkeys"
Game Type: Hero Adventure, Exploration, and Quest
 
 
 
Table
Closed
BG-7
 
Grand Imperialism "Expand that Nation"
Game Type: Strategy/ War game
 
Zombicide "When you have to shoot, Shoot! Don't talk".
Game Type: Horror Survival
 
 
Table
Closed
BG-8
 
Star Wars: X-Wing Miniatures Game "Squadrons in Space"
Game Type: Space Strategy/ Dogfight
 
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
BG-2
 
Chess "Pawns in the Kingdom"
Game Type: Classic
 
 
 
Eclipse "Faction Traction"
Game Type: Space Strategy
Table
Closed
Friday
Saturday
BG-1
 
Lords of Waterdeep "Lord It Over Me"
City Building Fantasy
 
Space Alert "Shield that Ship!"
Game Type: Cooperative Space Survival
Awards
Ceremony
 
Domion "Cultivating Culture"
Game Type: Ancient Civilization Deck Building
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
BG-4
Z-G "Frame by Frame"
Game Type: Action figure combat game
 
 
 
Awards
Ceremony
 
 
Table
Closed
BG-5
 
Betrayal at House on the Hill
"Creepin' in the Creepy old Mansion"  Horror Suspense
 
Betrayal at House on the Hill
"Creepin' in the Creepy old Mansion"   Horror Suspense
Awards
Ceremony
 
Power Grid "Electrifying the Nation"
Game Type: Resource Management
Table
Closed
BG-6
 
 
Summoner Wars "Rock Me!"
Game Type: Fantasy Combat
 
Awards
Ceremony
Descent 1st. ed. "Dank Door Delving"
Game Type: Fantasy
 
Table
Closed
BG-7
 
Android Netrunner "The Corporation Shuffle"
Game Type: Living Card Game
 
Stellar Horizons Vehicle Rules "Border Raid!"
Game Type" Sci-Fi
Awards
Ceremony
 
Dungeon! "Getting the Gold!"
Game Type: Family Friendly Fantasy Strategy
Table
Closed
BG-8
 
 
Small World "Trav's Teeny World"
Game Type: Fantasy/ Family/ Strategy
 
Awards
Ceremony
 
 
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
BG-1
 
 
 
Android Netrunner "Hackin' the Net Runner Style!"
Living Card Game
Table
Closed
BG-2
Empire Builder "Conquering the
Continent"  
Strategy/Railroad
Boom
Town
Elixir of Life
 
Game of Thrones "Sean Bean is Dreamy"
Negotiation Fantasy
 
Table
Closed
BG-3
 
Battlestar Galactica "Red Eye Romance"
Sci-Fi
 
Table
Closed
BG-4
A Game of Thrones "Sean Bean is Dreamy"
Negotiation Fantasy
 
Descent 2nd ed. "Furiously Frenzied Fighting"
Fantasy Strategy
 
Table
Closed
Sunday
BG-5
 
Table
Closed
BG-6
Variety Games "Mixin' it Up!"
Family Friendly
 
Table
Closed
BG-7
 
Stellar Horizons Vehicle Rules "Broken Alliances"
Sci-Fi
 
Pandemic "Disease Me Pleezzz!"
Cooperative Play
Table
Closed
BG-8
 
Groo the Game
City Building Card Game
 
Plague & Pestilence
Poisonous Card/ War Game
 
Table
Closed
BG-2
Red Dragon Inn "Open the Taps"
Game Type: Humor Adventure
 
 
 
Awards
Ceremony
Zombicide "When you have to shoot, Shoot! Don't talk.
Game Type: Horror Survival
 
Table
Closed
The following events occur in the Dealer Room
BG-3
 
Citadels
Yellowstone
Zen Garden
 
7 Wonders "Dude! Where's my Civilization?"
Game Type: Anciet Civ Card game
Awards
Ceremony
 
 
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
The following events occur in the Dealer Room
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
The following events occur in the Dealer Room
BG-9
Flea Market
Bring your old stuff to sell
Streetcar
Trailer Park
Wars
ThunderRoad
Wallenstein 2nd ed. "Hey Cousin, Let's Fight!"
Economic/ Renaissance/ Territory Building
 
Awards
Ceremony
Flea Market
Bring your old stuff to sell
Pandemic "Disease Me Pleezzz!
Cooperative Play
Table
Closed
BG-10
Flea Market
Bring your old stuff to sell.
Cowboys
Dungeon
Quest
Masterpiece
Munchkin "Flip me a Monster"
D&D Spoof / Party Card Game
 
Awards
Ceremony
Flea Market
Bring your old stuff to sell
Starcraft "Pew! Pew! I Got You."
Sci-Fi Civ Strategy
Table
Closed
BG-10
Open Gaming
Table
Closed
BG-9
Open Gaming
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
BG-9
 
