Deep Wars by AntiMatter Games
Started in 2010, AntiMatter Games is dedicated to
producing quality tabletop games, with rules that are
quick to pick up and play but still have tactical depth, as
well as miniatures and scenery with top level sculpting
and casting. AntiMatter Games strives for the highest
quality and we hope that you enjoy our products.

AntiMatter Games is a division of Antimatter Enterprises
Inc. Copyright © 2010-2015
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Here's what you will receive for hosting the game
You will be required to run the game twice during the convention on the days of your choosing.
GM Requirements:
Game components include:

(1) copy of the Deep Wars rules.
Players choose from four distinct forces to vie for
control over the watery abyss, creating warbands
from four to eight miniatures. Each character in the
warband can improve after battles, giving the
game an RPG feel, and players can even design
their own characters, weapons and “ether-tech”
artifacts. DeepWars includes multiple types of
scenarios, including exploration of wrecks on the
seafloor, adventures in ancient cities of cyclopean
structures, battles among fields of geothermal
chimneys, submarine boarding and many others.
Above all, DeepWars is about fun and fast gameplay, with scenarios lasting less than an hour. The rules are designed to be modular,
so they are easy to learn but have enough complexity that players can game in a variety of styles. Players might choose to blast their
opponents, stealthily sneak into ruins to steal artifacts, or wield magic spells to control the minds of their foes, whatever it takes to
salvage the treasures of the deep.
You will receive 12 hours credit towards your full convention badge for hosting the two events.
GM Credit:
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