Detailed Miniatures Game Descriptions

We are currently looking for Game Masters to run Miniatures Games. If you desire to run an event, please contact
Brian Guarnieri at [email protected]

Game Masters are required to bring all of the necessary supplies, rules, and materials for the games they run.  Note: this
includes the miniatures.  If a Game Master desires to run a game but does not have the miniatures to do so, please contact us
and we will attempt to assist the Game Master in finding the appropriate miniatures for the game.

Scheduled Events

* Please note: events are listed in alphabetical order

Miniatures Event Detail Example:

Game System w/ link to game: Game type: e.g. Historical, Sci-Fi, Family, Party Game, etc.                                                                      
Scale:
Event Title: Game Master (GM) provided title
Game Master: Person running the game, aka GM
Room: The room you can find the event in.
Table number: The table number you’ll look for.
Number of Players: Number of players
GM Description: The description of the event, provided by the Game Master (GM).

Time:
Session 1: 10-2 p.m.
Session 2: 3-7 p.m.
Session 3: 8-11:45 p.m.
Session 4: Midnight – 7 a.m. (Currently no overnight gaming takes place)

Current Event Details by day for 2015

Thursday 2015

Friday 2015

All Quiet on the Martian Front (All Day Demo Games): Game type: Sci-Fi/ Historical                                  Time: Noon–11:45pm (Friday, Session 1, 2, & 3)Scale: 15mmEvent Title: Saucer Full of FunGame Master: William Gaskins, Chris Simmons, or Joshua SimmonsRoom: FoyerTable number: MN-2Number of Players: 1-6 per demonstrationGM Description:  All Quiet on the Martian Front is a 15mm battle game in miniature set during the second Martian War, circa 1910.  After their first defeat a fewyears earlier at the hands of stiff British resistance and unexpected environmental factors, the Martians have returned.  This time they have started their invasionfrom the New World and they established themselves well before surging forward in an unstoppable tide of destruction.  The game begins on the MississippiDefense Line, with America desperately trying to hold back the Martian advance.  Super weapons by Nikola Tesla and Thomas Edison are being rushed to thefront.

Please Note: this is an all day demonstration table.  The demonstrators are more than happy to play it with you again and again.

Necrovirus (All Day Demo Games): Game type: Horror/ Zombie                                                               Time: Noon–11:45pm (Friday, Session 1, 2, & 3)
Scale:
Event Title: Dead Man’s Party and no where to go
Game Master: Quintin Porter / Ryan Porter
Room: TBD
Table number: MN-1
Number of Players: 1-6 per demonstration
GM Description: “It’s a dead man’s party and no where to go. Dressed up with a dead man over my shoulder” -Oingo Boing. Come and play Necrovirus. Can you
survive the dead uprising.Stop by anytime and get a demonstration of this fabulous Zombie game.  Play it mulitple times a day.  The Zombies are hungry, are
you up for the challenge of Necrovirus?

Please Note: this is an all day demonstration table.  The demonstrators are more than happy to play it with you again and again.

DBA 3.0 (All Day Demo Games): Game type: Historical                                  Time: Noon–11:45pm (Friday, Session 1, 2, & 3)
Scale:
Event Title: Istanbul was Constantinople
Game Master: William Gaskins, Chris Simmons, or Joshua Simmons
Room: TBD
Table number: MN-2
Number of Players: 1-6 per demonstration
GM Description:  DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature
figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue, the simple DBA rule system combines fast play with historical realism to
produce a visually realistic and exciting contest. A typical DBA game is usually completed in under an hour using a minimum number of model figures, making the
rules equally suitable for home, club and competition play. Although designed for two players, the rules can also be used for larger games with multiple players
and for refighting historical battles. Thoroughly revised with input from many players, competition organisers and umpires from all around the world, Version 3.0
further refines the game system. Together with the full rule set, this edition features an expanded set of army lists detailing hundreds of armies from 3000 BC to
1520 AD, supported by detailed notes to inspire and inform new and veteran DBA players alike. Event Unofficially titled: “Istanbul was Constantinople”

Please Note: this is an all day demonstration table.  The demonstrators are more than happy to play it with you again and again.

Nuts!: Game type: Historical (WWII)/ Sci-Fi                                                            Time: 2–6pm (Friday, Session 2)
Scale: 40mm
Event Title: Seize the Secret Saucer!
Game Master: Michael Miller
Room: TBD
Table number: MN-3
Number of Players: 2-6
GM Description: WWII is in its final week: Berlin has fallen& Hitler is dead.  A Nazi “UFO” has gone down in a rural area between British & Russian lines.  Assault
Sappers sent by SMERSH, T-Force British Commandos & diehard Ahnenerbe SS seek to secure the advanced craft for their respective force’s future arsenal.  
The scene is set for the last shot of WWII & the first round of the “Cold War”!

Mission St. Mary: Game type: Victorian Science Fiction                                                               Time: 2–6pm (Friday, Session 2)
Scale:
Event Title: Search for a Rare Flower
Game Master: Premier GM Elaine Patterson
Room: Concord
Table number: MN-4
Number of Players: 1-6
GM Description: Lions, tigers, and velociraptors. Velociraptors? Oh, my!  The year is 1900. Join Lady Hamilton’s expedition into the jungles of Nobelongga
searching for new botanicals for use in the cosmetics industry. Encounter the hostile denizens of the jungle, creatures forgotten by time, abandoned treasure
troves, and mysteries untold.

Star War 2250: Game type: Hard Science Fiction                                                            Time: Noon–5pm (Friday, Session 2)
Scale: 40mm
Event Title: RALNAI Counterstrike
Game Master: Jeff Key
Room: TBD
Table number: MN-5
Number of Players: 1-6
GM Description: The On-Going conflict between the Human Confederacy and the Ralani Empire continues in a bleak stalemate. This battle takes place in the
cold bleakness of deep space both sides seeking total annihilation. This is an opportunity to command a starship in full 3 dimensional space. The game utilizes
John McEwan’s ground breaking 3-D Deep space combat rules on a 400’ square playing surface. This classic game is 40 years in the making and allows ship to
ship combat in full three dimensional combat.

BattleTech: Game type: Sci-Fi                                                               Time: Noon–3pm (Friday, Session 2)
Scale:
Event Title: Sakhalin’s Rebuttal
Game Master: Randy Fant
Room: TBD
Table number: MN-6
Number of Players: 3-12
GM Description: As the battle for Sakhalin rages, recon/pursuit elements of the Kaifeng SMM have located and isolated the command lance of Kingston’s
Legionnaires. Forces will be outnumbered against inferior numbers as the KSMM attempts to remove the head of their enemy.