Chess "Queen's Out to Lunch"
Classic
Open Gaming
Table
Closed
BG-10
 
Puerto Rico "Farming the Rico Way"
Resource Management
Open Gaming
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
Friday
Click Here to go to the
painting competition page.
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
MN-1
Classic BattleTech (Sci-Fi)
"Red Vs. Blue"
[MN-1,4]  Modified GQ 3rd. ed. (Historical)
"Pacific Thunder"
Classic BattleTech (Sci-Fi)
"Bragging Rights"
Classic BattleTech (Sci-Fi)
"Rock’em; Sock’em"
Clean up /  
tear down
Table
Closed
MN-5
Warmaster (Fantasy)
"Breakin Bonez"
 
Warmaster (Fantasy)
"Elven Glen"
 
Warmaster (Fantasy)
"Undead Storm"
 
 
Table
Closed
MN-4
 
[MN-1,4]  Modified GQ 3rd. ed. (Historical)
"Pacific Thunder"
 
American Gangsters: Moonshiners (1920s Gangster Era)
"Texas Ranger Round-up"
 
Table
Closed
MN-3
 
 
 
 
Dystopian Legions (Victorian Sci-Fi)
"Vixen in the Steam"
 
 
 
 
 
 
 
 
 
 
Wings of War (Historical)
"WWI Knights of Air"
Clean up /  
tear down
Table
Closed
MN-2
 
Check Your Six - Jet Age (Modern Historical)
"Thunder in the Sky"
 
Babylon 5 A Call to Arms 2nd Edition (Sci-Fi)
"Death and Taxes: Relics in the Night"
Clean up /  
tear down
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
MN-4
Open Gaming
Clean
Up
Table
Closed
MN-3
 
A Call to Arms: Star Fleet (Sci-Fi)
"Training Day"
 
Dystopian Legions (Victorian Sci-Fi)
"Iron Gate"
Table
Closed
MN-2
[MN-1,2]  Battletech (Sci-Fi)
"Light Blast"
 
Check Your Six - Jet Age (Modern Historical)
"Mission Deep Strike"
Table
Closed
MN-8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[MN-6,7,8]   Bolt Action - WWII tactical war-game (Historical)
"Welcome to Europe, Joe!"
Clean
up
Table
Closed
MN-7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[MN-6,7,8]   Bolt Action - WWII tactical war-game (Historical)
"Welcome to Europe, Joe!"
Clean
up
Table
Closed
MN-6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[MN-6,7,8]  Bolt Action - WWII tactical war-game (Historical)
"Welcome to Europe, Joe!"
Clean
up
Table
Closed
MN-9
 
 
 
 
 
 
 
 
 
 
Rally Around the King (Fantasy)
"The Mines of Thasos"
 
 
 
 
 
 
 
 
 
 
 
 
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
MN-6
 
Warlord Rules (Historical)
" A Walk in the Park…Teutoberger Wald-AD9"
Modified Combat Zone D6 system using Malifaux stats &
miniatures (Modern & Victorian)
"Chasin Down a Hoodoo There"
 
Awards
Ceremony
[MN-6,7,8]  Bolt Action (Historical)
"Hedgerow Hoppin' more fun with a Friend!"
Clean
Up
Table
Closed
MN-4
Honor and Arms - Learning game (Historical)
"Talavera 27-28 July, 1809"
Honor and Arms GMs Sponsored Tournament (Historical)
Set-up for
ACW
Awards
Ceremony
 
ACW using DBACW Rules (Historical)
"What if?..."
Clean
Up
Table
Closed
MN-5
Open Gaming
 
Dystopian Legions (Victorian Sci-Fi)
"Hill Top Round Up"
 
Awards
Ceremony
Open Gaming
Table
Closed
MN-2
 
Flames of War (Historical WW II)
Come n' Go        Event Title: "Open Fire"
 
Flames of War (Historical WW II)
Come n' Go      Event Title: "Open Fire!"
 
Awards
Ceremony
Open Gaming
Table
Closed
MN-9
 
Zombie Daze (Horror)
"Dark Carnivale"
 
Mordheim (Horror)
"Romeo & Juliet & Zombies!"
Awards
Ceremony
Alien Attack! (Sci-Fi)
"Alien Invasion"
Clean
Up
Table
Closed
MN-7
Open Gaming
 
Check Your Six - Jet Age (Modern Historical)
"Out Maneuvered"
 
Awards
Ceremony
[MN-6,7,8]  Bolt Action (Historical)
"Hedgerow Hoppin' more fun with a Friend!"
Clean
Up
Table
Closed
MN-8
Rally Around the King (Fantasy)
"The Mines of Thasos"
 
Frontline Command (Historical)
"Retake the Town!"
Clean up /
Tear Down
 
Awards
Ceremony
[MN-6,7,8]  Bolt Action (Historical)
"Hedgerow Hoppin' more fun with a Friend!"
Clean
Up
Table
Closed
MN-1
Classic BattleTech (Sci-Fi)
"Battle of Addicks"
BattleTech (Sci-Fi)
"Frozen Misery"
 
Awards
Ceremony
Classic BattleTech (Sci-Fi)
"Refusal War"
Clean
Up
Table
Closed
MN-1
[MN-1,2]  Battletech (Sci-Fi)
"Light Blast"
 
Classic BattleTech (Sci-Fi)
"Powder keg (FedCom Civil War)"
Table
Closed
Saturday
Sunday
MN-16
 
War Machine Demo (Steam Punk) - Come learn how to play War Machine.  Beginners Welcome.
Awards
Ceremony
War Machine Demo (Steam Punk) - Come learn how to play War
Machine.  Beginners Welcome.
Clean
up
Table
Closed
The following events occur in Breakout Room 3
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
MN-3
 
Tour of Duty (Historical Vietnam)
Come n' Go        Event Title: "Open Fire"
 
Tour of Duty (Historical Vietnam)
Come n' Go      Event Title: "Open Fire!"
 
Awards
Ceremony
Open Gaming
Table
Closed
MN-15
 
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Clean
up
Table
Closed
MN-14
 
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Clean
up
Table
Closed
MN-13
 
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"The  Demon Cliffs"
Clean
up
Table
Closed
MN-12
 
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Clean
up
Table
Closed
MN-11
 
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Clean
up
Table
Closed
MN-10
 
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Awards
Ceremony
War Machine Tournament (Steam Punk)
"Temple of the Extoller"
Clean
up
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
MN-9
Open Gaming
Clean
Up
Table
Closed
MN-8
Open Gaming
Clean
Up
Table
Closed
MN-5
Open Gaming
 
[MN-5,6,7]  All the Kings Men (Historical)
"Modified Battle of Princeton"
 
Clean
Up
Table
Closed
MN-5
Open Gaming
 
[MN-5,6,7]  All the Kings Men (Historical)
"Modified Battle of Princeton"
 
Clean
up
Table
Closed
MN-5
Open Gaming
 
[MN-5,6,7]  All the Kings Men (Historical)
"Modified Battle of Princeton"
 
Clean
Up
Table
Closed
Friday
RP-1
 
Palladium Books-Dead Reign "Little House on the Prairie"
(PreGen)
 
Palladium Books-RIFTS "Power Armor Pound Down"
(PreGen)
Table
Closed
RP-2
 
D&D 1st ed. "CURSE OF XANATHON"
(PreGen)
 
G.U.R.P.S. - High Tech "Shadow Divers: The Last Great Mystery of World War II"
(PreGen)
Table
Closed
RP-3
 
Free Universal RPG "Free for All"
(Create Your Own)
Call of Cthulhu 1990 "Whispers in the Static"
(Characters will be statistically PreGen, but players flavor)
 
Stellar Horizons "The Interrupted Journey"
(Under 50 TXP or PreGen)
Table
Closed
RP-5
 
Pathfinder "First Steps-Part 1 of 3"
(PFS approved or PreGen)
 
Pathfinder "First Steps-Part 2 of 3"
(PFS approved or PreGen)
Table
Closed
RP-4
 
My Life with Master "Minions of the Master"
(Create Your Own)
Pathfinder "The Green Market"
(PFS approved or PreGen)
 
Pathfinder "Temple of Empyreal Enlightenment"
(PFS approved or PreGen)
Table
Closed
RP-6
 
D&D 1st ed. "TPK"
(PreGen)
 
D&D 3.5  "Texicon Combat Dungeon Championship 2013"
(PreGen)
Table
Closed
Saturday
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
RP-1
 
Palladium Books-Splicers "Robot Wars"
(PreGen)
Palladium Books-RIFTS "The Might of Mind and Magic"
(PreGen Or Bring your own Psychic or Mystic character)
Awards
Ceremony
Palladium Books-Beyond the Supernatural "Bay of Terror"
(PreGen)
Table
Closed
RP-2
G.U.R.P.S. - X Files "The Dark Matters of a Doomed Earth"
(PreGen)
 
G.U.R.P.S. - Cyberpunk "The Forbidden Future of the Surrogates
of Evil"
 (PreGen)
Awards
Ceremony
G.U.R.P.S. -  Traveller "The Hammer of Death Slammed the Galaxy!!!!!!!!!"
(PreGen)
Table
Closed
RP-3
Mythworld "Island Interlude"
(PreGen OR Create your Own)
 
Survive the Specialist "The Dark Carnival"
(Create Your Own)
Awards
Ceremony
Survive the Specialist "The Dark Carnival"
(Create Your Own)
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
6:30pm
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm
10:00pm
10:30pm
11:00pm
11:30pm
Midnight
RP-7
D&D 3.5 "Choose Your Doom"
(PreGen)
Apocalypse Engine, D. Vincent Baker
"Apocalypse World"  (Create Your Own)
Awards
Ceremony
Pathfinder "Words of the Ancients"
(Under 50 TXP or PreGen)
Table
Closed
RP-4
 
Pathfinder "Feast of Sigils"
(PFS approved or PreGen)
Pathfinder "Refuge of Time"
(PFS approved or PreGen)
Awards
Ceremony
Stellar Horizons "Keep it Enky!"
(Under 50 TXP or PreGen)
Table
Closed
RP-5
 
Pathfinder "Sanos Abduction"
(PFS approved or PreGen)
Pathfinder "Day of the Demon" (4-Star+ Exclusive!)
(PFS approved or PreGen)
Awards
Ceremony
Pathfinder "My Enemy's Enemy"
(Under 50 TXP or PreGen)
Table
Closed
RP-6
 
Pathfinder "Godsmouth Heresey-Part I"
(PFS approved or PreGen)
Pathfinder "Godsmouth Heresey-Part II"
(PFS approved or PreGen)
Awards
Ceremony
Pathfinder "Godsmouth Heresey-Part III"
(Under 50 TXP or PreGen)
Table
Closed
RP-1
 
Palladium Books-DEAD REIGN "The Strongest Shall Lead"
(PreGen)
G.U.R.P.S. - Starwars "The Everstone Blood Legacy!"
(PreGen)
Table
Closed
RP-2
G.U.R.P.S. - KickAss "Sinister Nocturnal Things"
(PreGen)
Quiet Year by Joe Mcdaldno "A Quiet Year"
(PreGen)
 
Table
Closed
RP-5
Stellar Horizons "Transhumanist Colony"
(Under 100 TXP or PreGen)
D and D 3.5 Modern Homebrew "Azuth's Modern Life"
(PreGen)
Table
Closed
RP-3
TaleMix (beta) "Sagas of Olde"
(PreGen OR Create Your Own)
 
TaleMix (beta) "Sagas of Olde"
(PreGen OR Create Your Own)
Table
Closed
RP-4
TaleMix (beta) "Sagas of Olde"
(PreGen OR Create Your Own)
 
TaleMix (beta) "Sagas of Olde"
(PreGen OR Create Your Own)
Table
Closed
RP-6
 
Pathfinder "First Steps-Part 3 of 3"
(PFS approved or PreGen)
Pathfinder "The Gods Market Gamble"
(PFS approved or PreGen)
Table
Closed
 
8:00am
8:30am
9:00am
9:30am
10:00am
10:30am
11:00am
11:30am
Noon
12:30pm
1:00pm
1:30pm
2:00pm
2:30pm
3:00pm
3:30pm
4:00pm
4:30pm
5:00pm
5:30pm
6:00pm
Sunday
  Steven Duke: one of Texicon's Premier Board Game GMs.
                                Wargamer for 35+ years and counting.  First game given was Tactics II from Avalon Hill. First game bought was
                                Ogre by Steve Jackson Games.  Favorite series used to be Squad Leader.

                                Steven Duke retired from the US Army after serving for 25 years as an Armor and cavalry officer.  He now works as a
                                                     defense consultant and contractor and has been a wargamer for more than 30 years, enjoying games where the
                                                     players have less control over events and a less clear view of friendly and enemy activities.  He is married with a
                                                     young daughter and he and his wife life in Georgetown, Texas.

                               I used to think that games with a lot of rules were more ‘realistic’ and I craved the details.  Squad Leader to Cross of
                               Iron and the other expansions, then to ASL were exactly what I was looking for.

                               A few years later and seeing how things really work with Soldiers and orders and chaos and all that makes real war
                               nothing much like you read about.  I now appreciate simpler, more abstract games that play faster but still

                               capture the feel, the fog of war, and some of the frustration of real combat without making you read a dictionary or be
                               a weatherman or supply clerk every turn…

Favorite games now are the Command and Colors system by Richard Borg, and Wings of War.  I really like Card
Driven games because of their teaching of history even though sometimes they feel scripted. Combat Commander is also a favorite and feels more like real
missions than any other game I’ve ever played despite its relative simplicity.  What I appreciate most is an elegant design that can give players the feel of
enough reality without burying them in a 50 page rule book. We can always talk about what ‘realism’ actually is later.  Stop by sometime when you see me at
Texicon and we can debate it then.  Your units not doing everything you want them to do the way you want, when you want, it is pretty realistic.  Might make
some gamers frustrated, but, to me, it is a lot more like reality…and a lot more fun.

He enjoys running large events at conventions like BoardGameGeek Con, and his favorites include Wings of Glory, Panzer, and Command and Colors.
Click Here for Zpage1

Click Here for Zpage2 (Event Descriptions)

Click Here for Zpage3 (Prior Seminars)

Click Here for Zpage4

Click Here for Zpage5 (Event Schedules)

Click Here for Texicon Logo page

Click Here for Home page
Ideas for rules and attributes for Killer:
Attributes
WOUNDS:  
All players begin with two health. Weapons may only be used to kill a player’s Target.  When a player’s weapon causes two wounds to his Target, thus killing the Target.  A player’s
attack can only wound a person who is NOT his
Target. An area affect weapon (such as a bomb or poison) can wound a non-Target player.   A players is not allowed to directly attack
someone besides his
Target.

Once someone is wounded, he may not shoot a gun or use any hand held weapon that causes more than one wound.  Wounded players are asked to wear the proper sticker on their
badge.  (e.g. Wound for wounds, POISON for poison etc.) Bombs (i.e. BOOM) and POISON will always kill the intended
Target, unless the Target uses countermeasures.  Collateral
damage always wounds non-Target players.  Non-Target victims can never be “Killed”.  Once a player is wounded, he remains wounded until he receives first aid, or, if poisoned, the
antidote.  A wounded player will have to wound his
Target twice before his Target is killed.  (Players should always carry their medic card, if they have one.  Otherwise, they may be
penalized by a GM for being healed).  This game uses the honor system; so, please act like adults and do not cheat.  This will allows everyone to have a fun and enjoyable experience.  
This game is not for those who power game but are generally upstanding individuals.

BACKGROUND SPECIAL ABILITY:
each player’s character has a specialization or “special” ability. This special ability falls under one of three categories: 1. Spy Gear  Spy gear is near future technology such as bomb
disposal gear, bouncy shoes, or anything cheese the GM’s can create.  
2. Magic. This special ability was learned in the occult history class taken at college, or the player is one of the
masters of the dark arts.  As such he has gone into business with a demon who has supplied him with a trinket.   The player carries a single use magic scroll or magic item.  It can be
used once per day in a tight situation. Some spells or abilities require you to “give of yourself”. Such items wound the user but do nasty stuff to the Target or keep a player from being
killed.
3. Alien Tech. Weird items that have been recovered, found, or fallen to earth. Use them to get out of a bad situation or turn the tables on a, would be aggressor.  

Any
Target that is eliminated other players you A player may take his Target’s special ability if it hasn’t been used.  All special abilities can only be used once. Once it is used the player
must tear up the special ability card to indicate it has been expended or used up. Cheaters will be brow beaten, ridiculed, and verbally flogged by angry bikers or small children.  

Bomb (i.e. BOOM) and POISON spy gear allows a player to kill or wound multiple people. Poison allows a player to put poison in a
Target’s food or water.  However, if someone besides
the
Target consumes the food or beverage, then it will only wound that person.  Poison can only cause two wounds to the player’s Target.  The same holds true for a bomb.  Bombs can
only cause two wounds to a player’s
Target.  To use a bomb (i.e. BOOM) or POISON, place the sticker on the item to be poisoned or booby trapped. Note: there are stickers that can
counteract a bomb or poison attack.  They are respectively:
DEFUSED and ANTIDOTE.  Every time a sticker is used to counteract an attack either place it on your body for “ANTIDOTE”
and “first aid”, or for the “DEFUSED” sticker, place it over the BOOM sticker. This negates the attack.  

Players must have the counteract sticker ready to hand (i.e. in their hand at the time of the attack) to be able to negate the effects of a BOOM or POISON attack.  If they do not have the
sticker ready to hand, then the attack is considered successful.  Once found or discovered the “trap” is assumed to have worked.  Players may not discover the attack, go back and get
their stickers, and then come back to neutralize the attack.    Example: if there is a pizza box that a player believes to be booby trapped, then he readies his counteract sticker so that it is
in his hand when the attack occurs.  Any player with the sticker can deactivate the item even if they are not the intended target.  Moreover, it must be the correct counteract sticker (i.e. a
DEFFUSED sticker does not counteract a POISON sticker).

WEAPONS:
Players get two weapons. A primary and secondary weapon.  The secondary weapon can be another weapon or a weapon add-on like silencer or targeting scope.  Some examples of
weapons (both primary and secondary) are bombs, poison, darts, throwing stars, and other esoteric gear. Weapons have one attribute (e.g. conceal-ability). A weapon is either
concealable or non-concealable.  Attacking a
Target with a concealable weapon is not noticeable.  A weapon is concealable unless otherwise noted.  However, the offset for a non-
concealable weapon may make it worth while by having special effects.  Bombs (i.e. BOOM) and POISON are never concealable.
Bombs are effective up to and including 6 feet.

Players are encouraged to trade weapons and special abilities.  As noted, a player may take any gear from a person he kills, which could then be traded, or used to bargain.

A player’s special ability may be his weapon, a special item, or an effect  (e.g. DISARM, ANTIDOTE, or heal).  Each weapon or item has rules listed on its card, which also includes any
special attributes it has. Once a disposable item is used, the
Target must destroy it in any manner he sees fit, as long as it conforms to the fire and safety codes of Tarrant County.

If a player forms a friendship with his
Target and then trades with that Target, or if he just trades with that Target then the player is insidiously evil and gains extra “mojo”. Unfortunately
there is no quantifiable way of measuring a player’s mojo. But when it’s gone, it is noticeable.  No one  can have too much Mojo.  Mojo is non-transferable.

Trading with your target makes you insidiously evil and it gives you extra “mojo”. Unfortunately there is no quantifiable way of measuring your mojo. Only when it’s gone, you know it. You
can never have too much Mojo and Mojo in non-transferable.
What is Killer?
Killer is a game by Steve Jackson Games that goes back to the late 70’s. It’s a Meta Role Playing game where characters are tasked with killing their friends, strangers, and/ or
enemies. It’s a game played as much in the imagination as in real life.  It’s a game not to be taken seriously.  The point of killer is to have fun.  I’ll repeat that.  The point of killer is to
have fun.  It’s not serious and is meant as a fun distraction within the convention.  Killer is make-believe.  We don’t want convention guests playing kill the patron.  The police,
government, and society tend to look down on homicide.  Homicide is bad for business.  If you are in-between games and bored, we encourage you to join.  Keep your picture
phone handy and trust no one.   There are no GM’s*, you are on your own. If you pre-register for a convention badge you can choose an “agent” name of your choosing. If you don’t
preregister, we give you a name. (Like Mr. Pink for the guy who can bench press a Buick.)
*The GM’s generally guide the players but have no real purpose other than making you wish you hadn’t thought to ask, involve, or query one. Mainly because, we the GM’s are loathsome individuals with borderline personality
disorders.  You the players create the action and excitement. The GM’s just step in when the anchor on the USS “Fun ship” goes into the water.  We will act as officials and arbitrators for disagreements, rules questions, and/ or
taking bribes. We encourage you to have fun and be creative and enjoy the 2013 Texicon game of KILLER.

To play the game all someone needs is a Target Card and an items/weapons cards. A camera phone is suggested but not mandatory. Players simply find their Targets and kill
them as described in the rules below.
Combat
Process A (Sneaky Bastard Attack):
Sneaky backstab: a player may approach his Target from behind and attempt to kill him.  The Target will be unaware of this and it will allow the player to avoid the Target’s use of
counter measures.  Approaching the
Target from the front allows the Target to use counter measures, such as saying something like: “Wait I have a special ability. Waaaahh whine
whine Sniffle Sniffle”. If you have to approach the target from the front they may have an item or ability which could deflect the attack.  If this happens the
Target will now know who his
assassin is. The GM’s at Texicon endorse the sneaky bastard backstab attack. It is the most efficient productive manner of killing a
Target.  It is especially effective if the player has a
“No kill” alliance with
Target,  thus duping the Target into trusting the player.   KILLER is about, “psychology and ruthlessness.”   A trusting Target need only be tapped on the shoulder
and be explained to that he is now dead.  Even more fun can be had by the player when he makes fun of the naive Target.  However, try to be polite, subtle, and creative in your insults.  
Players may not offend anyone, excessively. Good sportsmanship must be maintained at all times.

Process B (Up front and Cheesy):
If a player has a fire arm or thrown weapon he can simply take a picture of the Target and show it to the Target while explaining that the Target is dead.  If the picture is of such poor
quality that it is impossible to determine who is in the picture then the kill does not count.  If there is a dispute about a picture, then a GM may be asked to make a ruling, but remember
GMs are petty humans who enjoy making life hell.  If a player does not have a cell phone camera or a digital camera, then all the player must approach the
Target and say “Bang!” to kill
the
Target. The player must point at the Target when he says “Bang!”  Notice: yelling “Bang!” in a crowded room makes a person look uber geekish, so other players are encouraged to
call said player a “Wannabe fan boy”. Seriously, if someone has to yell “Bang!”, then he is doing something wrong.  That is why we promote the sneaky backstab.  It looks cooler plus the
player gets the “I’m not a fanboy geek” point and Mojo for not bothering other convention patrons. Remember, no one likes a loud obnoxious fanboy or fangirl.  GM’s who intervene in a
disagreement may side completely based on your choice of carbonated beverage or shoe size. (If you like Twilight we might laugh and make fun of you.) GMs as small and petty humans
are best avoided.  

Wounded Characters:
Remember, once someone is wounded, he may not shoot a gun or use any hand held weapon that causes more than one wound.  The person is alive but he is not doing well.  A person
with the medic special ability or card can heal a wounded player.  He may require payment for the privilege.  Medics are not required to heal wounded players.  They can use it to heal
themselves.  

The ways that a player can be wounded instead of killed include: being  the
Target of a wounded assassin, drinking POISON meant for a different Target, or being in the area of a
BOOM that is meant for a different
Target. (Within six or so feet. If you are barely out of range and it becomes an issue the GM’s may selfishly count both parties as wounded. Act like
adults and you’ll probably be treated with respect..) A player may use bystanders (non-players) to deliver items that can kill such as a bomb, or a poisoned envelope.  If the bystander is
present when the item activates, the player forfeits the the points for that kill, but the
Target is dead.  Bystanders dying causes patrons to be involved.  This is bad for convention moral.  
Use some common sense when involving non-players.  Non-players also make good shields.  

Kill Rules:
After a Target has been confirmed “killed”, hand the Target a black sticker denoting he is dead.  The player must go to the nearest registration desk to turn in his kills.  If a player kills his
Target, then he gets full points.  If the Target was killed using a BOOM or POISON sticker, then the player only receives partial points for the kill.  As normal, the player also gets the
Target’s equipment that he killed.   A player also gets assigned the
Target’s assassination list.
Kill Type
Points
Killing Assigned Target
40
Unassigned Player Wounded
15
Poor Sportsmanship
-30
Creative Kill you executed with no help.
(Only one per kill or collective kills.)
40
Creative kill executed with help of another player or bystander.
(Only one per kill or collective kills.)  
15
Bothering convention bystanders (non-players)
-100
Causing a Scene or physically abusive or disrespectful to player
*
Being eliminated with dignity
Priceless
Being a Munchkin and or disrupting game for other players.
-50
Bribing GM with booze or pizza
1 to 40
* If a player is abusive or disrespectful,  Texicon reserves the right to have him
removed from the game and/ or asked to leave the convention.  This is for extreme
cases of abuse.  Just be respectful, even if you get knifed in the back.   Remember, It’s
just a silly game, so don’t take it too seriously.  This will allow everyone to have more
fun.  Slight disrespect can allows other players and GMs to point out the problem while
also making fun of the person as we see fit. This can include insinuations about living
in your parents basement, or calling you out on stuff we totally made up.  If you get
really annoying, we may give you a personal performance of an ancient pirate ditty
sung for the clueless.  We also include the right to send Kevin Sorbo (or a good
likeness) to come and heckle you at your place of work, worship, or watering hole.
KIA / MIA or going “Jimmy Hoffa”
Any player who is missing or not seen in two hours can be ruled “KIA / MIA”. This rule makes it impossible for players to hide and thus avoid being killed.  This is a form of cheating in our
humble opinion.  If a player has to step out or has an emergency, just tell the game registration or a GM.  We can make special accommodations if you have to leave for the day.  Real
life happens, so we make exceptions to this rule if needed.  If a person does have an emergency, we can write him in as a “special guest”.  This means that he will have fewer points, but
he can still have fun playing KILLER even if he can’t win.  If a player’s  target is MIA, we can give you a “Sniper” card which entitles you to kill any random living player and take his target.
Types of games:
This is the first year for a LARP style role playing game at Texicon. Because of that, we don’t know how many players will sign-up to play KILLER. So, we have two standard games. One
for low attendance and one for mid to high level of attendance.

Last Man standing:
Each player is given a Target and a chain of Targets each player must attempt to assassinate.  A person may find himself to have multiple players who have him as the Target.   It really
doesn’t matter who the last person standing is, since the winner of
KILLER is the player with the most points. So play and have fun. Remember it’s just a game.  Even if a player is
assassinated, he can still win if he has accrued enough points.

Who’s the alien killing machine?:
For games that include less than twelve players, KILLER will be played using this option. This version designates one person as an alien who then randomly kills other non-Alien players.  
He may also infects other players if can get the Target in an area where there are fewer than three bystanders.  After this occurs, the Alien player says “gotcha I’m the alien”.  Now that
player becomes an Alien player.  The player who is the
Target of an alien attack gets a “dead” sticker and is out of the game. He now gets to watch the hijinks ensue.  For all intents and
purposes,  that player is found shot to death in game terms.  Aliens do not spawn out of his chest nor is there any incriminating evidence.  Remember the words of Arnold Rimmer, “Never
go after a creature with more teeth than the entire Osmond family.”  Players who are not aliens must discover the aliens and Target them.  Good ole fashion Humans vs. Aliens.
Game Time:
Games continue for no more than one day. If players prefer, we can continue a game overnight till the next day.  In general, we would like games to last one day, but we open to the
possibility of having a longer game.  Game time is equal to real time. There is no rule for speeding up time.
Game Boundaries:
For purposes of this game the boundaries are the Norris Center. Remember though that if you are not seen in the Norris center for two hours and have not notified a GM, then you are
considered “Jimmy Hoffa” and have disappeared.

All game play outside of the convention center is completely “unofficial”. If a person leaves the Norris Center and get arrested for being a chump, harassing a group of rabid nuns, or
playing “Frogger” with a cab, then he is on his own.  If players choose to continue play outside of the Norris Center, it is unofficial play.  This means that no GM or official will be there to
supervise.  However, should someone be eating at a nearby restaurant, a player could come up to him and politely tap the
Target on the shoulder,  introduce himself as the Target’s
assassin.  He would then hand the
Target a fatality sticker or show the Target a picture on his cell phone.  However, since the Target is not in the Norris Center, he can say that he is
not dead because he is not at the Norris Center.   Just be polite. (Origins 1993 an off duty police officer who was a security guard pulled a fire arm during a vampire game when a player
was “arresting” another player. They got a big surprise when the real gun popped out.)

All actions that occur outside of the Norris Center fall under gentleman’s” agreements.  If contested, they will be dismissed.  A kill or wound will be considered to not have happened if
contested.  

While in the Norris Center players must remember to stay out of areas they are not authorized to be in. Examples: Restaurant kitchens, restrooms of the opposite sex, offices, etc. are all
highly off limits. (If a player is reported as misbehaving or acting inappropriately, he could get ejected from the game and or convention, depending on severity.  That’s not to say a
person couldn’t “tip” a waiter to pass a “poison” card to someone eating at a restaurant or purchase a
Target’s a drink and tip the waiter to a POISON sticker on the glass. Just mark the
glass with a “gotcha/fatality” sticker.  All kills outside the Norris Center are agreed upon by both parties and occur unofficially until reported to a GM.  Any disagreement and the event is
automatically reversed (regardless of bribes, blackmail, or threats to GM’s.)
Prize Support
Prize support will be awarded to winners based on points. Remember though, the GMs are very, very easily bribed, and superficial.  We live small, trite, petty little lives.  Our nearly
omnipotent game power usually goes to our heads, making us control and power freaks.  We may decide that the winner with the most points is ineligible for a prize, if he breaks rules,
smarts off, or harms the mood of the game. We can be very, very small minded and biased individuals. Players want to stay off the GMs’ radars unless they have a fun anecdote or a
bribe.  We work well for coffee, beer, or other beverages.  We also take high yield bearer bonds, gold, and checks as well. Prize support is completely biased, so, even if you win, don’t
expect to get a prize.
Rules Questions:
Feel free to approach one of the GMs and ask a rules question. We are more than happy to answer something that is not mentioned in the rules that we need to add.  If a player gloats,
we may just arbitrarily take your spy gear and call you a Munchkin.  That’s only if Magnate Tiffany doesn’t get any sleep.  Remember Tiffany loathes you. She sees the pettiness in your
soul. Don’t give her a chance to vent her wrath upon you.  But, if you buy stuff from the dealers’ room, and then show her, and ask a question, then you’ll probably get a better answer.  
Actually if you buy stuff from any of our Vendors we may arbitrarily give you stuff, or rule in your favor. The Vendors need your love. We GM’s are easily manipulated.
MASTER OF ASSASSINS:
Hidden in the convention is the Master of Assassins. He is hidden. He or she may kill randomly.  He is the ghost that walks. If a player finds and is able to kill the Master of Assassins, he
gets 100 points and other fun stuff. All players have him as a
Target. The Master of Assassins is the shadow that lurks behind the scenes.  He (or she) is not easily found and even
harder to kill.  The Master of Assassins may randomly kill any player just for the mere pleasure of doing so. A clue for the master is the word “Phoenix”. That’s all we can say.   
Have Fun and Remember keep your la…errr cards handy and never make a deal with an Amoeba.  And
most of all “DON’T BE THAT GUY. NO ONE LIKES ‘THAT GUY’ “.
Martin (a.k.a. Dr. Strangebrush) is a full time freelance
miniature painter and sculptor who joined the 2014
Macragge Artist Consortium because he loves the
idea of painting for the cause.  Martin has won
several painting competitions, such as two Best in
Show awards at Reapercon alongside a bevy of
gold medals. He won third overall at Gencon 2013
and first in three other categories, as well. More
on the artist:

“I have been painting for over 21 years now and
been doing so professionally for five. I have
been sculpting professionally for just under a year.
I spent three years as a studio painter for Reaper
Miniatures – until their Bones line left little for a
painter to do and the art department was
dissolved. Since then, I have been working
on a purely freelance basis. I teach regular
and private classes around the Dallas/Fort Worth
area. Outside of painting and sculpting, I love
playing board games with my closest friends
and family.”
To learn more about Dr. Strangebrush
Click Here to go to his website.

Click Here to go to his facebook page.
Painting Virtuoso - Martin Jones